Seconding. It has more or less been the community's place in the past to explore options that are outside the box, and I don't see why L4D is or should be any different.
Want documentation? Play with CVARs and throw you findings up on srcds.com or the Developer wiki. Thank you for helping us help you help us all. On Tue, 2008-11-25 at 10:09 -0600, Dustin Wyatt wrote: > QFT. Documentation complete. > > On Tue, Nov 25, 2008 at 8:50 AM, <[EMAIL PROTECTED]> wrote: > > Left4dead servers are very much easier to run than other source servers, as > > so much is decided runtime by the matchmaking system... set your IP and > > port, edit the motd and host files, and set a custom hostname and you've > > pretty much done all that's needed... optionally set a steam group ID, and > > optionally make it exclusive, and I'm struggling to think what else needs > > doing. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

