DO WANT :) More sensibly, this seems like it would be a cool thing for other games. It would allow for a much more manageable system of access control than just passwords. For example, I could see server admin plugins making use of this information to give members of community groups priority access to game severs; at the moment this can only be easily done on an id-by-id basis.
> -----Original Message----- > From: [EMAIL PROTECTED] [mailto:hlds- > [EMAIL PROTECTED] On Behalf Of Erik Johnson > Sent: 10 November 2008 19:36 > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Status > > In what we're building, this should be pretty straight-forward. > > Our thinking is that you'll tie a Steam group directly to your game > server, and then allowing people inside of that group to browse and > connect to it. The server would be able to pull people from this > method, and from matchmaking at the same time. > > > > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:hlds- > [EMAIL PROTECTED] On Behalf Of Alex Smith > Sent: Monday, November 10, 2008 11:20 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Status > > Would it be possible to add a feature, so that we could select our own > server in the match making system? Rather than using someone else's > server. > That way some of us that like matchmaking can still use the matchmaking > system with our own server. > > > > The sv_search_key feature is already in place. Why not add an option > to the > matchmaking lobby, so the lobby leader can select a server based on its > sv_search_key setting. > > > > That alone would give me a lot more incentive to keep my dedicated > servers > up after the game is released. Its nice to be able to use our own > servers. > > > On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson > <[EMAIL PROTECTED]>wrote: > > > First off, thanks to everyone for running servers for the demo. We > knew > > going into the release that we were going to need to figure out some > ways to > > make it worth it for server administrators, and now we have a ton of > > feedback to work with. > > > > Right now we're looking at ways that server administrators can both > build a > > community around their game server (by subscribing to matchmaking) as > well > > as service their group of "regulars" that play on their server. > Hooking game > > servers into Steam Community is going to be our first step, and we're > > working on that now. > > > > There is a key difference between Left 4 Dead and games like Counter- > Strike > > and Team Fortress in terms of matchmaking that we wanted to solve, > and > > didn't think the server browser could accomplish. In CS and TF2, you > can > > have 2 or 3 players leave in the middle of a game, have their slots > filled > > by new people, and everyone else's experience doesn't completely > suffer. > > When a player or two leaves Left 4 Dead the game suffers quite a bit, > and we > > were worried that the server browser model wasn't the right one for > this > > game. In hindsight, there are a number of cases where the server > browser > > does a better job than the new matchmaking system does, so it is > highly > > likely that we'll be adding it back in soon. It isn't trivially easy > to turn > > back on, but there is overlap between it and the Steam Community work > we'd > > like to do. > > > > Right now we're working toward getting that release out within a week > or > > so. > > > > There are a number of Valve employees reading all of the posts on > this > > list, and while we can't reply to every question that comes across, > the > > discussions here are ones we reference commonly when talking about > what to > > do next internally. > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

