Issue 1: Is it OK to run SRCDS on Win 2003 x64?
We're currently running our varoius SRCDS-based servers on win 2003 32-bit.
We're thinking of moving over to 64-bit for various reasons, including
taking advantage of all our memory. Before we do so, however, we wanted to
make sure there aren't any outstanding issues when running on 64-bit. Can
anyone shine light on this? I'm hoping I'll simply get back responses like
"I run 64-bit Win 2k3 no problem" but for all I know there are some big
problems.

Issue 2: Odd Crash At Map Change (sometimes)
For a while now, we've been experiencing an issue where our TF2 server
(running as mentioned above, with 4GB ram and a Q6600) will crash on
mapchange -sometimes-. This obviously has a negative effect on keeping the
server populated, so I'd really like to get it fixed. We're running
SourceMod 1.2-svn and the latest Metamod Source, but it's happened under
previous versions of both. I've tried cleaning out all plugins and
completely reinstalling: TF2, sm, metamod. These crashes *only* happen on
mapchange, and it does not happen on every mapchange. It can happen anywhere
from a few times a week to a few times a day. Additionally, I've only seen
it happen when it's populated (which means taking off SM and MM is not
possible since we wouldn't get any visitors or be able to properly
administrate it). Lastly, it doesn't leave anything in our logs (sm or not)
or leave a minidump. I've tried everything I can think of at this point, and
I'm starting to want to pull my hair out :/ I'm starting to think maybe it
has something to do with the configuration on our OS (another reason for
Question 1). If it makes a difference, we do have the media timer (or w/e
it's called) altered using the srcdsfpsbooster utility as many do.

If wanted, I can provide a printout of our plugins or any other pertinent
info

Thanks! And, sorry for the wall of text, but I wanted to be thorough
-Atreus
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