I sincerely hope you steer clear of any programmer/developer career. This isn't 
how software works. Ever.

Ask anyone who develops software for a living. Heck, ask anyone at VALVE that 
develops software! The question is simple: "How important is documentation to a 
software project?"

To those of you defending valve for their lack of documentation and/or 
configuration examples - let's face it; you already know the answer to this, 
you simply won't admit it in public.

Valve dropped the ball, plain and simple. They know it. You know it. I know it. 
Valve needs to know how we feel about it, or it will be the same crap release 
after release. Proper documentation is PARAMOUNT for having maintainable 
software for all parties involved. It isn't the role of the community to 
document someone else's software. This is clearly in Valve's court, and they 
need to step up.

Then, and only then, will I support this product - because as-is it's a junky 
console game with nothing in it for a gaming community.



-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of msleeper
Sent: Tuesday, November 25, 2008 2:56 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] How about some server instructions and server.cfg files?

Seconding. It has more or less been the community's place in the past to
explore options that are outside the box, and I don't see why L4D is or
should be any different.

Want documentation? Play with CVARs and throw you findings up on
srcds.com or the Developer wiki. Thank you for helping us help you help
us all.

On Tue, 2008-11-25 at 10:09 -0600, Dustin Wyatt wrote:
> QFT.  Documentation complete.
>
> On Tue, Nov 25, 2008 at 8:50 AM,  <[EMAIL PROTECTED]> wrote:
> > Left4dead servers are very much easier to run than other source servers, as
> > so much is decided runtime by the matchmaking system... set your IP and
> > port, edit the motd and host files, and set a custom hostname and you've
> > pretty much done all that's needed... optionally set a steam group ID, and
> > optionally make it exclusive, and I'm struggling to think what else needs
> > doing.
>
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