This isn't like Valves other games, and that's why everyone is so upset. Have you ever played Combat Arms?
It's a free game (you pay money to buy things in game, however you can still play for free and get good items). You can create rooms. People can join. You can set the game mode and map and the amount of players. Everyone ready's up and plays. The game ends and you're back in the lobby. Left 4 Dead is exactly the same. Except server owners foot the bill on hosting the games, Combat Arms hosts the games on their servers. I think Valve needs to have two types of servers that interact with the lobby and steam groups. Public servers can be used for public lobby's and private lobby's (passworded/invaite only), servers are picked at random. Locked servers can only be used by specific steamid's apart of a specific steam group. A lobby is created and then the person that created it can choose what server they want to use. Their steam group would have 5 servers available, 2 which are in use (games being played) and 3 that are free. The three free servers would be available to choose from. Bam. Reservation sent. Only way I see it working properly. On Tue, Nov 25, 2008 at 2:54 PM, shoskins73 <[EMAIL PROTECTED]> wrote: > So because "it's by design" means we can't point out bugs and functionality > problems with the "design"? > > Because "it's by design" means can't get the system adjusted so that it > works for everyone and allow admins to set up servers with specific game > modes like they have been able to do for all their games in the past? > > Sean > > > On Tue, Nov 25, 2008 at 2:38 PM, msleeper <[EMAIL PROTECTED]> wrote: > > > It's by design, because it's not an accident? It's by design, because of > > exactly what you said? It's not like there are CVARs that control it's > > usage that aren't working. If it was designed to be allowed to do those > > things, there would be options to set. > > > > I say it's by design because of *drum roll* common sense and logical > > reasoning. > > > > On Tue, 2008-11-25 at 14:27 -0800, Blood Letter wrote: > > > Who are you to say that it's by design? Did you design it? Were you > in > > on the meetings? > > > > > > The fact that you can change to a different mission implies that the > > lobby system is NOT intended to lock the server into a particular > > map/mission. > > > Yet the fact that you CAN'T change to a different game type implies the > > lobby system IS intended to lock the server into a particular game type. > > > > > > The ONLY reason I can see for this being that case is that if a vote > were > > called to switch from versus to coop, up to 4 players would potentially > be > > booted. > > > The easy way around this problem (and it looks like this is the path > that > > Valve took) is to simply disallow game mode switching. > > > > > > > > > > From: [EMAIL PROTECTED] > > > > To: [email protected] > > > > Date: Tue, 25 Nov 2008 16:07:39 -0500 > > > > Subject: Re: [hlds] How about some server instructions and server.cfg > > files? > > > > > > > > These have been addressed before. I'll go warm up a thread on srcds > for > > > > you. > > > > > > > > > How do I make my server coop or versus only? > > > > > If I can't do that, is it by design, or is it a bug/omission? > > > > You cannot; it is by design. The Lobby system handles map decision > > making. It is somewhat possible to control this by removing the specific > BSP > > files, but this really isn't doing what you want - the Lobby System tells > > your server to change to X map; it can't find it so it errors out and > sends > > the players elsewhere. This results in having Coop or Versus only play, > but > > is again a huge hack. > > > > > > > > > How can I switch modes (by calling a vote) in game? > > > > > If I can't do that, is it by design, or is it a bug/omission? > > > > > > > > Not sure what this has to do with Dedicated Server management, it > > sounds like more of a question for the Steam Forums. But again - you > cannot > > and it is also by design, again because of the Lobby. You started a Coop > > game, so you will have to leave find a Versus lobby to play a Versus > game. > > > > > > > > > > > > On Tue, 2008-11-25 at 12:55 -0800, Blood Letter wrote: > > > > > Ideally, documentation is due before the release of a product. > > > > > Valve's track record is not an excuse, it's a shame. > > > > > > > > > > I have problems, I've posted them here, and in other