It's by design, because it's not an accident? It's by design, because of exactly what you said? It's not like there are CVARs that control it's usage that aren't working. If it was designed to be allowed to do those things, there would be options to set.
I say it's by design because of *drum roll* common sense and logical reasoning. On Tue, 2008-11-25 at 14:27 -0800, Blood Letter wrote: > Who are you to say that it's by design? Did you design it? Were you in on > the meetings? > > The fact that you can change to a different mission implies that the lobby > system is NOT intended to lock the server into a particular map/mission. > Yet the fact that you CAN'T change to a different game type implies the lobby > system IS intended to lock the server into a particular game type. > > The ONLY reason I can see for this being that case is that if a vote were > called to switch from versus to coop, up to 4 players would potentially be > booted. > The easy way around this problem (and it looks like this is the path that > Valve took) is to simply disallow game mode switching. > > > > From: [EMAIL PROTECTED] > > To: [email protected] > > Date: Tue, 25 Nov 2008 16:07:39 -0500 > > Subject: Re: [hlds] How about some server instructions and server.cfg files? > > > > These have been addressed before. I'll go warm up a thread on srcds for > > you. > > > > > How do I make my server coop or versus only? > > > If I can't do that, is it by design, or is it a bug/omission? > > You cannot; it is by design. The Lobby system handles map decision making. > > It is somewhat possible to control this by removing the specific BSP files, > > but this really isn't doing what you want - the Lobby System tells your > > server to change to X map; it can't find it so it errors out and sends the > > players elsewhere. This results in having Coop or Versus only play, but is > > again a huge hack. > > > > > How can I switch modes (by calling a vote) in game? > > > If I can't do that, is it by design, or is it a bug/omission? > > > > Not sure what this has to do with Dedicated Server management, it sounds > > like more of a question for the Steam Forums. But again - you cannot and it > > is also by design, again because of the Lobby. You started a Coop game, so > > you will have to leave find a Versus lobby to play a Versus game. > > > > > > On Tue, 2008-11-25 at 12:55 -0800, Blood Letter wrote: > > > Ideally, documentation is due before the release of a product. > > > Valve's track record is not an excuse, it's a shame. > > > > > > I have problems, I've posted them here, and in other places. > > > They don't get answered, they go ignored, because no one has an answer. > > > > > > How do I make my server coop or versus only? > > > If I can't do that, is it by design, or is it a bug/omission? > > > > > > How can I switch modes (by calling a vote) in game? > > > If I can't do that, is it by design, or is it a bug/omission? > > > > > > > From: [EMAIL PROTECTED] > > > > To: [email protected] > > > > Date: Tue, 25 Nov 2008 15:48:42 -0500 > > > > Subject: Re: [hlds] How about some server instructions and server.cfg > > > > files? > > > > > > > > I'm not defending it, I just think it's absurd to be freaking out, up in > > > > arms about not having it. The game has been out for what, 2 weeks? Has > > > > Valve EVER had 100% documentation after release? > > > > > > > > The people who can't seem to get their stuff working seem to be in the > > > > minority. If you have problems, email them here, and put notes on a wiki > > > > or a forum somewhere until Valved EVENTUALLY documents things. > > > > > > > > On Tue, 2008-11-25 at 12:31 -0800, Blood Letter wrote: > > > > > I honestly can't believe the people defending the lack of > > > > > documentation. > > > > > This kind of behavior is unheard of in software development. > > > > > > > > > > I don't care if running a server was as simple as: > > > > > > > > > > 1: Download this file. > > > > > 2: Run it. > > > > > > > > > > Documentation is a fundamental requirement for any programming > > > > > project. > > > > > Anyone who says otherwise is wrong. I hope you don't have jobs in > > > > > the industry, and I pray no accredited university has awarded you a > > > > > degree in the field. > > > > > > > > > > > From: [EMAIL PROTECTED] > > > > > > To: [email protected] > > > > > > Date: Tue, 25 Nov 2008 14:55:41 -0500 > > > > > > Subject: Re: [hlds] How about some server instructions and > > > > > > server.cfg files? > > > > > > > > > > > > Seconding. It has more or less been the community's place in the > > > > > > past to > > > > > > explore options that are outside the box, and I don't see why L4D > > > > > > is or > > > > > > should be any different. > > > > > > > > > > > > Want documentation? Play with CVARs and throw you findings up on > > > > > > srcds.com or the Developer wiki. Thank you for helping us help you > > > > > > help > > > > > > us all. > > > > > > > > > > > > On Tue, 2008-11-25 at 10:09 -0600, Dustin Wyatt wrote: > > > > > > > QFT. Documentation complete. > > > > > > > > > > > > > > On Tue, Nov 25, 2008 at 8:50 AM, <[EMAIL PROTECTED]> wrote: > > > > > > > > Left4dead servers are very much easier to run than other source > > > > > > > > servers, as > > > > > > > > so much is decided runtime by the matchmaking system... set > > > > > > > > your IP and > > > > > > > > port, edit the motd and host files, and set a custom hostname > > > > > > > > and you've > > > > > > > > pretty much done all that's needed... optionally set a steam > > > > > > > > group ID, and > > > > > > > > optionally make it exclusive, and I'm struggling to think what > > > > > > > > else needs > > > > > > > > doing. > > > > > > > > > > > > > > _______________________________________________ > > > > > > > To unsubscribe, edit your list preferences, or view the list > > > > > > > archives, please visit: > > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > > > To unsubscribe, edit your list preferences, or view the list > > > > > > archives, please visit: > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > _________________________________________________________________ > > > > > Get more done, have more fun, and stay more connected with Windows > > > > > MobileĀ®. > > > > > http://clk.atdmt.com/MRT/go/119642556/direct/01/ > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > > > > > archives, please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _________________________________________________________________ > > > Windows Live Hotmail now works up to 70% faster. > > > http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_faster_112008 > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > _________________________________________________________________ > Color coding for safety: Windows Live Hotmail alerts you to suspicious email. > http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_safety_112008 > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

