Ahh...Interesting idea! My program that checks the servers does indeed do server queries (usually a good thing) and reboots them after about 30s (also usually a good thing). However, considering the lockups sometimes take >30s, I wouldn't be surprised if you were right. I'll continue to monitor for if anyone has any other ideas, and try upping it to >60s instead :)
Thanks, Atreus On Sun, Jan 4, 2009 at 12:17 AM, Cc2iscooL <[email protected]> wrote: > Ah..kinda skimmed it. Might be related to the mapchange lockup (as the > server doesn't respond to queries during this time)...whatever program > you're using to monitor the server...does it also check for server queries? > This would be why you get a "crash" then. > > On Sat, Jan 3, 2009 at 11:58 PM, Jeff Sugar <[email protected]> wrote: > > > " Lastly, it doesn't leave anything in our logs (sm or not) or leave a > > minidump." :| > > > > Hopefully someone will have an idea. > > > > On Sat, Jan 3, 2009 at 11:53 PM, Cc2iscooL <[email protected]> wrote: > > > > > If it creates a .mdmp try debugging it to find the source. :) > > > > > > On Sat, Jan 3, 2009 at 11:45 PM, Jeff Sugar <[email protected]> > wrote: > > > > > > > I've had had both occur. I know about the auto-disconnection, and > we've > > > had > > > > it happen, but this is something different. > > > > > > > > On Sat, Jan 3, 2009 at 11:41 PM, Cc2iscooL <[email protected]> > > wrote: > > > > > > > > > 1.) No problem here. > > > > > > > > > > 2.) Does it actually -crash- or does it just go into the > > > > "auto-disconnect" > > > > > and then resume properly after all players have timed out? If it's > > the > > > > > second it's a known issue with the lock ups on map change. It's > > > something > > > > > everyone is getting...and has been getting...for a long time. > > > > > > > > > > On Sat, Jan 3, 2009 at 11:06 PM, Jeff Sugar <[email protected]> > > > wrote: > > > > > > > > > > > Issue 1: Is it OK to run SRCDS on Win 2003 x64? > > > > > > We're currently running our varoius SRCDS-based servers on win > 2003 > > > > > 32-bit. > > > > > > We're thinking of moving over to 64-bit for various reasons, > > > including > > > > > > taking advantage of all our memory. Before we do so, however, we > > > wanted > > > > > to > > > > > > make sure there aren't any outstanding issues when running on > > 64-bit. > > > > Can > > > > > > anyone shine light on this? I'm hoping I'll simply get back > > responses > > > > > like > > > > > > "I run 64-bit Win 2k3 no problem" but for all I know there are > some > > > big > > > > > > problems. > > > > > > > > > > > > Issue 2: Odd Crash At Map Change (sometimes) > > > > > > For a while now, we've been experiencing an issue where our TF2 > > > server > > > > > > (running as mentioned above, with 4GB ram and a Q6600) will crash > > on > > > > > > mapchange -sometimes-. This obviously has a negative effect on > > > keeping > > > > > the > > > > > > server populated, so I'd really like to get it fixed. We're > running > > > > > > SourceMod 1.2-svn and the latest Metamod Source, but it's > happened > > > > under > > > > > > previous versions of both. I've tried cleaning out all plugins > and > > > > > > completely reinstalling: TF2, sm, metamod. These crashes *only* > > > happen > > > > on > > > > > > mapchange, and it does not happen on every mapchange. It can > happen > > > > > > anywhere > > > > > > from a few times a week to a few times a day. Additionally, I've > > only > > > > > seen > > > > > > it happen when it's populated (which means taking off SM and MM > is > > > not > > > > > > possible since we wouldn't get any visitors or be able to > properly > > > > > > administrate it). Lastly, it doesn't leave anything in our logs > (sm > > > or > > > > > not) > > > > > > or leave a minidump. I've tried everything I can think of at this > > > > point, > > > > > > and > > > > > > I'm starting to want to pull my hair out :/ I'm starting to think > > > maybe > > > > > it > > > > > > has something to do with the configuration on our OS (another > > reason > > > > for > > > > > > Question 1). If it makes a difference, we do have the media timer > > (or > > > > w/e > > > > > > it's called) altered using the srcdsfpsbooster utility as many > do. > > > > > > > > > > > > If wanted, I can provide a printout of our plugins or any other > > > > pertinent > > > > > > info > > > > > > > > > > > > Thanks! And, sorry for the wall of text, but I wanted to be > > thorough > > > > > > -Atreus > > > > > > _______________________________________________ > > > > > > To unsubscribe, edit your list preferences, or view the list > > > archives, > > > > > > please visit: > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