places. > > > > > They don't get answered, they go ignored, because no one has an > > answer. > > > > > > > > > > How do I make my server coop or versus only? > > > > > If I can't do that, is it by design, or is it a bug/omission? > > > > > > > > > > How can I switch modes (by calling a vote) in game? > > > > > If I can't do that, is it by design, or is it a bug/omission? > > > > > > > > > > > From: [EMAIL PROTECTED] > > > > > > To: [email protected] > > > > > > Date: Tue, 25 Nov 2008 15:48:42 -0500 > > > > > > Subject: Re: [hlds] How about some server instructions and > > server.cfg files? > > > > > > > > > > > > I'm not defending it, I just think it's absurd to be freaking > out, > > up in > > > > > > arms about not having it. The game has been out for what, 2 > weeks? > > Has > > > > > > Valve EVER had 100% documentation after release? > > > > > > > > > > > > The people who can't seem to get their stuff working seem to be > in > > the > > > > > > minority. If you have problems, email them here, and put notes on > a > > wiki > > > > > > or a forum somewhere until Valved EVENTUALLY documents things. > > > > > > > > > > > > On Tue, 2008-11-25 at 12:31 -0800, Blood Letter wrote: > > > > > > > I honestly can't believe the people defending the lack of > > documentation. > > > > > > > This kind of behavior is unheard of in software development. > > > > > > > > > > > > > > I don't care if running a server was as simple as: > > > > > > > > > > > > > > 1: Download this file. > > > > > > > 2: Run it. > > > > > > > > > > > > > > Documentation is a fundamental requirement for any programming > > project. > > > > > > > Anyone who says otherwise is wrong. I hope you don't have jobs > > in the industry, and I pray no accredited university has awarded you a > > degree in the field. > > > > > > > > > > > > > > > From: [EMAIL PROTECTED] > > > > > > > > To: [email protected] > > > > > > > > Date: Tue, 25 Nov 2008 14:55:41 -0500 > > > > > > > > Subject: Re: [hlds] How about some server instructions and > > server.cfg files? > > > > > > > > > > > > > > > > Seconding. It has more or less been the community's place in > > the past to > > > > > > > > explore options that are outside the box, and I don't see why > > L4D is or > > > > > > > > should be any different. > > > > > > > > > > > > > > > > Want documentation? Play with CVARs and throw you findings up > > on > > > > > > > > srcds.com or the Developer wiki. Thank you for helping us > help > > you help > > > > > > > > us all. > > > > > > > > > > > > > > > > On Tue, 2008-11-25 at 10:09 -0600, Dustin Wyatt wrote: > > > > > > > > > QFT. Documentation complete. > > > > > > > > > > > > > > > > > > On Tue, Nov 25, 2008 at 8:50 AM, <[EMAIL PROTECTED]> > > wrote: > > > > > > > > > > Left4dead servers are very much easier to run than other > > source servers, as > > > > > > > > > > so much is decided runtime by the matchmaking system... > set > > your IP and > > > > > > > > > > port, edit the motd and host files, and set a custom > > hostname and you've > > > > > > > > > > pretty much done all that's needed... optionally set a > > steam group ID, and > > > > > > > > > > optionally make it exclusive, and I'm struggling to think > > what else needs > > > > > > > > > > doing. > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > > > > > > To unsubscribe, edit your list preferences, or view the > list > > archives, please visit: > > > > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > > _________________________________________________________________ > > > > > > > Get more done, have more fun, and stay more connected with > > Windows Mobile(R). > > > > > > > http://clk.atdmt.com/MRT/go/119642556/direct/01/ > > > > > > > _______________________________________________ > > > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > _________________________________________________________________ > > > > > Windows Live Hotmail now works up to 70% faster. > > > > > > > > http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_faster_112008 > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _________________________________________________________________ > > > Color coding for safety: Windows Live Hotmail alerts you to suspicious > > email. > > > > > > http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_safety_112008 > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- --------- [EMAIL PROTECTED] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

