Yeah, Valve dropped the ball. They should have had their act together,
but they didn't. Why does it warrant an 80 thread discussion about it?

If you don't want to support the game - why are you still here?

On Tue, 2008-11-25 at 15:58 -0500, Karl Weckstrom wrote:
> I sincerely hope you steer clear of any programmer/developer career. This 
> isn't how software works. Ever.
> 
> Ask anyone who develops software for a living. Heck, ask anyone at VALVE that 
> develops software! The question is simple: "How important is documentation to 
> a software project?"
> 
> To those of you defending valve for their lack of documentation and/or 
> configuration examples - let's face it; you already know the answer to this, 
> you simply won't admit it in public.
> 
> Valve dropped the ball, plain and simple. They know it. You know it. I know 
> it. Valve needs to know how we feel about it, or it will be the same crap 
> release after release. Proper documentation is PARAMOUNT for having 
> maintainable software for all parties involved. It isn't the role of the 
> community to document someone else's software. This is clearly in Valve's 
> court, and they need to step up.
> 
> Then, and only then, will I support this product - because as-is it's a junky 
> console game with nothing in it for a gaming community.
> 
> 
> 
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of msleeper
> Sent: Tuesday, November 25, 2008 2:56 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] How about some server instructions and server.cfg files?
> 
> Seconding. It has more or less been the community's place in the past to
> explore options that are outside the box, and I don't see why L4D is or
> should be any different.
> 
> Want documentation? Play with CVARs and throw you findings up on
> srcds.com or the Developer wiki. Thank you for helping us help you help
> us all.
> 
> On Tue, 2008-11-25 at 10:09 -0600, Dustin Wyatt wrote:
> > QFT.  Documentation complete.
> >
> > On Tue, Nov 25, 2008 at 8:50 AM,  <[EMAIL PROTECTED]> wrote:
> > > Left4dead servers are very much easier to run than other source servers, 
> > > as
> > > so much is decided runtime by the matchmaking system... set your IP and
> > > port, edit the motd and host files, and set a custom hostname and you've
> > > pretty much done all that's needed... optionally set a steam group ID, and
> > > optionally make it exclusive, and I'm struggling to think what else needs
> > > doing.
> >
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> 
> 
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