I had that hope after the custom tab debacle. I now no longer hold onto 
it. I give up on Valve.

[ЯтR] The-/<iller wrote:
> Hopefully its only nibbling in ignorance, as we are they're bread and 
> butter, and hopefully it will be balanced in the end, keep console as 
> console and PC above it all.
>
> Timothy L Havener wrote:
>   
>> Where once Valve was an innovator in the way we play online games they 
>> have no become a force of complete destruction to the way we play PC 
>> games.  By reverting to a console style server browser they have 
>> devolved their game into an Idoit's Guide to Online Gaming.  This is 
>> just another move on the chess board to marginalize server admins and 
>> take complete control of the gaming experience.  Anyone who doesn't see 
>> that is blind.  I had a little respect for them left after TF2 and it is 
>> now gone. Keep pissing off admins, Valve, its always good to bite the 
>> hand that feeds you.  I'm sure those uneducated gamers out there that 
>> you are catering to will step up to the plate when all of us are gone.  
>> Good luck with that.
>>
>>
>>
>> Dj Satane wrote:
>>   
>>     
>>> Let me get something straight, Erik wrote: " When a player or two leaves
>>> Left 4 Dead the game suffers quite a bit, and we were worried that the
>>> server browser model wasn't the right one for this game."
>>>
>>> Erik, you don't explain the matchmaking how it solves the problem you
>>> are talking about. How does "console style" matchmaking solves the problem
>>> of people leaving a left 4 dead game? How does server browser supposedly
>>> does not solve this problem?
>>>
>>> On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson <[EMAIL PROTECTED]>wrote:
>>>
>>>   
>>>     
>>>       
>>>> First off, thanks to everyone for running servers for the demo. We knew
>>>> going into the release that we were going to need to figure out some ways 
>>>> to
>>>> make it worth it for server administrators, and now we have a ton of
>>>> feedback to work with.
>>>>
>>>> Right now we're looking at ways that server administrators can both build a
>>>> community around their game server (by subscribing to matchmaking) as well
>>>> as service their group of "regulars" that play on their server. Hooking 
>>>> game
>>>> servers into Steam Community is going to be our first step, and we're
>>>> working on that now.
>>>>
>>>> There is a key difference between Left 4 Dead and games like Counter-Strike
>>>> and Team Fortress in terms of matchmaking that we wanted to solve, and
>>>> didn't think the server browser could accomplish. In CS and TF2, you can
>>>> have 2 or 3 players leave in the middle of a game, have their slots filled
>>>> by new people, and everyone else's experience doesn't completely suffer.
>>>> When a player or two leaves Left 4 Dead the game suffers quite a bit, and 
>>>> we
>>>> were worried that the server browser model wasn't the right one for this
>>>> game. In hindsight, there are a number of cases where the server browser
>>>> does a better job than the new matchmaking system does, so it is highly
>>>> likely that we'll be adding it back in soon. It isn't trivially easy to 
>>>> turn
>>>> back on, but there is overlap between it and the Steam Community work we'd
>>>> like to do.
>>>>
>>>> Right now we're working toward getting that release out within a week or
>>>> so.
>>>>
>>>> There are a number of Valve employees reading all of the posts on this
>>>> list, and while we can't reply to every question that comes across, the
>>>> discussions here are ones we reference commonly when talking about what to
>>>> do next internally.
>>>>
>>>> _______________________________________________
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>>>>
>>>>     
>>>>       
>>>>         
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>>>
>>>   
>>>     
>>>       
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>
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