That sounds great.

A feature I think that would be neat would be to have two other options on
the GUI where appropriate:
* Join Group Chat Room
* View Group Profile

This may help bring group members a bit closer together by allowing them to
quickly chat with one another and then join a game together.

- Andrew

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson
Sent: Tuesday, 11 November 2008 6:09 AM
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32
server mailing list
Subject: [hlds] Status

First off, thanks to everyone for running servers for the demo. We knew
going into the release that we were going to need to figure out some ways to
make it worth it for server administrators, and now we have a ton of
feedback to work with.

Right now we're looking at ways that server administrators can both build a
community around their game server (by subscribing to matchmaking) as well
as service their group of "regulars" that play on their server. Hooking game
servers into Steam Community is going to be our first step, and we're
working on that now.

There is a key difference between Left 4 Dead and games like Counter-Strike
and Team Fortress in terms of matchmaking that we wanted to solve, and
didn't think the server browser could accomplish. In CS and TF2, you can
have 2 or 3 players leave in the middle of a game, have their slots filled
by new people, and everyone else's experience doesn't completely suffer.
When a player or two leaves Left 4 Dead the game suffers quite a bit, and we
were worried that the server browser model wasn't the right one for this
game. In hindsight, there are a number of cases where the server browser
does a better job than the new matchmaking system does, so it is highly
likely that we'll be adding it back in soon. It isn't trivially easy to turn
back on, but there is overlap between it and the Steam Community work we'd
like to do.

Right now we're working toward getting that release out within a week or so.

There are a number of Valve employees reading all of the posts on this list,
and while we can't reply to every question that comes across, the
discussions here are ones we reference commonly when talking about what to
do next internally.

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