Who are you to say that it's by design?  Did you design it?  Were you in on the 
meetings?

The fact that you can change to a different mission implies that the lobby 
system is NOT intended to lock the server into a particular map/mission.
Yet the fact that you CAN'T change to a different game type implies the lobby 
system IS intended to lock the server into a particular game type.

The ONLY reason I can see for this being that case is that if a vote were 
called to switch from versus to coop, up to 4 players would potentially be 
booted.
The easy way around this problem (and it looks like this is the path that Valve 
took) is to simply disallow game mode switching.


> From: [EMAIL PROTECTED]
> To: [email protected]
> Date: Tue, 25 Nov 2008 16:07:39 -0500
> Subject: Re: [hlds] How about some server instructions and server.cfg files?
> 
> These have been addressed before. I'll go warm up a thread on srcds for
> you.
> 
> > How do I make my server coop or versus only?
> > If I can't do that, is it by design, or is it a bug/omission?
> You cannot; it is by design. The Lobby system handles map decision making. It 
> is somewhat possible to control this by removing the specific BSP files, but 
> this really isn't doing what you want - the Lobby System tells your server to 
> change to X map; it can't find it so it errors out and sends the players 
> elsewhere. This results in having Coop or Versus only play, but is again a 
> huge hack.
> 
> > How can I switch modes (by calling a vote) in game?
> > If I can't do that, is it by design, or is it a bug/omission?
> 
> Not sure what this has to do with Dedicated Server management, it sounds like 
> more of a question for the Steam Forums. But again - you cannot and it is 
> also by design, again because of the Lobby. You started a Coop game, so you 
> will have to leave find a Versus lobby to play a Versus game.
> 
> 
> On Tue, 2008-11-25 at 12:55 -0800, Blood Letter wrote:
> > Ideally, documentation is due before the release of a product.
> > Valve's track record is not an excuse, it's a shame.
> > 
> > I have problems, I've posted them here, and in other places.
> > They don't get answered, they go ignored, because no one has an answer.
> > 
> > How do I make my server coop or versus only?
> > If I can't do that, is it by design, or is it a bug/omission?
> > 
> > How can I switch modes (by calling a vote) in game?
> > If I can't do that, is it by design, or is it a bug/omission?
> > 
> > > From: [EMAIL PROTECTED]
> > > To: [email protected]
> > > Date: Tue, 25 Nov 2008 15:48:42 -0500
> > > Subject: Re: [hlds] How about some server instructions and server.cfg 
> > > files?
> > > 
> > > I'm not defending it, I just think it's absurd to be freaking out, up in
> > > arms about not having it. The game has been out for what, 2 weeks? Has
> > > Valve EVER had 100% documentation after release?
> > > 
> > > The people who can't seem to get their stuff working seem to be in the
> > > minority. If you have problems, email them here, and put notes on a wiki
> > > or a forum somewhere until Valved EVENTUALLY documents things.
> > > 
> > > On Tue, 2008-11-25 at 12:31 -0800, Blood Letter wrote:
> > > > I honestly can't believe the people defending the lack of documentation.
> > > > This kind of behavior is unheard of in software development.
> > > > 
> > > > I don't care if running a server was as simple as:
> > > > 
> > > > 1:  Download this file.
> > > > 2:  Run it.
> > > > 
> > > > Documentation is a fundamental requirement for any programming project.
> > > > Anyone who says otherwise is wrong.  I hope you don't have jobs in the 
> > > > industry, and I pray no accredited university has awarded you a degree 
> > > > in the field.
> > > > 
> > > > > From: [EMAIL PROTECTED]
> > > > > To: [email protected]
> > > > > Date: Tue, 25 Nov 2008 14:55:41 -0500
> > > > > Subject: Re: [hlds] How about some server instructions and server.cfg 
> > > > > files?
> > > > > 
> > > > > Seconding. It has more or less been the community's place in the past 
> > > > > to
> > > > > explore options that are outside the box, and I don't see why L4D is 
> > > > > or
> > > > > should be any different.
> > > > > 
> > > > > Want documentation? Play with CVARs and throw you findings up on
> > > > > srcds.com or the Developer wiki. Thank you for helping us help you 
> > > > > help
> > > > > us all.
> > > > > 
> > > > > On Tue, 2008-11-25 at 10:09 -0600, Dustin Wyatt wrote:
> > > > > > QFT.  Documentation complete.
> > > > > > 
> > > > > > On Tue, Nov 25, 2008 at 8:50 AM,  <[EMAIL PROTECTED]> wrote:
> > > > > > > Left4dead servers are very much easier to run than other source 
> > > > > > > servers, as
> > > > > > > so much is decided runtime by the matchmaking system... set your 
> > > > > > > IP and
> > > > > > > port, edit the motd and host files, and set a custom hostname and 
> > > > > > > you've
> > > > > > > pretty much done all that's needed... optionally set a steam 
> > > > > > > group ID, and
> > > > > > > optionally make it exclusive, and I'm struggling to think what 
> > > > > > > else needs
> > > > > > > doing.
> > > > > > 
> > > > > > _______________________________________________
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> > > > > 
> > > > > 
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