Well, you cant for TF2...

On Fri, Oct 31, 2008 at 1:39 AM, Andrew Armstrong <[EMAIL PROTECTED]>wrote:

> An important part of traditional dedicated servers and the client/server
> model (pick a server to join, etc) I think is important as it also creates
> a
> place for friends to gather and play together.
>
> I can understand the L4D matchmaking process will be different because
> games
> run for hours, and no one else can be playing during that time - unlike
> other games such as TF2 were you can jump on at any time.
>
> Interested to see how this works all the same though!
>
> One other thing; would it be possible to host dedicated servers for xbox360
> players of the game?
>
> Cheers,
> Andrew
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Friday, 31 October 2008 4:12 PM
> To: Half-Life dedicated Win32 server mailing list
> Cc: Eric Smith
> Subject: Re: [hlds] Left 4 Dead dedicated servers
>
> Oh noes. I read it, and thought it wasn't true... but it's true.
>
> Can you at least put in a server browser for certain countries which have
> excessive bandwidth constraints? I mean, when in Australian I like to play
> on one of two gaming networks, this being due to them being not-counted
> towards my small bandwidth limit...
>
> ---- Eric Smith <[EMAIL PROTECTED]> wrote:
> 2) Left 4 Dead uses a new matchmaking system we're developing. We'll be
> working with the server admin community to make sure the new system
> operates
> as smoothly as possible. More details on this later.
>
>
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