Why can't it be like the following, instead? Say you have servers assigned to your group. Player from your group sees an empty server and wants to play in it (via the Community Server menu.) Client then creates a lobby and sets a reserve on the server via the join community server menu. As long as the lobby is active, client's computer sends a heartbeat to the server (every 30-60 seconds) to let it know it should not take another connection. If client stops heartbeat, assume lobby destroyed and set reservation 0. This would only happen if the server were empty, otherwise client would join server as is currently.
I haven't heard a peep from Valve on this list besides about a few days after L4D released. I don't think it's time to take a hiatus yet, guys. You have games, exploits, and problems to fix. Could I at least ask for a fix for the L4D melee bug and a fix for mapchange lockups on TF2 for Christmas? On Tue, Dec 2, 2008 at 3:15 AM, Flubber <[EMAIL PROTECTED]> wrote: > Well maybe it should be since Valve almost didn't say a word since the game > was released... > > 2008/12/2 DontWannaName! <[EMAIL PROTECTED]> > > > Is it that time already to get our pitchforks and torches? Christmas must > > have come early. Or is it the time to... > > http://www.petitionspot.com/start-a-petition/ > > > > > > > > > > ________________________________ > > From: Dr.Stinglock <[EMAIL PROTECTED]> > > To: Half-Life dedicated Win32 server mailing list < > > [email protected]> > > Sent: Tuesday, December 2, 2008 12:29:32 AM > > Subject: Re: [hlds] Petition: Lobbies for Group Servers > > > > I was going to just do /nosign for points 1.2 and 4. But then I thought I > > should explain my answers. > > > > 1. It would make more sense to have a lobby directed to a specific server > > by > > the lobby leader, otherwise people will be idling in servers waiting to > get > > a team together. There is no real need for a lobby to be on a particular > > server and this seems a waste. /nosign > > > > 2. What happens when those users that can create a server are offline or > > not > > playing? And would it not make sense to allow this permission to people > who > > have moderator or admin access to the steam group instead of creating an > > entirely new group just for admins? /nosign > > > > 3. Some sort of ingame steam group managed server admin access. /signed > > > > 4. So you want steam group server lists via the community then? That's > the > > only way I could see this working if you didn't want to have any settings > > on > > the server or the client to inform it that it is part of a steam group. > > Still, that relys on the steam community telling your server it is a > member > > of it. > > > > This idea really sounds broken, no settings on the server? So you can > just > > grab any server and use it as a community server as you don't have to set > > anything on the server itself? /nosign > > > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Brad > > Sent: Tuesday, 2 December 2008 3:15 PM > > To: Half-Life dedicated Win32 server mailing list > > Subject: [hlds] Petition: Lobbies for Group Servers > > > > What I am calling for (The reasons should be self explanatory): > > > > 1. A method for creating a lobby "on" a particular server. > > 2. The ability to restrict (using Steam Groups) who can initially > create > > that lobby. > > 3. Those who can create lobbies on my server should be able to have > full > > lobby leader power over my server, including making it public if they > > need > > to fill spots. (Or should only have powers granted by server admins) > > 4. No need to set any settings in console (such as sv_search_key) for > the > > clients, and no need to set such settings on the server as well. > > Everything > > should be able to done using steam groups only (as a supplement to the > > existing system) > > > > If this sounds like something you would like to see implemented, sign on. > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

