Well maybe it should be since Valve almost didn't say a word since the game
was released...

2008/12/2 DontWannaName! <[EMAIL PROTECTED]>

> Is it that time already to get our pitchforks and torches? Christmas must
> have come early. Or is it the time to...
> http://www.petitionspot.com/start-a-petition/
>
>
>
>
> ________________________________
> From: Dr.Stinglock <[EMAIL PROTECTED]>
> To: Half-Life dedicated Win32 server mailing list <
> [email protected]>
> Sent: Tuesday, December 2, 2008 12:29:32 AM
> Subject: Re: [hlds] Petition: Lobbies for Group Servers
>
> I was going to just do /nosign for points 1.2 and 4. But then I thought I
> should explain my answers.
>
> 1. It would make more sense to have a lobby directed to a specific server
> by
> the lobby leader, otherwise people will be idling in servers waiting to get
> a team together. There is no real need for a lobby to be on a particular
> server and this seems a waste. /nosign
>
> 2. What happens when those users that can create a server are offline or
> not
> playing? And would it not make sense to allow this permission to people who
> have moderator or admin access to the steam group instead of creating an
> entirely new group just for admins? /nosign
>
> 3. Some sort of ingame steam group managed server admin access. /signed
>
> 4. So you want steam group server lists via the community then? That's the
> only way I could see this working if you didn't want to have any settings
> on
> the server or the client to inform it that it is part of a steam group.
> Still, that relys on the steam community telling your server it is a member
> of it.
>
> This idea really sounds broken, no settings on the server? So you can just
> grab any server and use it as a community server as you don't have to set
> anything on the server itself?  /nosign
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Brad
> Sent: Tuesday, 2 December 2008 3:15 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: [hlds] Petition: Lobbies for Group Servers
>
> What I am calling for (The reasons should be self explanatory):
>
>   1. A method for creating a lobby "on" a particular server.
>   2. The ability to restrict (using Steam Groups) who can initially create
>   that lobby.
>   3. Those who can create lobbies on my server should be able to have full
>   lobby leader power over my server, including making it public if they
> need
>   to fill spots.  (Or should only have powers granted by server admins)
>   4. No need to set any settings in console (such as sv_search_key) for the
>   clients, and no need to set such settings on the server as well.
> Everything
>   should be able to done using steam groups only (as a supplement to the
>   existing system)
>
> If this sounds like something you would like to see implemented, sign on.
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