None of this is about documentation.  It's about the server being done in a
certain way, and you wishing it was different.  Some of the things you are
talking about make good sense to me (there should be a proper lobby for
direct connect / steam group joins, although this is a client issue not a
server one).  Some of them should not imo be possible without a server-side
mod (like changing game behaviour like the amount of zombies; can't remember
offhand if that exists as a cheat command atm or not).  Some of them make no
sense (like wanting to limit to coop or versus only - what's supposed to
happen after a versus lobby has tried to connect to a server that's
restricted the maps to coop only?)

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlds-
> [EMAIL PROTECTED] On Behalf Of Blood Letter
> Sent: 25 November 2008 16:30
> To: [email protected]
> Subject: Re: [hlds] How about some server instructions and server.cfg
> files?
> 
> 
> What about maplists and map cycles?  Or mission cycles?
> What about switching between versus and coop maps?
> 
> Why is my server currently on a versus map, when I only have coop maps
> in the maplist, and it starts on the hospital coop mission (via command
> line)?
> There is no way for users to vote for a different map type in the gui.
> There should be.  (Then there should be an option for server admins to
> restrict their servers to a specific type or not.)
> 
> What about controlling team balance between survivors and zombies in a
> versus map?  Too many times I've seen it be 4 survivors vs 2 infected.
> What about controlling the behavior of the director, the hitbox values,
> the max number of infected spawned at any given time, etc.?
> 
> My server is up and running fine, except for it randomly switching to
> versus maps when I want coop only.  It's not an issue of people being
> unable to set up servers, it's an issue of non-existent documentation
> from Valve.  Valve has no documentation.  I'm done working for Valve.
> I'm not going
> to support their games with my money, my time, and my servers until
> they support me.
> 
> > Date: Tue, 25 Nov 2008 10:09:05 -0600
> > From: [EMAIL PROTECTED]
> > To: [email protected]
> > Subject: Re: [hlds] How about some server instructions and server.cfg
> files?
> >
> > QFT.  Documentation complete.
> >
> > On Tue, Nov 25, 2008 at 8:50 AM,  <[EMAIL PROTECTED]> wrote:
> > > Left4dead servers are very much easier to run than other source
> servers, as
> > > so much is decided runtime by the matchmaking system... set your IP
> and
> > > port, edit the motd and host files, and set a custom hostname and
> you've
> > > pretty much done all that's needed... optionally set a steam group
> ID, and
> > > optionally make it exclusive, and I'm struggling to think what else
> needs
> > > doing.
> >
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> 
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