Ah..kinda skimmed it. Might be related to the mapchange lockup (as the
server doesn't respond to queries during this time)...whatever program
you're using to monitor the server...does it also check for server queries?
This would be why you get a "crash" then.

On Sat, Jan 3, 2009 at 11:58 PM, Jeff Sugar <[email protected]> wrote:

> " Lastly, it doesn't leave anything in our logs (sm or not) or leave a
> minidump." :|
>
> Hopefully someone will have an idea.
>
> On Sat, Jan 3, 2009 at 11:53 PM, Cc2iscooL <[email protected]> wrote:
>
> > If it creates a .mdmp try debugging it to find the source. :)
> >
> > On Sat, Jan 3, 2009 at 11:45 PM, Jeff Sugar <[email protected]> wrote:
> >
> > > I've had had both occur. I know about the auto-disconnection, and we've
> > had
> > > it happen, but this is something different.
> > >
> > > On Sat, Jan 3, 2009 at 11:41 PM, Cc2iscooL <[email protected]>
> wrote:
> > >
> > > > 1.) No problem here.
> > > >
> > > > 2.) Does it actually -crash- or does it just go into the
> > > "auto-disconnect"
> > > > and then resume properly after all players have timed out? If it's
> the
> > > > second it's a known issue with the lock ups on map change. It's
> > something
> > > > everyone is getting...and has been getting...for a long time.
> > > >
> > > > On Sat, Jan 3, 2009 at 11:06 PM, Jeff Sugar <[email protected]>
> > wrote:
> > > >
> > > > > Issue 1: Is it OK to run SRCDS on Win 2003 x64?
> > > > > We're currently running our varoius SRCDS-based servers on win 2003
> > > > 32-bit.
> > > > > We're thinking of moving over to 64-bit for various reasons,
> > including
> > > > > taking advantage of all our memory. Before we do so, however, we
> > wanted
> > > > to
> > > > > make sure there aren't any outstanding issues when running on
> 64-bit.
> > > Can
> > > > > anyone shine light on this? I'm hoping I'll simply get back
> responses
> > > > like
> > > > > "I run 64-bit Win 2k3 no problem" but for all I know there are some
> > big
> > > > > problems.
> > > > >
> > > > > Issue 2: Odd Crash At Map Change (sometimes)
> > > > > For a while now, we've been experiencing an issue where our TF2
> > server
> > > > > (running as mentioned above, with 4GB ram and a Q6600) will crash
> on
> > > > > mapchange -sometimes-. This obviously has a negative effect on
> > keeping
> > > > the
> > > > > server populated, so I'd really like to get it fixed. We're running
> > > > > SourceMod 1.2-svn and the latest Metamod Source, but it's happened
> > > under
> > > > > previous versions of both. I've tried cleaning out all plugins and
> > > > > completely reinstalling: TF2, sm, metamod. These crashes *only*
> > happen
> > > on
> > > > > mapchange, and it does not happen on every mapchange. It can happen
> > > > > anywhere
> > > > > from a few times a week to a few times a day. Additionally, I've
> only
> > > > seen
> > > > > it happen when it's populated (which means taking off SM and MM is
> > not
> > > > > possible since we wouldn't get any visitors or be able to properly
> > > > > administrate it). Lastly, it doesn't leave anything in our logs (sm
> > or
> > > > not)
> > > > > or leave a minidump. I've tried everything I can think of at this
> > > point,
> > > > > and
> > > > > I'm starting to want to pull my hair out :/ I'm starting to think
> > maybe
> > > > it
> > > > > has something to do with the configuration on our OS (another
> reason
> > > for
> > > > > Question 1). If it makes a difference, we do have the media timer
> (or
> > > w/e
> > > > > it's called) altered using the srcdsfpsbooster utility as many do.
> > > > >
> > > > > If wanted, I can provide a printout of our plugins or any other
> > > pertinent
> > > > > info
> > > > >
> > > > > Thanks! And, sorry for the wall of text, but I wanted to be
> thorough
> > > > > -Atreus
> > > > > _______________________________________________
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