None of this is about documentation. It's about the server being done in a certain way, and you wishing it was different. Some of the things you are talking about make good sense to me (there should be a proper lobby for direct connect / steam group joins, although this is a client issue not a server one). Some of them should not imo be possible without a server-side mod (like changing game behaviour like the amount of zombies; can't remember offhand if that exists as a cheat command atm or not). Some of them make no sense (like wanting to limit to coop or versus only - what's supposed to happen after a versus lobby has tried to connect to a server that's restricted the maps to coop only?)
> -----Original Message----- > From: [EMAIL PROTECTED] [mailto:hlds- > [EMAIL PROTECTED] On Behalf Of Blood Letter > Sent: 25 November 2008 16:30 > To: [email protected] > Subject: Re: [hlds] How about some server instructions and server.cfg > files? > > > What about maplists and map cycles? Or mission cycles? > What about switching between versus and coop maps? > > Why is my server currently on a versus map, when I only have coop maps > in the maplist, and it starts on the hospital coop mission (via command > line)? > There is no way for users to vote for a different map type in the gui. > There should be. (Then there should be an option for server admins to > restrict their servers to a specific type or not.) > > What about controlling team balance between survivors and zombies in a > versus map? Too many times I've seen it be 4 survivors vs 2 infected. > What about controlling the behavior of the director, the hitbox values, > the max number of infected spawned at any given time, etc.? > > My server is up and running fine, except for it randomly switching to > versus maps when I want coop only. It's not an issue of people being > unable to set up servers, it's an issue of non-existent documentation > from Valve. Valve has no documentation. I'm done working for Valve. > I'm not going > to support their games with my money, my time, and my servers until > they support me. > > > Date: Tue, 25 Nov 2008 10:09:05 -0600 > > From: [EMAIL PROTECTED] > > To: [email protected] > > Subject: Re: [hlds] How about some server instructions and server.cfg > files? > > > > QFT. Documentation complete. > > > > On Tue, Nov 25, 2008 at 8:50 AM, <[EMAIL PROTECTED]> wrote: > > > Left4dead servers are very much easier to run than other source > servers, as > > > so much is decided runtime by the matchmaking system... set your IP > and > > > port, edit the motd and host files, and set a custom hostname and > you've > > > pretty much done all that's needed... optionally set a steam group > ID, and > > > optionally make it exclusive, and I'm struggling to think what else > needs > > > doing. > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > _________________________________________________________________ > Proud to be a PC? Show the world. Download the "I'm a PC" Messenger > themepack now. > hthttp://clk.atdmt.com/MRT/go/119642558/direct/01/ > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

