I have actually raised the question of custom maps and campaigns in
other places and I think it is a real concern. I'm not sure if Valve is
going to have some sort of official Custom Campaign list or setup a new
Custom option for clients. But considering they have not officially
released any SDK updates and that people are having to, at best, hack in
entities to control map instances and changes, we won't get any
information about that until it is necessary.

On Tue, 2008-11-25 at 14:43 -0800, Blood Letter wrote:
> Do you know what "by design" means?
> We do not know the intended behavior of anything because we have no 
> documentation.
> For all we know, there is simply a missing ui component that allows people to 
> switch game modes.
> 
> For all we know, servers are supposed to obey their maplist files, and 
> lobbies requesting a specific map that doesn't exist on a server will not 
> choose that server.
> 
> I say this because of *drum roll* common sense and logical reasoning.  Ever 
> consider custom maps?  The maplist is central to this issue.  Yet now, it is 
> completely ignored.
> 
> > From: [EMAIL PROTECTED]
> > To: [email protected]
> > Date: Tue, 25 Nov 2008 17:38:23 -0500
> > Subject: Re: [hlds] How about some server instructions and server.cfg files?
> > 
> > It's by design, because it's not an accident? It's by design, because of
> > exactly what you said? It's not like there are CVARs that control it's
> > usage that aren't working. If it was designed to be allowed to do those
> > things, there would be options to set.
> > 
> > I say it's by design because of *drum roll* common sense and logical
> > reasoning.
> > 
> > On Tue, 2008-11-25 at 14:27 -0800, Blood Letter wrote:
> > > Who are you to say that it's by design?  Did you design it?  Were you in 
> > > on the meetings?
> > > 
> > > The fact that you can change to a different mission implies that the 
> > > lobby system is NOT intended to lock the server into a particular 
> > > map/mission.
> > > Yet the fact that you CAN'T change to a different game type implies the 
> > > lobby system IS intended to lock the server into a particular game type.
> > > 
> > > The ONLY reason I can see for this being that case is that if a vote were 
> > > called to switch from versus to coop, up to 4 players would potentially 
> > > be booted.
> > > The easy way around this problem (and it looks like this is the path that 
> > > Valve took) is to simply disallow game mode switching.
> > > 
> > > 
> > > > From: [EMAIL PROTECTED]
> > > > To: [email protected]
> > > > Date: Tue, 25 Nov 2008 16:07:39 -0500
> > > > Subject: Re: [hlds] How about some server instructions and server.cfg 
> > > > files?
> > > > 
> > > > These have been addressed before. I'll go warm up a thread on srcds for
> > > > you.
> > > > 
> > > > > How do I make my server coop or versus only?
> > > > > If I can't do that, is it by design, or is it a bug/omission?
> > > > You cannot; it is by design. The Lobby system handles map decision 
> > > > making. It is somewhat possible to control this by removing the 
> > > > specific BSP files, but this really isn't doing what you want - the 
> > > > Lobby System tells your server to change to X map; it can't find it so 
> > > > it errors out and sends the players elsewhere. This results in having 
> > > > Coop or Versus only play, but is again a huge hack.
> > > > 
> > > > > How can I switch modes (by calling a vote) in game?
> > > > > If I can't do that, is it by design, or is it a bug/omission?
> > > > 
> > > > Not sure what this has to do with Dedicated Server management, it 
> > > > sounds like more of a question for the Steam Forums. But again - you 
> > > > cannot and it is also by design, again because of the Lobby. You 
> > > > started a Coop game, so you will have to leave find a Versus lobby to 
> > > > play a Versus game.
> > > > 
> > > > 
> > > > On Tue, 2008-11-25 at 12:55 -0800, Blood Letter wrote:
> > > > > Ideally, documentation is due before the release of a product.
> > > > > Valve's track record is not an excuse, it's a shame.
> > > > > 
> > > > > I have problems, I've posted them here, and in other places.
> > > > > They don't get answered, they go ignored, because no one has an 
> > > > > answer.
> > > > > 
> > > > > How do I make my server coop or versus only?
> > > > > If I can't do that, is it by design, or is it a bug/omission?
> > > > > 
> > > > > How can I switch modes (by calling a vote) in game?
> > > > > If I can't do that, is it by design, or is it a bug/omission?
> > > > > 
> > > > > > From: [EMAIL PROTECTED]
> > > > > > To: [email protected]
> > > > > > Date: Tue, 25 Nov 2008 15:48:42 -0500
> > > > > > Subject: Re: [hlds] How about some server instructions and 
> > > > > > server.cfg files?
> > > > > > 
> > > > > > I'm not defending it, I just think it's absurd to be freaking out, 
> > > > > > up in
> > > > > > arms about not having it. The game has been out for what, 2 weeks? 
