Ahh...Interesting idea! My program that checks the servers does indeed do
server queries (usually a good thing) and reboots them after about 30s (also
usually a good thing). However, considering the lockups sometimes take >30s,
I wouldn't be surprised if you were right. I'll continue to monitor for if
anyone has any other ideas, and try upping it to >60s instead :)

Thanks,
Atreus

On Sun, Jan 4, 2009 at 12:17 AM, Cc2iscooL <[email protected]> wrote:

> Ah..kinda skimmed it. Might be related to the mapchange lockup (as the
> server doesn't respond to queries during this time)...whatever program
> you're using to monitor the server...does it also check for server queries?
> This would be why you get a "crash" then.
>
> On Sat, Jan 3, 2009 at 11:58 PM, Jeff Sugar <[email protected]> wrote:
>
> > " Lastly, it doesn't leave anything in our logs (sm or not) or leave a
> > minidump." :|
> >
> > Hopefully someone will have an idea.
> >
> > On Sat, Jan 3, 2009 at 11:53 PM, Cc2iscooL <[email protected]> wrote:
> >
> > > If it creates a .mdmp try debugging it to find the source. :)
> > >
> > > On Sat, Jan 3, 2009 at 11:45 PM, Jeff Sugar <[email protected]>
> wrote:
> > >
> > > > I've had had both occur. I know about the auto-disconnection, and
> we've
> > > had
> > > > it happen, but this is something different.
> > > >
> > > > On Sat, Jan 3, 2009 at 11:41 PM, Cc2iscooL <[email protected]>
> > wrote:
> > > >
> > > > > 1.) No problem here.
> > > > >
> > > > > 2.) Does it actually -crash- or does it just go into the
> > > > "auto-disconnect"
> > > > > and then resume properly after all players have timed out? If it's
> > the
> > > > > second it's a known issue with the lock ups on map change. It's
> > > something
> > > > > everyone is getting...and has been getting...for a long time.
> > > > >
> > > > > On Sat, Jan 3, 2009 at 11:06 PM, Jeff Sugar <[email protected]>
> > > wrote:
> > > > >
> > > > > > Issue 1: Is it OK to run SRCDS on Win 2003 x64?
> > > > > > We're currently running our varoius SRCDS-based servers on win
> 2003
> > > > > 32-bit.
> > > > > > We're thinking of moving over to 64-bit for various reasons,
> > > including
> > > > > > taking advantage of all our memory. Before we do so, however, we
> > > wanted
> > > > > to
> > > > > > make sure there aren't any outstanding issues when running on
> > 64-bit.
> > > > Can
> > > > > > anyone shine light on this? I'm hoping I'll simply get back
> > responses
> > > > > like
> > > > > > "I run 64-bit Win 2k3 no problem" but for all I know there are
> some
> > > big
> > > > > > problems.
> > > > > >
> > > > > > Issue 2: Odd Crash At Map Change (sometimes)
> > > > > > For a while now, we've been experiencing an issue where our TF2
> > > server
> > > > > > (running as mentioned above, with 4GB ram and a Q6600) will crash
> > on
> > > > > > mapchange -sometimes-. This obviously has a negative effect on
> > > keeping
> > > > > the
> > > > > > server populated, so I'd really like to get it fixed. We're
> running
> > > > > > SourceMod 1.2-svn and the latest Metamod Source, but it's
> happened
> > > > under
> > > > > > previous versions of both. I've tried cleaning out all plugins
> and
> > > > > > completely reinstalling: TF2, sm, metamod. These crashes *only*
> > > happen
> > > > on
> > > > > > mapchange, and it does not happen on every mapchange. It can
> happen
> > > > > > anywhere
> > > > > > from a few times a week to a few times a day. Additionally, I've
> > only
> > > > > seen
> > > > > > it happen when it's populated (which means taking off SM and MM
> is
> > > not
> > > > > > possible since we wouldn't get any visitors or be able to
> properly
> > > > > > administrate it). Lastly, it doesn't leave anything in our logs
> (sm
> > > or
> > > > > not)
> > > > > > or leave a minidump. I've tried everything I can think of at this
> > > > point,
> > > > > > and
> > > > > > I'm starting to want to pull my hair out :/ I'm starting to think
> > > maybe
> > > > > it
> > > > > > has something to do with the configuration on our OS (another
> > reason
> > > > for
> > > > > > Question 1). If it makes a difference, we do have the media timer
> > (or
> > > > w/e
> > > > > > it's called) altered using the srcdsfpsbooster utility as many
> do.
> > > > > >
> > > > > > If wanted, I can provide a printout of our plugins or any other
> > > > pertinent
> > > > > > info
> > > > > >
> > > > > > Thanks! And, sorry for the wall of text, but I wanted to be
> > thorough
> > > > > > -Atreus
> > > > > > _______________________________________________
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