Hopefully its only nibbling in ignorance, as we are they're bread and 
butter, and hopefully it will be balanced in the end, keep console as 
console and PC above it all.

Timothy L Havener wrote:
> Where once Valve was an innovator in the way we play online games they 
> have no become a force of complete destruction to the way we play PC 
> games.  By reverting to a console style server browser they have 
> devolved their game into an Idoit's Guide to Online Gaming.  This is 
> just another move on the chess board to marginalize server admins and 
> take complete control of the gaming experience.  Anyone who doesn't see 
> that is blind.  I had a little respect for them left after TF2 and it is 
> now gone. Keep pissing off admins, Valve, its always good to bite the 
> hand that feeds you.  I'm sure those uneducated gamers out there that 
> you are catering to will step up to the plate when all of us are gone.  
> Good luck with that.
>
>
>
> Dj Satane wrote:
>   
>> Let me get something straight, Erik wrote: " When a player or two leaves
>> Left 4 Dead the game suffers quite a bit, and we were worried that the
>> server browser model wasn't the right one for this game."
>>
>> Erik, you don't explain the matchmaking how it solves the problem you
>> are talking about. How does "console style" matchmaking solves the problem
>> of people leaving a left 4 dead game? How does server browser supposedly
>> does not solve this problem?
>>
>> On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson <[EMAIL PROTECTED]>wrote:
>>
>>   
>>     
>>> First off, thanks to everyone for running servers for the demo. We knew
>>> going into the release that we were going to need to figure out some ways to
>>> make it worth it for server administrators, and now we have a ton of
>>> feedback to work with.
>>>
>>> Right now we're looking at ways that server administrators can both build a
>>> community around their game server (by subscribing to matchmaking) as well
>>> as service their group of "regulars" that play on their server. Hooking game
>>> servers into Steam Community is going to be our first step, and we're
>>> working on that now.
>>>
>>> There is a key difference between Left 4 Dead and games like Counter-Strike
>>> and Team Fortress in terms of matchmaking that we wanted to solve, and
>>> didn't think the server browser could accomplish. In CS and TF2, you can
>>> have 2 or 3 players leave in the middle of a game, have their slots filled
>>> by new people, and everyone else's experience doesn't completely suffer.
>>> When a player or two leaves Left 4 Dead the game suffers quite a bit, and we
>>> were worried that the server browser model wasn't the right one for this
>>> game. In hindsight, there are a number of cases where the server browser
>>> does a better job than the new matchmaking system does, so it is highly
>>> likely that we'll be adding it back in soon. It isn't trivially easy to turn
>>> back on, but there is overlap between it and the Steam Community work we'd
>>> like to do.
>>>
>>> Right now we're working toward getting that release out within a week or
>>> so.
>>>
>>> There are a number of Valve employees reading all of the posts on this
>>> list, and while we can't reply to every question that comes across, the
>>> discussions here are ones we reference commonly when talking about what to
>>> do next internally.
>>>
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>>>
>>>     
>>>       
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>>   
>>     
>
>
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