I use serverdoc myself, and it does support queries to the server.

I've also heard that Firedaemon works too, but I haven't tried it myself.

On Sun, Jan 4, 2009 at 5:04 AM, Jeff Sugar <[email protected]> wrote:

> Upon finally going to change it (my server only just now emptied out), I
> found that the 30s I saw was actually the startup time field. The others
> are
> "pause" (time to wait between checking, default 3s) and "timeout" (time to
> wait for a reply, default 1s). Since I don't think timeout should probably
> be at 120, I wasn't sure what to do. Does anyone have a recommendation for
> a
> better server monitor? I'm using "ServerChecker" right now (google for
> docs), as it actually checks to see if the game is responding to queries
> instead of just checking if the process is alive. I used to use serverdoc,
> but changed due to the reasoning in the previous sentence. If there's some
> 'better' utility I'd love to hear of it
>
> Thanks again
>
>
> On Sun, Jan 4, 2009 at 12:32 AM, SakeFox <[email protected]> wrote:
>
> > just wanted to also say that there are some map timeouts that are
> > greater then 60s. I think the longest i have seen was 90s with around
> > avg of ~45-50secs. 60s should do you could, but to be more on the safe
> > side maybe 120s for the mean time to just gather if its a crash or the
> > timeout bug. should be able to find out in under a week.
> >
> > Jeff Sugar wrote:
> > > Ahh...Interesting idea! My program that checks the servers does indeed
> do
> > > server queries (usually a good thing) and reboots them after about 30s
> > (also
> > > usually a good thing). However, considering the lockups sometimes take
> > >30s,
> > > I wouldn't be surprised if you were right. I'll continue to monitor for
> > if
> > > anyone has any other ideas, and try upping it to >60s instead :)
> > >
> > > Thanks,
> > > Atreus
> > >
> > > On Sun, Jan 4, 2009 at 12:17 AM, Cc2iscooL <[email protected]>
> wrote:
> > >
> > >
> > >> Ah..kinda skimmed it. Might be related to the mapchange lockup (as the
> > >> server doesn't respond to queries during this time)...whatever program
> > >> you're using to monitor the server...does it also check for server
> > queries?
> > >> This would be why you get a "crash" then.
> > >>
> > >> On Sat, Jan 3, 2009 at 11:58 PM, Jeff Sugar <[email protected]>
> > wrote:
> > >>
> > >>
> > >>> " Lastly, it doesn't leave anything in our logs (sm or not) or leave
> a
> > >>> minidump." :|
> > >>>
> > >>> Hopefully someone will have an idea.
> > >>>
> > >>> On Sat, Jan 3, 2009 at 11:53 PM, Cc2iscooL <[email protected]>
> > wrote:
> > >>>
> > >>>
> > >>>> If it creates a .mdmp try debugging it to find the source. :)
> > >>>>
> > >>>> On Sat, Jan 3, 2009 at 11:45 PM, Jeff Sugar <[email protected]>
> > >>>>
> > >> wrote:
> > >>
> > >>>>> I've had had both occur. I know about the auto-disconnection, and
> > >>>>>
> > >> we've
> > >>
> > >>>> had
> > >>>>
> > >>>>> it happen, but this is something different.
> > >>>>>
> > >>>>> On Sat, Jan 3, 2009 at 11:41 PM, Cc2iscooL <[email protected]>
> > >>>>>
> > >>> wrote:
> > >>>
> > >>>>>> 1.) No problem here.
> > >>>>>>
> > >>>>>> 2.) Does it actually -crash- or does it just go into the
> > >>>>>>
> > >>>>> "auto-disconnect"
> > >>>>>
> > >>>>>> and then resume properly after all players have timed out? If it's
> > >>>>>>
> > >>> the
> > >>>
> > >>>>>> second it's a known issue with the lock ups on map change. It's
> > >>>>>>
> > >>>> something
> > >>>>
> > >>>>>> everyone is getting...and has been getting...for a long time.
> > >>>>>>
> > >>>>>> On Sat, Jan 3, 2009 at 11:06 PM, Jeff Sugar <[email protected]>
> > >>>>>>
> > >>>> wrote:
> > >>>>
> > >>>>>>> Issue 1: Is it OK to run SRCDS on Win 2003 x64?
> > >>>>>>> We're currently running our varoius SRCDS-based servers on win
> > >>>>>>>
> > >> 2003
> > >>
> > >>>>>> 32-bit.
> > >>>>>>
> > >>>>>>> We're thinking of moving over to 64-bit for various reasons,
> > >>>>>>>
> > >>>> including
> > >>>>
> > >>>>>>> taking advantage of all our memory. Before we do so, however, we
> > >>>>>>>
> > >>>> wanted
> > >>>>
> > >>>>>> to
> > >>>>>>
> > >>>>>>> make sure there aren't any outstanding issues when running on
> > >>>>>>>
> > >>> 64-bit.
> > >>>
> > >>>>> Can
> > >>>>>
> > >>>>>>> anyone shine light on this? I'm hoping I'll simply get back
> > >>>>>>>
> > >>> responses
> > >>>
> > >>>>>> like
> > >>>>>>