> > > > > > Has
> > > > > > Valve EVER had 100% documentation after release?
> > > > > > 
> > > > > > The people who can't seem to get their stuff working seem to be in 
> > > > > > the
> > > > > > minority. If you have problems, email them here, and put notes on a 
> > > > > > wiki
> > > > > > or a forum somewhere until Valved EVENTUALLY documents things.
> > > > > > 
> > > > > > On Tue, 2008-11-25 at 12:31 -0800, Blood Letter wrote:
> > > > > > > I honestly can't believe the people defending the lack of 
> > > > > > > documentation.
> > > > > > > This kind of behavior is unheard of in software development.
> > > > > > > 
> > > > > > > I don't care if running a server was as simple as:
> > > > > > > 
> > > > > > > 1:  Download this file.
> > > > > > > 2:  Run it.
> > > > > > > 
> > > > > > > Documentation is a fundamental requirement for any programming 
> > > > > > > project.
> > > > > > > Anyone who says otherwise is wrong.  I hope you don't have jobs 
> > > > > > > in the industry, and I pray no accredited university has awarded 
> > > > > > > you a degree in the field.
> > > > > > > 
> > > > > > > > From: [EMAIL PROTECTED]
> > > > > > > > To: [email protected]
> > > > > > > > Date: Tue, 25 Nov 2008 14:55:41 -0500
> > > > > > > > Subject: Re: [hlds] How about some server instructions and 
> > > > > > > > server.cfg files?
> > > > > > > > 
> > > > > > > > Seconding. It has more or less been the community's place in 
> > > > > > > > the past to
> > > > > > > > explore options that are outside the box, and I don't see why 
> > > > > > > > L4D is or
> > > > > > > > should be any different.
> > > > > > > > 
> > > > > > > > Want documentation? Play with CVARs and throw you findings up on
> > > > > > > > srcds.com or the Developer wiki. Thank you for helping us help 
> > > > > > > > you help
> > > > > > > > us all.
> > > > > > > > 
> > > > > > > > On Tue, 2008-11-25 at 10:09 -0600, Dustin Wyatt wrote:
> > > > > > > > > QFT.  Documentation complete.
> > > > > > > > > 
> > > > > > > > > On Tue, Nov 25, 2008 at 8:50 AM,  <[EMAIL PROTECTED]> wrote:
> > > > > > > > > > Left4dead servers are very much easier to run than other 
> > > > > > > > > > source servers, as
> > > > > > > > > > so much is decided runtime by the matchmaking system... set 
> > > > > > > > > > your IP and
> > > > > > > > > > port, edit the motd and host files, and set a custom 
> > > > > > > > > > hostname and you've
> > > > > > > > > > pretty much done all that's needed... optionally set a 
> > > > > > > > > > steam group ID, and
> > > > > > > > > > optionally make it exclusive, and I'm struggling to think 
> > > > > > > > > > what else needs
> > > > > > > > > > doing.
> > > > > > > > > 
> > > > > > > > > _______________________________________________
> > > > > > > > > To unsubscribe, edit your list preferences, or view the list 
> > > > > > > > > archives, please visit:
> > > > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > > > > > 
> > > > > > > > 
> > > > > > > > _______________________________________________
> > > > > > > > To unsubscribe, edit your list preferences, or view the list 
> > > > > > > > archives, please visit:
> > > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > > > > 
> > > > > > > _________________________________________________________________
> > > > > > > Get more done, have more fun, and stay more connected with 
> > > > > > > Windows MobileĀ®. 
> > > > > > > http://clk.atdmt.com/MRT/go/119642556/direct/01/
> > > > > > > _______________________________________________
> > > > > > > To unsubscribe, edit your list preferences, or view the list 
> > > > > > > archives, please visit:
> > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > > > 
> > > > > > 
> > > > > > _______________________________________________
> > > > > > To unsubscribe, edit your list preferences, or view the list 
> > > > > > archives, please visit:
> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > > 
> > > > > _________________________________________________________________
> > > > > Windows Live Hotmail now works up to 70% faster.
> > > > > http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_faster_112008
> > > > > _______________________________________________
> > > > > To unsubscribe, edit your list preferences, or view the list 
> > > > > archives, please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > 
> > > > 
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list archives, 
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > 
> > > _________________________________________________________________
> > > Color coding for safety: Windows Live Hotmail alerts you to suspicious 
> > > email.
> > > http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_safety_112008
> > >  
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives, 
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > 
> > 
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> 
> _________________________________________________________________
> Access your email online and on the go with Windows Live Hotmail.
> http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_access_112008
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to