oh, and restrictions on pubbers kicking steam groupers :)

Pretty please with sugar on top !

On 12/2/08, Cc2iscooL <[EMAIL PROTECTED]> wrote:
>
> Why can't it be like the following, instead?
>
> Say you have servers assigned to your group. Player from your group sees an
> empty server and wants to play in it (via the Community Server menu.)
> Client
> then creates a lobby and sets a reserve on the server via the join
> community
> server menu. As long as the lobby is active, client's computer sends a
> heartbeat to the server (every 30-60 seconds) to let it know it should not
> take another connection. If client stops heartbeat, assume lobby destroyed
> and set reservation 0. This would only happen if the server were empty,
> otherwise client would join server as is currently.
>
> I haven't heard a peep from Valve on this list besides about a few days
> after L4D released. I don't think it's time to take a hiatus yet, guys. You
> have games, exploits, and problems to fix.
>
> Could I at least ask for a fix for the L4D melee bug and a fix for
> mapchange
> lockups on TF2 for Christmas?
>
>
> On Tue, Dec 2, 2008 at 3:15 AM, Flubber <[EMAIL PROTECTED]> wrote:
>
> > Well maybe it should be since Valve almost didn't say a word since the
> game
> > was released...
> >
> > 2008/12/2 DontWannaName! <[EMAIL PROTECTED]>
> >
> > > Is it that time already to get our pitchforks and torches? Christmas
> must
> > > have come early. Or is it the time to...
> > > http://www.petitionspot.com/start-a-petition/
> > >
> > >
> > >
> > >
> > > ________________________________
> > > From: Dr.Stinglock <[EMAIL PROTECTED]>
> > > To: Half-Life dedicated Win32 server mailing list <
> > > [email protected]>
> > > Sent: Tuesday, December 2, 2008 12:29:32 AM
> > > Subject: Re: [hlds] Petition: Lobbies for Group Servers
> > >
> > > I was going to just do /nosign for points 1.2 and 4. But then I thought
> I
> > > should explain my answers.
> > >
> > > 1. It would make more sense to have a lobby directed to a specific
> server
> > > by
> > > the lobby leader, otherwise people will be idling in servers waiting to
> > get
> > > a team together. There is no real need for a lobby to be on a
> particular
> > > server and this seems a waste. /nosign
> > >
> > > 2. What happens when those users that can create a server are offline
> or
> > > not
> > > playing? And would it not make sense to allow this permission to people
> > who
> > > have moderator or admin access to the steam group instead of creating
> an
> > > entirely new group just for admins? /nosign
> > >
> > > 3. Some sort of ingame steam group managed server admin access. /signed
> > >
> > > 4. So you want steam group server lists via the community then? That's
> > the
> > > only way I could see this working if you didn't want to have any
> settings
> > > on
> > > the server or the client to inform it that it is part of a steam group.
> > > Still, that relys on the steam community telling your server it is a
> > member
> > > of it.
> > >
> > > This idea really sounds broken, no settings on the server? So you can
> > just
> > > grab any server and use it as a community server as you don't have to
> set
> > > anything on the server itself?  /nosign
> > >
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Brad
> > > Sent: Tuesday, 2 December 2008 3:15 PM
> > > To: Half-Life dedicated Win32 server mailing list
> > > Subject: [hlds] Petition: Lobbies for Group Servers
> > >
> > > What I am calling for (The reasons should be self explanatory):
> > >
> > >   1. A method for creating a lobby "on" a particular server.
> > >   2. The ability to restrict (using Steam Groups) who can initially
> > create
> > >   that lobby.
> > >   3. Those who can create lobbies on my server should be able to have
> > full
> > >   lobby leader power over my server, including making it public if they
> > > need
> > >   to fill spots.  (Or should only have powers granted by server admins)
> > >   4. No need to set any settings in console (such as sv_search_key) for
> > the
> > >   clients, and no need to set such settings on the server as well.
> > > Everything
> > >   should be able to done using steam groups only (as a supplement to
> the
> > >   existing system)
> > >
> > > If this sounds like something you would like to see implemented, sign
> on.
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> > >
> > > _______________________________________________
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> > > please visit:
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> > >
> > >
> > >
> > >
> > > _______________________________________________
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> > > please visit:
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> > >
> > _______________________________________________
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> > please visit:
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> >
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