> > >>>>>>> "I run 64-bit Win 2k3 no problem" but for all I know there are
> > >>>>>>>
> > >> some
> > >>
> > >>>> big
> > >>>>
> > >>>>>>> problems.
> > >>>>>>>
> > >>>>>>> Issue 2: Odd Crash At Map Change (sometimes)
> > >>>>>>> For a while now, we've been experiencing an issue where our TF2
> > >>>>>>>
> > >>>> server
> > >>>>
> > >>>>>>> (running as mentioned above, with 4GB ram and a Q6600) will crash
> > >>>>>>>
> > >>> on
> > >>>
> > >>>>>>> mapchange -sometimes-. This obviously has a negative effect on
> > >>>>>>>
> > >>>> keeping
> > >>>>
> > >>>>>> the
> > >>>>>>
> > >>>>>>> server populated, so I'd really like to get it fixed. We're
> > >>>>>>>
> > >> running
> > >>
> > >>>>>>> SourceMod 1.2-svn and the latest Metamod Source, but it's
> > >>>>>>>
> > >> happened
> > >>
> > >>>>> under
> > >>>>>
> > >>>>>>> previous versions of both. I've tried cleaning out all plugins
> > >>>>>>>
> > >> and
> > >>
> > >>>>>>> completely reinstalling: TF2, sm, metamod. These crashes *only*
> > >>>>>>>
> > >>>> happen
> > >>>>
> > >>>>> on
> > >>>>>
> > >>>>>>> mapchange, and it does not happen on every mapchange. It can
> > >>>>>>>
> > >> happen
> > >>
> > >>>>>>> anywhere
> > >>>>>>> from a few times a week to a few times a day. Additionally, I've
> > >>>>>>>
> > >>> only
> > >>>
> > >>>>>> seen
> > >>>>>>
> > >>>>>>> it happen when it's populated (which means taking off SM and MM
> > >>>>>>>
> > >> is
> > >>
> > >>>> not
> > >>>>
> > >>>>>>> possible since we wouldn't get any visitors or be able to
> > >>>>>>>
> > >> properly
> > >>
> > >>>>>>> administrate it). Lastly, it doesn't leave anything in our logs
> > >>>>>>>
> > >> (sm
> > >>
> > >>>> or
> > >>>>
> > >>>>>> not)
> > >>>>>>
> > >>>>>>> or leave a minidump. I've tried everything I can think of at this
> > >>>>>>>
> > >>>>> point,
> > >>>>>
> > >>>>>>> and
> > >>>>>>> I'm starting to want to pull my hair out :/ I'm starting to think
> > >>>>>>>
> > >>>> maybe
> > >>>>
> > >>>>>> it
> > >>>>>>
> > >>>>>>> has something to do with the configuration on our OS (another
> > >>>>>>>
> > >>> reason
> > >>>
> > >>>>> for
> > >>>>>
> > >>>>>>> Question 1). If it makes a difference, we do have the media timer
> > >>>>>>>
> > >>> (or
> > >>>
> > >>>>> w/e
> > >>>>>
> > >>>>>>> it's called) altered using the srcdsfpsbooster utility as many
> > >>>>>>>
> > >> do.
> > >>
> > >>>>>>> If wanted, I can provide a printout of our plugins or any other
> > >>>>>>>
> > >>>>> pertinent
> > >>>>>
> > >>>>>>> info
> > >>>>>>>
> > >>>>>>> Thanks! And, sorry for the wall of text, but I wanted to be
> > >>>>>>>
> > >>> thorough
> > >>>
> > >>>>>>> -Atreus
> > >>>>>>> _______________________________________________
> > >>>>>>> To unsubscribe, edit your list preferences, or view the list
> > >>>>>>>
> > >>>> archives,
> > >>>>
> > >>>>>>> please visit:
> > >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>>>>>>
> > >>>>>>>
> > >>>>>> _______________________________________________
> > >>>>>> To unsubscribe, edit your list preferences, or view the list
> > >>>>>>
> > >>> archives,
> > >>>
> > >>>>>> please visit:
> > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>>>>>
> > >>>>>>
> > >>>>> _______________________________________________
> > >>>>> To unsubscribe, edit your list preferences, or view the list
> > >>>>>
> > >> archives,
> > >>
> > >>>>> please visit:
> > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>>>>
> > >>>>>
> > >>>> _______________________________________________
> > >>>> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >>>> please visit:
> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>>>
> > >>>>
> > >>> _______________________________________________
> > >>> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >>> please visit:
> > >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>>
> > >>>
> > >> _______________________________________________
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> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
> > >>
> > > _______________________________________________
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> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> > >
> >
> > _______________________________________________
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> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
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