The group server behavior needs to be fixed. It's fine if you want a 24/7 mapcycle server, but it'd be a lot nicer if you could create a lobby for it when it's empty (without having to know the sv_search_key, and when you use sv_search_key, when you return to the lobby after beating the campaign, it randomly assigns a new leader, making it impossible to get back in). You should be able to create a group lobby and choose whether it's group-only or public (obeying sv_steamgroup_exclusive, of course).
Also, why is it so complicated to make a new lobby in the first place? Play Campaign > Play with friends > Create lobby > Permissions > Public. I guess it's to have a positive ratio of people joining vs. hosting... _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

