My TF2 servers are crashing almost immediately after rounds are won. They lock up and segfault within a minute. Additionally, there are frequent, temporary lockups during the course of the rounds.
Ryan 2008/12/9 Robert Whelan <[EMAIL PROTECTED]>: > Our css server seems to run fine, map changes are a breeze (and its loaded > with extras). > > > > > ________________________________ > From: "[ЯтR] The-/<iller" <[EMAIL PROTECTED]> > To: Half-Life dedicated Win32 server mailing list > <[email protected]> > Sent: Tuesday, December 9, 2008 6:22:57 PM > Subject: Re: [hlds] [TF2] Time out at map change > > This is happening to DoD:S as well, seems to be an OB problem, unless > this is on CS:S as well? > > Damien Tombs wrote: >> >> Actually, it would be nice (and I'd appreciate it) if Valve could just reply >> to say that they are looking into this, or (hopefully) that they know what >> the problem is - and it will be fixed soon :) >> _________________________________________________________________ >> Imagine a life without walls. See the possibilities. >> http://clk.atdmt.com/UKM/go/122465943/direct/01/ >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

