If it creates a .mdmp try debugging it to find the source. :)

On Sat, Jan 3, 2009 at 11:45 PM, Jeff Sugar <[email protected]> wrote:

> I've had had both occur. I know about the auto-disconnection, and we've had
> it happen, but this is something different.
>
> On Sat, Jan 3, 2009 at 11:41 PM, Cc2iscooL <[email protected]> wrote:
>
> > 1.) No problem here.
> >
> > 2.) Does it actually -crash- or does it just go into the
> "auto-disconnect"
> > and then resume properly after all players have timed out? If it's the
> > second it's a known issue with the lock ups on map change. It's something
> > everyone is getting...and has been getting...for a long time.
> >
> > On Sat, Jan 3, 2009 at 11:06 PM, Jeff Sugar <[email protected]> wrote:
> >
> > > Issue 1: Is it OK to run SRCDS on Win 2003 x64?
> > > We're currently running our varoius SRCDS-based servers on win 2003
> > 32-bit.
> > > We're thinking of moving over to 64-bit for various reasons, including
> > > taking advantage of all our memory. Before we do so, however, we wanted
> > to
> > > make sure there aren't any outstanding issues when running on 64-bit.
> Can
> > > anyone shine light on this? I'm hoping I'll simply get back responses
> > like
> > > "I run 64-bit Win 2k3 no problem" but for all I know there are some big
> > > problems.
> > >
> > > Issue 2: Odd Crash At Map Change (sometimes)
> > > For a while now, we've been experiencing an issue where our TF2 server
> > > (running as mentioned above, with 4GB ram and a Q6600) will crash on
> > > mapchange -sometimes-. This obviously has a negative effect on keeping
> > the
> > > server populated, so I'd really like to get it fixed. We're running
> > > SourceMod 1.2-svn and the latest Metamod Source, but it's happened
> under
> > > previous versions of both. I've tried cleaning out all plugins and
> > > completely reinstalling: TF2, sm, metamod. These crashes *only* happen
> on
> > > mapchange, and it does not happen on every mapchange. It can happen
> > > anywhere
> > > from a few times a week to a few times a day. Additionally, I've only
> > seen
> > > it happen when it's populated (which means taking off SM and MM is not
> > > possible since we wouldn't get any visitors or be able to properly
> > > administrate it). Lastly, it doesn't leave anything in our logs (sm or
> > not)
> > > or leave a minidump. I've tried everything I can think of at this
> point,
> > > and
> > > I'm starting to want to pull my hair out :/ I'm starting to think maybe
> > it
> > > has something to do with the configuration on our OS (another reason
> for
> > > Question 1). If it makes a difference, we do have the media timer (or
> w/e
> > > it's called) altered using the srcdsfpsbooster utility as many do.
> > >
> > > If wanted, I can provide a printout of our plugins or any other
> pertinent
> > > info
> > >
> > > Thanks! And, sorry for the wall of text, but I wanted to be thorough
> > > -Atreus
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to