Can a mod please close this now useless shithole argument?

On Tue, Nov 25, 2008 at 5:54 PM, shoskins73 <[EMAIL PROTECTED]> wrote:

> So because "it's by design" means we can't point out bugs and functionality
> problems with the "design"?
>
> Because "it's by design" means can't get the system adjusted so that it
> works for everyone and allow admins to set up servers with specific game
> modes like they have been able to do for all their games in the past?
>
> Sean
>
>
> On Tue, Nov 25, 2008 at 2:38 PM, msleeper <[EMAIL PROTECTED]> wrote:
>
> > It's by design, because it's not an accident? It's by design, because of
> > exactly what you said? It's not like there are CVARs that control it's
> > usage that aren't working. If it was designed to be allowed to do those
> > things, there would be options to set.
> >
> > I say it's by design because of *drum roll* common sense and logical
> > reasoning.
> >
> > On Tue, 2008-11-25 at 14:27 -0800, Blood Letter wrote:
> > > Who are you to say that it's by design?  Did you design it?  Were you
> in
> > on the meetings?
> > >
> > > The fact that you can change to a different mission implies that the
> > lobby system is NOT intended to lock the server into a particular
> > map/mission.
> > > Yet the fact that you CAN'T change to a different game type implies the
> > lobby system IS intended to lock the server into a particular game type.
> > >
> > > The ONLY reason I can see for this being that case is that if a vote
> were
> > called to switch from versus to coop, up to 4 players would potentially
> be
> > booted.
> > > The easy way around this problem (and it looks like this is the path
> that
> > Valve took) is to simply disallow game mode switching.
> > >
> > >
> > > > From: [EMAIL PROTECTED]
> > > > To: [email protected]
> > > > Date: Tue, 25 Nov 2008 16:07:39 -0500
> > > > Subject: Re: [hlds] How about some server instructions and server.cfg
> > files?
> > > >
> > > > These have been addressed before. I'll go warm up a thread on srcds
> for
> > > > you.
> > > >
> > > > > How do I make my server coop or versus only?
> > > > > If I can't do that, is it by design, or is it a bug/omission?
> > > > You cannot; it is by design. The Lobby system handles map decision
> > making. It is somewhat possible to control this by removing the specific
> BSP
> > files, but this really isn't doing what you want - the Lobby System tells
> > your server to change to X map; it can't find it so it errors out and
> sends
> > the players elsewhere. This results in having Coop or Versus only play,
> but
> > is again a huge hack.
> > > >
> > > > > How can I switch modes (by calling a vote) in game?
> > > > > If I can't do that, is it by design, or is it a bug/omission?
> > > >
> > > > Not sure what this has to do with Dedicated Server management, it
> > sounds like more of a question for the Steam Forums. But again - you
> cannot
> > and it is also by design, again because of the Lobby. You started a Coop
> > game, so you will have to leave find a Versus lobby to play a Versus
> game.
> > > >
> > > >
> > > > On Tue, 2008-11-25 at 12:55 -0800, Blood Letter wrote:
> > > > > Ideally, documentation is due before the release of a product.
> > > > > Valve's track record is not an excuse, it's a shame.
> > > > >
> > > > > I have problems, I've posted them here, and in other places.
> > > > > They don't get answered, they go ignored, because no one has an
> > answer.
> > > > >
> > > > > How do I make my server coop or versus only?
> > > > > If I can't do that, is it by design, or is it a bug/omission?
> > > > >
> > > > > How can I switch modes (by calling a vote) in game?
> > > > > If I can't do that, is it by design, or is it a bug/omission?
> > > > >
> > > > > > From: [EMAIL PROTECTED]
> > > > > > To: [email protected]
> > > > > > Date: Tue, 25 Nov 2008 15:48:42 -0500
> > > > > > Subject: Re: [hlds] How about some server instructions and
> > server.cfg files?
> > > > > >
> > > > > > I'm not defending it, I just think it's absurd to be freaking
> out,
> > up in
> > > > > > arms about not having it. The game has been out for what, 2
> weeks?
> > Has
> > > > > > Valve EVER had 100% documentation after release?
> > > > > >
> > > > > > The people who can't seem to get their stuff working seem to be
> in
> > the
> > > > > > minority. If you have problems, email them here, and put notes on
> a
> > wiki
> > > > > > or a forum somewhere until Valved EVENTUALLY documents things.
> > > > > >
> > > > > > On Tue, 2008-11-25 at 12:31 -0800, Blood Letter wrote:
> > > > > > > I honestly can't believe the people defending the lack of
> > documentation.
> > > > > > > This kind of behavior is unheard of in software development.
> > > > > > >
> > > > > > > I don't care if running a server was as simple as:
> > > > > > >
> > > > > > > 1:  Download this file.
> > > > > > > 2:  Run it.
> > > > > > >
> > > > > > > Documentation is a fundamental requirement for any programming
> > project.
> > > > > > > Anyone who says otherwise is wrong.  I hope you don't have jobs
> > in the industry, and I pray no accredited university has awarded you a
> > degree in the field.
> > > > > > >
> > > > > > > > From: [EMAIL PROTECTED]
> > > > > > > > To: [email protected]
> > > > > > > > Date: Tue, 25 Nov 2008 14:55:41 -0500
> > > > > > > > Subject: Re: [hlds] How about some server instructions and
> > server.cfg files?
> > > > > > > >
> > > > > > > > Seconding. It has more or less been the community's place in
> > the past to
> > > > > > > > explore options that are outside the box, and I don't see why
> > L4D is or
> > > > > > > > should be any different.
> > > > > > > >
> > > > > > > > Want documentation? Play with CVARs and throw you findings up
> > on
> > > > > > > > srcds.com or the Developer wiki. Thank you for helping us
> help
> > you help
> > > > > > > > us all.
> > > > > > > >
> > > > > > > > On Tue, 2008-11-25 at 10:09 -0600, Dustin Wyatt wrote:
> > > > > > > > > QFT.  Documentation complete.
> > > > > > > > >
> > > > > > > > > On Tue, Nov 25, 2008 at 8:50 AM,  <[EMAIL PROTECTED]>
> > wrote:
> > > > > > > > > > Left4dead servers are very much easier to run than other
> > source servers, as
> > > > > > > > > > so much is decided runtime by the matchmaking system...
> set
> > your IP and
> > > > > > > > > > port, edit the motd and host files, and set a custom
> > hostname and you've
> > > > > > > > > > pretty much done all that's needed... optionally set a
> > steam group ID, and
> > > > > > > > > > optionally make it exclusive, and I'm struggling to think
> > what else needs
> > > > > > > > > > doing.
> > > > > > > > >
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