In all honesty I love the match making system.. Servers remain full no matter what.. I can always find a way to get to my server and so can my players. While some people disagree and want a server browser I like this idea 100x better. Good job valve! ----- Original Message ----- From: "Erik Johnson" <[EMAIL PROTECTED]> To: "Half-Life dedicated Linux server mailing list" <[EMAIL PROTECTED]>; "Half-Life dedicated Win32 server mailing list" <[email protected]> Sent: 2008-11-10 2:08 PM Subject: [hlds] Status
> First off, thanks to everyone for running servers for the demo. We knew > going into the release that we were going to need to figure out some ways > to make it worth it for server administrators, and now we have a ton of > feedback to work with. > > Right now we're looking at ways that server administrators can both build > a community around their game server (by subscribing to matchmaking) as > well as service their group of "regulars" that play on their server. > Hooking game servers into Steam Community is going to be our first step, > and we're working on that now. > > There is a key difference between Left 4 Dead and games like > Counter-Strike and Team Fortress in terms of matchmaking that we wanted to > solve, and didn't think the server browser could accomplish. In CS and > TF2, you can have 2 or 3 players leave in the middle of a game, have their > slots filled by new people, and everyone else's experience doesn't > completely suffer. When a player or two leaves Left 4 Dead the game > suffers quite a bit, and we were worried that the server browser model > wasn't the right one for this game. In hindsight, there are a number of > cases where the server browser does a better job than the new matchmaking > system does, so it is highly likely that we'll be adding it back in soon. > It isn't trivially easy to turn back on, but there is overlap between it > and the Steam Community work we'd like to do. > > Right now we're working toward getting that release out within a week or > so. > > There are a number of Valve employees reading all of the posts on this > list, and while we can't reply to every question that comes across, the > discussions here are ones we reference commonly when talking about what to > do next internally. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

