In all honesty I love the match making system.. Servers remain full no 
matter what..  I can always find a way to get to my server and so can my 
players.  While some people disagree and want a server browser I like this 
idea 100x better. Good job valve!
----- Original Message ----- 
From: "Erik Johnson" <[EMAIL PROTECTED]>
To: "Half-Life dedicated Linux server mailing list" 
<[EMAIL PROTECTED]>; "Half-Life dedicated Win32 server 
mailing list" <[email protected]>
Sent: 2008-11-10 2:08 PM
Subject: [hlds] Status


> First off, thanks to everyone for running servers for the demo. We knew 
> going into the release that we were going to need to figure out some ways 
> to make it worth it for server administrators, and now we have a ton of 
> feedback to work with.
>
> Right now we're looking at ways that server administrators can both build 
> a community around their game server (by subscribing to matchmaking) as 
> well as service their group of "regulars" that play on their server. 
> Hooking game servers into Steam Community is going to be our first step, 
> and we're working on that now.
>
> There is a key difference between Left 4 Dead and games like 
> Counter-Strike and Team Fortress in terms of matchmaking that we wanted to 
> solve, and didn't think the server browser could accomplish. In CS and 
> TF2, you can have 2 or 3 players leave in the middle of a game, have their 
> slots filled by new people, and everyone else's experience doesn't 
> completely suffer. When a player or two leaves Left 4 Dead the game 
> suffers quite a bit, and we were worried that the server browser model 
> wasn't the right one for this game. In hindsight, there are a number of 
> cases where the server browser does a better job than the new matchmaking 
> system does, so it is highly likely that we'll be adding it back in soon. 
> It isn't trivially easy to turn back on, but there is overlap between it 
> and the Steam Community work we'd like to do.
>
> Right now we're working toward getting that release out within a week or 
> so.
>
> There are a number of Valve employees reading all of the posts on this 
> list, and while we can't reply to every question that comes across, the 
> discussions here are ones we reference commonly when talking about what to 
> do next internally.
>
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