Ideally, documentation is due before the release of a product.
Valve's track record is not an excuse, it's a shame.

I have problems, I've posted them here, and in other places.
They don't get answered, they go ignored, because no one has an answer.

How do I make my server coop or versus only?
If I can't do that, is it by design, or is it a bug/omission?

How can I switch modes (by calling a vote) in game?
If I can't do that, is it by design, or is it a bug/omission?

> From: [EMAIL PROTECTED]
> To: [email protected]
> Date: Tue, 25 Nov 2008 15:48:42 -0500
> Subject: Re: [hlds] How about some server instructions and server.cfg files?
> 
> I'm not defending it, I just think it's absurd to be freaking out, up in
> arms about not having it. The game has been out for what, 2 weeks? Has
> Valve EVER had 100% documentation after release?
> 
> The people who can't seem to get their stuff working seem to be in the
> minority. If you have problems, email them here, and put notes on a wiki
> or a forum somewhere until Valved EVENTUALLY documents things.
> 
> On Tue, 2008-11-25 at 12:31 -0800, Blood Letter wrote:
> > I honestly can't believe the people defending the lack of documentation.
> > This kind of behavior is unheard of in software development.
> > 
> > I don't care if running a server was as simple as:
> > 
> > 1:  Download this file.
> > 2:  Run it.
> > 
> > Documentation is a fundamental requirement for any programming project.
> > Anyone who says otherwise is wrong.  I hope you don't have jobs in the 
> > industry, and I pray no accredited university has awarded you a degree in 
> > the field.
> > 
> > > From: [EMAIL PROTECTED]
> > > To: [email protected]
> > > Date: Tue, 25 Nov 2008 14:55:41 -0500
> > > Subject: Re: [hlds] How about some server instructions and server.cfg 
> > > files?
> > > 
> > > Seconding. It has more or less been the community's place in the past to
> > > explore options that are outside the box, and I don't see why L4D is or
> > > should be any different.
> > > 
> > > Want documentation? Play with CVARs and throw you findings up on
> > > srcds.com or the Developer wiki. Thank you for helping us help you help
> > > us all.
> > > 
> > > On Tue, 2008-11-25 at 10:09 -0600, Dustin Wyatt wrote:
> > > > QFT.  Documentation complete.
> > > > 
> > > > On Tue, Nov 25, 2008 at 8:50 AM,  <[EMAIL PROTECTED]> wrote:
> > > > > Left4dead servers are very much easier to run than other source 
> > > > > servers, as
> > > > > so much is decided runtime by the matchmaking system... set your IP 
> > > > > and
> > > > > port, edit the motd and host files, and set a custom hostname and 
> > > > > you've
> > > > > pretty much done all that's needed... optionally set a steam group 
> > > > > ID, and
> > > > > optionally make it exclusive, and I'm struggling to think what else 
> > > > > needs
> > > > > doing.
> > > > 
> > > > _______________________________________________
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> > > > please visit:
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> > > 
> > > 
> > > _______________________________________________
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> > > please visit:
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> > 
> > _________________________________________________________________
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> 
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