An important part of traditional dedicated servers and the client/server model (pick a server to join, etc) I think is important as it also creates a place for friends to gather and play together.
I can understand the L4D matchmaking process will be different because games run for hours, and no one else can be playing during that time - unlike other games such as TF2 were you can jump on at any time. Interested to see how this works all the same though! One other thing; would it be possible to host dedicated servers for xbox360 players of the game? Cheers, Andrew -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Friday, 31 October 2008 4:12 PM To: Half-Life dedicated Win32 server mailing list Cc: Eric Smith Subject: Re: [hlds] Left 4 Dead dedicated servers Oh noes. I read it, and thought it wasn't true... but it's true. Can you at least put in a server browser for certain countries which have excessive bandwidth constraints? I mean, when in Australian I like to play on one of two gaming networks, this being due to them being not-counted towards my small bandwidth limit... ---- Eric Smith <[EMAIL PROTECTED]> wrote: 2) Left 4 Dead uses a new matchmaking system we're developing. We'll be working with the server admin community to make sure the new system operates as smoothly as possible. More details on this later. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

