An important part of traditional dedicated servers and the client/server
model (pick a server to join, etc) I think is important as it also creates a
place for friends to gather and play together.

I can understand the L4D matchmaking process will be different because games
run for hours, and no one else can be playing during that time - unlike
other games such as TF2 were you can jump on at any time.

Interested to see how this works all the same though!

One other thing; would it be possible to host dedicated servers for xbox360
players of the game?

Cheers,
Andrew

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Friday, 31 October 2008 4:12 PM
To: Half-Life dedicated Win32 server mailing list
Cc: Eric Smith
Subject: Re: [hlds] Left 4 Dead dedicated servers

Oh noes. I read it, and thought it wasn't true... but it's true.

Can you at least put in a server browser for certain countries which have
excessive bandwidth constraints? I mean, when in Australian I like to play
on one of two gaming networks, this being due to them being not-counted
towards my small bandwidth limit...

---- Eric Smith <[EMAIL PROTECTED]> wrote: 
2) Left 4 Dead uses a new matchmaking system we're developing. We'll be
working with the server admin community to make sure the new system operates
as smoothly as possible. More details on this later.


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