I had that hope after the custom tab debacle. I now no longer hold onto it. I give up on Valve.
[ЯтR] The-/<iller wrote: > Hopefully its only nibbling in ignorance, as we are they're bread and > butter, and hopefully it will be balanced in the end, keep console as > console and PC above it all. > > Timothy L Havener wrote: > >> Where once Valve was an innovator in the way we play online games they >> have no become a force of complete destruction to the way we play PC >> games. By reverting to a console style server browser they have >> devolved their game into an Idoit's Guide to Online Gaming. This is >> just another move on the chess board to marginalize server admins and >> take complete control of the gaming experience. Anyone who doesn't see >> that is blind. I had a little respect for them left after TF2 and it is >> now gone. Keep pissing off admins, Valve, its always good to bite the >> hand that feeds you. I'm sure those uneducated gamers out there that >> you are catering to will step up to the plate when all of us are gone. >> Good luck with that. >> >> >> >> Dj Satane wrote: >> >> >>> Let me get something straight, Erik wrote: " When a player or two leaves >>> Left 4 Dead the game suffers quite a bit, and we were worried that the >>> server browser model wasn't the right one for this game." >>> >>> Erik, you don't explain the matchmaking how it solves the problem you >>> are talking about. How does "console style" matchmaking solves the problem >>> of people leaving a left 4 dead game? How does server browser supposedly >>> does not solve this problem? >>> >>> On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson <[EMAIL PROTECTED]>wrote: >>> >>> >>> >>> >>>> First off, thanks to everyone for running servers for the demo. We knew >>>> going into the release that we were going to need to figure out some ways >>>> to >>>> make it worth it for server administrators, and now we have a ton of >>>> feedback to work with. >>>> >>>> Right now we're looking at ways that server administrators can both build a >>>> community around their game server (by subscribing to matchmaking) as well >>>> as service their group of "regulars" that play on their server. Hooking >>>> game >>>> servers into Steam Community is going to be our first step, and we're >>>> working on that now. >>>> >>>> There is a key difference between Left 4 Dead and games like Counter-Strike >>>> and Team Fortress in terms of matchmaking that we wanted to solve, and >>>> didn't think the server browser could accomplish. In CS and TF2, you can >>>> have 2 or 3 players leave in the middle of a game, have their slots filled >>>> by new people, and everyone else's experience doesn't completely suffer. >>>> When a player or two leaves Left 4 Dead the game suffers quite a bit, and >>>> we >>>> were worried that the server browser model wasn't the right one for this >>>> game. In hindsight, there are a number of cases where the server browser >>>> does a better job than the new matchmaking system does, so it is highly >>>> likely that we'll be adding it back in soon. It isn't trivially easy to >>>> turn >>>> back on, but there is overlap between it and the Steam Community work we'd >>>> like to do. >>>> >>>> Right now we're working toward getting that release out within a week or >>>> so. >>>> >>>> There are a number of Valve employees reading all of the posts on this >>>> list, and while we can't reply to every question that comes across, the >>>> discussions here are ones we reference commonly when talking about what to >>>> do next internally. >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

