just wanted to also say that there are some map timeouts that are 
greater then 60s. I think the longest i have seen was 90s with around 
avg of ~45-50secs. 60s should do you could, but to be more on the safe 
side maybe 120s for the mean time to just gather if its a crash or the 
timeout bug. should be able to find out in under a week.

Jeff Sugar wrote:
> Ahh...Interesting idea! My program that checks the servers does indeed do
> server queries (usually a good thing) and reboots them after about 30s (also
> usually a good thing). However, considering the lockups sometimes take >30s,
> I wouldn't be surprised if you were right. I'll continue to monitor for if
> anyone has any other ideas, and try upping it to >60s instead :)
>
> Thanks,
> Atreus
>
> On Sun, Jan 4, 2009 at 12:17 AM, Cc2iscooL <[email protected]> wrote:
>
>   
>> Ah..kinda skimmed it. Might be related to the mapchange lockup (as the
>> server doesn't respond to queries during this time)...whatever program
>> you're using to monitor the server...does it also check for server queries?
>> This would be why you get a "crash" then.
>>
>> On Sat, Jan 3, 2009 at 11:58 PM, Jeff Sugar <[email protected]> wrote:
>>
>>     
>>> " Lastly, it doesn't leave anything in our logs (sm or not) or leave a
>>> minidump." :|
>>>
>>> Hopefully someone will have an idea.
>>>
>>> On Sat, Jan 3, 2009 at 11:53 PM, Cc2iscooL <[email protected]> wrote:
>>>
>>>       
>>>> If it creates a .mdmp try debugging it to find the source. :)
>>>>
>>>> On Sat, Jan 3, 2009 at 11:45 PM, Jeff Sugar <[email protected]>
>>>>         
>> wrote:
>>     
>>>>> I've had had both occur. I know about the auto-disconnection, and
>>>>>           
>> we've
>>     
>>>> had
>>>>         
>>>>> it happen, but this is something different.
>>>>>
>>>>> On Sat, Jan 3, 2009 at 11:41 PM, Cc2iscooL <[email protected]>
>>>>>           
>>> wrote:
>>>       
>>>>>> 1.) No problem here.
>>>>>>
>>>>>> 2.) Does it actually -crash- or does it just go into the
>>>>>>             
>>>>> "auto-disconnect"
>>>>>           
>>>>>> and then resume properly after all players have timed out? If it's
>>>>>>             
>>> the
>>>       
>>>>>> second it's a known issue with the lock ups on map change. It's
>>>>>>             
>>>> something
>>>>         
>>>>>> everyone is getting...and has been getting...for a long time.
>>>>>>
>>>>>> On Sat, Jan 3, 2009 at 11:06 PM, Jeff Sugar <[email protected]>
>>>>>>             
>>>> wrote:
>>>>         
>>>>>>> Issue 1: Is it OK to run SRCDS on Win 2003 x64?
>>>>>>> We're currently running our varoius SRCDS-based servers on win
>>>>>>>               
>> 2003
>>     
>>>>>> 32-bit.
>>>>>>             
>>>>>>> We're thinking of moving over to 64-bit for various reasons,
>>>>>>>               
>>>> including
>>>>         
>>>>>>> taking advantage of all our memory. Before we do so, however, we
>>>>>>>               
>>>> wanted
>>>>         
>>>>>> to
>>>>>>             
>>>>>>> make sure there aren't any outstanding issues when running on
>>>>>>>               
>>> 64-bit.
>>>       
>>>>> Can
>>>>>           
>>>>>>> anyone shine light on this? I'm hoping I'll simply get back
>>>>>>>               
>>> responses
>>>       
>>>>>> like
>>>>>>             
>>>>>>> "I run 64-bit Win 2k3 no problem" but for all I know there are
>>>>>>>               
>> some
>>     
>>>> big
>>>>         
>>>>>>> problems.
>>>>>>>
>>>>>>> Issue 2: Odd Crash At Map Change (sometimes)
>>>>>>> For a while now, we've been experiencing an issue where our TF2
>>>>>>>               
>>>> server
>>>>         
>>>>>>> (running as mentioned above, with 4GB ram and a Q6600) will crash
>>>>>>>               
>>> on
>>>       
>>>>>>> mapchange -sometimes-. This obviously has a negative effect on
>>>>>>>               
>>>> keeping
>>>>         
>>>>>> the
>>>>>>             
>>>>>>> server populated, so I'd really like to get it fixed. We're
>>>>>>>               
>> running
>>     
>>>>>>> SourceMod 1.2-svn and the latest Metamod Source, but it's
>>>>>>>               
>> happened
>>     
>>>>> under
>>>>>           
>>>>>>> previous versions of both. I've tried cleaning out all plugins
>>>>>>>               
>> and
>>     
>>>>>>> completely reinstalling: TF2, sm, metamod. These crashes *only*
>>>>>>>               
>>>> happen
>>>>         
>>>>> on
>>>>>           
>>>>>>> mapchange, and it does not happen on every mapchange. It can
>>>>>>>               
>> happen
>>     
>>>>>>> anywhere
>>>>>>> from a few times a week to a few times a day. Additionally, I've
>>>>>>>               
>>> only
>>>       
>>>>>> seen
>>>>>>             
>>>>>>> it happen when it's populated (which means taking off SM and MM
>>>>>>>               
>> is
>>     
>>>> not
>>>>         
>>>>>>> possible since we wouldn't get any visitors or be able to
>>>>>>>               
>> properly
>>     
>>>>>>> administrate it). Lastly, it doesn't leave anything in our logs
>>>>>>>               
>> (sm
>>     
>>>> or
>>>>         
>>>>>> not)
>>>>>>             
>>>>>>> or leave a minidump. I've tried everything I can think of at this
>>>>>>>               
>>>>> point,
>>>>>           
>>>>>>> and
>>>>>>> I'm starting to want to pull my hair out :/ I'm starting to think
>>>>>>>               
>>>> maybe
>>>>         
>>>>>> it
>>>>>>             
>>>>>>> has something to do with the configuration on our OS (another
>>>>>>>               
>>> reason
>>>       
>>>>> for
>>>>>           
>>>>>>> Question 1). If it makes a difference, we do have the media timer
>>>>>>>               
>>> (or
>>>       
>>>>> w/e
>>>>>           
>>>>>>> it's called) altered using the srcdsfpsbooster utility as many
>>>>>>>               
>> do.
>>     
>>>>>>> If wanted, I can provide a printout of our plugins or any other
>>>>>>>               
>>>>> pertinent
>>>>>           
>>>>>>> info
>>>>>>>
>>>>>>> Thanks! And, sorry for the wall of text, but I wanted to be
>>>>>>>               
>>> thorough
>>>       
>>>>>>> -Atreus
>>>>>>> _______________________________________________
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>>>>>>>               
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>>>>         
>>>>>>> please visit:
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>>>>>>>
>>>>>>>               
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>>>>>>             
>>> archives,
>>>       
>>>>>> please visit:
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>>>>>>
>>>>>>             
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>>>>>           
>> archives,
>>     
>>>>> please visit:
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>>>>>
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