If it creates a .mdmp try debugging it to find the source. :) On Sat, Jan 3, 2009 at 11:45 PM, Jeff Sugar <[email protected]> wrote:
> I've had had both occur. I know about the auto-disconnection, and we've had > it happen, but this is something different. > > On Sat, Jan 3, 2009 at 11:41 PM, Cc2iscooL <[email protected]> wrote: > > > 1.) No problem here. > > > > 2.) Does it actually -crash- or does it just go into the > "auto-disconnect" > > and then resume properly after all players have timed out? If it's the > > second it's a known issue with the lock ups on map change. It's something > > everyone is getting...and has been getting...for a long time. > > > > On Sat, Jan 3, 2009 at 11:06 PM, Jeff Sugar <[email protected]> wrote: > > > > > Issue 1: Is it OK to run SRCDS on Win 2003 x64? > > > We're currently running our varoius SRCDS-based servers on win 2003 > > 32-bit. > > > We're thinking of moving over to 64-bit for various reasons, including > > > taking advantage of all our memory. Before we do so, however, we wanted > > to > > > make sure there aren't any outstanding issues when running on 64-bit. > Can > > > anyone shine light on this? I'm hoping I'll simply get back responses > > like > > > "I run 64-bit Win 2k3 no problem" but for all I know there are some big > > > problems. > > > > > > Issue 2: Odd Crash At Map Change (sometimes) > > > For a while now, we've been experiencing an issue where our TF2 server > > > (running as mentioned above, with 4GB ram and a Q6600) will crash on > > > mapchange -sometimes-. This obviously has a negative effect on keeping > > the > > > server populated, so I'd really like to get it fixed. We're running > > > SourceMod 1.2-svn and the latest Metamod Source, but it's happened > under > > > previous versions of both. I've tried cleaning out all plugins and > > > completely reinstalling: TF2, sm, metamod. These crashes *only* happen > on > > > mapchange, and it does not happen on every mapchange. It can happen > > > anywhere > > > from a few times a week to a few times a day. Additionally, I've only > > seen > > > it happen when it's populated (which means taking off SM and MM is not > > > possible since we wouldn't get any visitors or be able to properly > > > administrate it). Lastly, it doesn't leave anything in our logs (sm or > > not) > > > or leave a minidump. I've tried everything I can think of at this > point, > > > and > > > I'm starting to want to pull my hair out :/ I'm starting to think maybe > > it > > > has something to do with the configuration on our OS (another reason > for > > > Question 1). If it makes a difference, we do have the media timer (or > w/e > > > it's called) altered using the srcdsfpsbooster utility as many do. > > > > > > If wanted, I can provide a printout of our plugins or any other > pertinent > > > info > > > > > > Thanks! And, sorry for the wall of text, but I wanted to be thorough > > > -Atreus > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

