Well maybe it should be since Valve almost didn't say a word since the game was released...
2008/12/2 DontWannaName! <[EMAIL PROTECTED]> > Is it that time already to get our pitchforks and torches? Christmas must > have come early. Or is it the time to... > http://www.petitionspot.com/start-a-petition/ > > > > > ________________________________ > From: Dr.Stinglock <[EMAIL PROTECTED]> > To: Half-Life dedicated Win32 server mailing list < > [email protected]> > Sent: Tuesday, December 2, 2008 12:29:32 AM > Subject: Re: [hlds] Petition: Lobbies for Group Servers > > I was going to just do /nosign for points 1.2 and 4. But then I thought I > should explain my answers. > > 1. It would make more sense to have a lobby directed to a specific server > by > the lobby leader, otherwise people will be idling in servers waiting to get > a team together. There is no real need for a lobby to be on a particular > server and this seems a waste. /nosign > > 2. What happens when those users that can create a server are offline or > not > playing? And would it not make sense to allow this permission to people who > have moderator or admin access to the steam group instead of creating an > entirely new group just for admins? /nosign > > 3. Some sort of ingame steam group managed server admin access. /signed > > 4. So you want steam group server lists via the community then? That's the > only way I could see this working if you didn't want to have any settings > on > the server or the client to inform it that it is part of a steam group. > Still, that relys on the steam community telling your server it is a member > of it. > > This idea really sounds broken, no settings on the server? So you can just > grab any server and use it as a community server as you don't have to set > anything on the server itself? /nosign > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Brad > Sent: Tuesday, 2 December 2008 3:15 PM > To: Half-Life dedicated Win32 server mailing list > Subject: [hlds] Petition: Lobbies for Group Servers > > What I am calling for (The reasons should be self explanatory): > > 1. A method for creating a lobby "on" a particular server. > 2. The ability to restrict (using Steam Groups) who can initially create > that lobby. > 3. Those who can create lobbies on my server should be able to have full > lobby leader power over my server, including making it public if they > need > to fill spots. (Or should only have powers granted by server admins) > 4. No need to set any settings in console (such as sv_search_key) for the > clients, and no need to set such settings on the server as well. > Everything > should be able to done using steam groups only (as a supplement to the > existing system) > > If this sounds like something you would like to see implemented, sign on. > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

