What about maplists and map cycles?  Or mission cycles?
What about switching between versus and coop maps?

Why is my server currently on a versus map, when I only have coop maps in the 
maplist, and it starts on the hospital coop mission (via command line)?
There is no way for users to vote for a different map type in the gui.
There should be.  (Then there should be an option for server admins to restrict 
their servers to a specific type or not.)

What about controlling team balance between survivors and zombies in a versus 
map?  Too many times I've seen it be 4 survivors vs 2 infected.
What about controlling the behavior of the director, the hitbox values, the max 
number of infected spawned at any given time, etc.?

My server is up and running fine, except for it randomly switching to versus 
maps when I want coop only.  It's not an issue of people being unable to set up 
servers, it's an issue of non-existent documentation from Valve.  Valve has no 
documentation.  I'm done working for Valve.  I'm not going
to support their games with my money, my time, and my servers until
they support me.

> Date: Tue, 25 Nov 2008 10:09:05 -0600
> From: [EMAIL PROTECTED]
> To: [email protected]
> Subject: Re: [hlds] How about some server instructions and server.cfg files?
> 
> QFT.  Documentation complete.
> 
> On Tue, Nov 25, 2008 at 8:50 AM,  <[EMAIL PROTECTED]> wrote:
> > Left4dead servers are very much easier to run than other source servers, as
> > so much is decided runtime by the matchmaking system... set your IP and
> > port, edit the motd and host files, and set a custom hostname and you've
> > pretty much done all that's needed... optionally set a steam group ID, and
> > optionally make it exclusive, and I'm struggling to think what else needs
> > doing.
> 
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