oh, and restrictions on pubbers kicking steam groupers :) Pretty please with sugar on top !
On 12/2/08, Cc2iscooL <[EMAIL PROTECTED]> wrote: > > Why can't it be like the following, instead? > > Say you have servers assigned to your group. Player from your group sees an > empty server and wants to play in it (via the Community Server menu.) > Client > then creates a lobby and sets a reserve on the server via the join > community > server menu. As long as the lobby is active, client's computer sends a > heartbeat to the server (every 30-60 seconds) to let it know it should not > take another connection. If client stops heartbeat, assume lobby destroyed > and set reservation 0. This would only happen if the server were empty, > otherwise client would join server as is currently. > > I haven't heard a peep from Valve on this list besides about a few days > after L4D released. I don't think it's time to take a hiatus yet, guys. You > have games, exploits, and problems to fix. > > Could I at least ask for a fix for the L4D melee bug and a fix for > mapchange > lockups on TF2 for Christmas? > > > On Tue, Dec 2, 2008 at 3:15 AM, Flubber <[EMAIL PROTECTED]> wrote: > > > Well maybe it should be since Valve almost didn't say a word since the > game > > was released... > > > > 2008/12/2 DontWannaName! <[EMAIL PROTECTED]> > > > > > Is it that time already to get our pitchforks and torches? Christmas > must > > > have come early. Or is it the time to... > > > http://www.petitionspot.com/start-a-petition/ > > > > > > > > > > > > > > > ________________________________ > > > From: Dr.Stinglock <[EMAIL PROTECTED]> > > > To: Half-Life dedicated Win32 server mailing list < > > > [email protected]> > > > Sent: Tuesday, December 2, 2008 12:29:32 AM > > > Subject: Re: [hlds] Petition: Lobbies for Group Servers > > > > > > I was going to just do /nosign for points 1.2 and 4. But then I thought > I > > > should explain my answers. > > > > > > 1. It would make more sense to have a lobby directed to a specific > server > > > by > > > the lobby leader, otherwise people will be idling in servers waiting to > > get > > > a team together. There is no real need for a lobby to be on a > particular > > > server and this seems a waste. /nosign > > > > > > 2. What happens when those users that can create a server are offline > or > > > not > > > playing? And would it not make sense to allow this permission to people > > who > > > have moderator or admin access to the steam group instead of creating > an > > > entirely new group just for admins? /nosign > > > > > > 3. Some sort of ingame steam group managed server admin access. /signed > > > > > > 4. So you want steam group server lists via the community then? That's > > the > > > only way I could see this working if you didn't want to have any > settings > > > on > > > the server or the client to inform it that it is part of a steam group. > > > Still, that relys on the steam community telling your server it is a > > member > > > of it. > > > > > > This idea really sounds broken, no settings on the server? So you can > > just > > > grab any server and use it as a community server as you don't have to > set > > > anything on the server itself? /nosign > > > > > > > > > -----Original Message----- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of Brad > > > Sent: Tuesday, 2 December 2008 3:15 PM > > > To: Half-Life dedicated Win32 server mailing list > > > Subject: [hlds] Petition: Lobbies for Group Servers > > > > > > What I am calling for (The reasons should be self explanatory): > > > > > > 1. A method for creating a lobby "on" a particular server. > > > 2. The ability to restrict (using Steam Groups) who can initially > > create > > > that lobby. > > > 3. Those who can create lobbies on my server should be able to have > > full > > > lobby leader power over my server, including making it public if they > > > need > > > to fill spots. (Or should only have powers granted by server admins) > > > 4. No need to set any settings in console (such as sv_search_key) for > > the > > > clients, and no need to set such settings on the server as well. > > > Everything > > > should be able to done using steam groups only (as a supplement to > the > > > existing system) > > > > > > If this sounds like something you would like to see implemented, sign > on. > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

