The group server behavior needs to be fixed. It's fine if you want a
24/7 mapcycle server, but it'd be a lot nicer if you could create a
lobby for it when it's empty (without having to know the
sv_search_key, and when you use sv_search_key, when you return to the
lobby after beating the campaign, it randomly assigns a new leader,
making it impossible to get back in).  You should be able to create a
group lobby and choose whether it's group-only or public (obeying
sv_steamgroup_exclusive, of course).

Also, why is it so complicated to make a new lobby in the first place?
Play Campaign > Play with friends > Create lobby > Permissions >
Public.  I guess it's to have a positive ratio of people joining vs.
hosting...

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