I use serverdoc myself, and it does support queries to the server. I've also heard that Firedaemon works too, but I haven't tried it myself.
On Sun, Jan 4, 2009 at 5:04 AM, Jeff Sugar <[email protected]> wrote: > Upon finally going to change it (my server only just now emptied out), I > found that the 30s I saw was actually the startup time field. The others > are > "pause" (time to wait between checking, default 3s) and "timeout" (time to > wait for a reply, default 1s). Since I don't think timeout should probably > be at 120, I wasn't sure what to do. Does anyone have a recommendation for > a > better server monitor? I'm using "ServerChecker" right now (google for > docs), as it actually checks to see if the game is responding to queries > instead of just checking if the process is alive. I used to use serverdoc, > but changed due to the reasoning in the previous sentence. If there's some > 'better' utility I'd love to hear of it > > Thanks again > > > On Sun, Jan 4, 2009 at 12:32 AM, SakeFox <[email protected]> wrote: > > > just wanted to also say that there are some map timeouts that are > > greater then 60s. I think the longest i have seen was 90s with around > > avg of ~45-50secs. 60s should do you could, but to be more on the safe > > side maybe 120s for the mean time to just gather if its a crash or the > > timeout bug. should be able to find out in under a week. > > > > Jeff Sugar wrote: > > > Ahh...Interesting idea! My program that checks the servers does indeed > do > > > server queries (usually a good thing) and reboots them after about 30s > > (also > > > usually a good thing). However, considering the lockups sometimes take > > >30s, > > > I wouldn't be surprised if you were right. I'll continue to monitor for > > if > > > anyone has any other ideas, and try upping it to >60s instead :) > > > > > > Thanks, > > > Atreus > > > > > > On Sun, Jan 4, 2009 at 12:17 AM, Cc2iscooL <[email protected]> > wrote: > > > > > > > > >> Ah..kinda skimmed it. Might be related to the mapchange lockup (as the > > >> server doesn't respond to queries during this time)...whatever program > > >> you're using to monitor the server...does it also check for server > > queries? > > >> This would be why you get a "crash" then. > > >> > > >> On Sat, Jan 3, 2009 at 11:58 PM, Jeff Sugar <[email protected]> > > wrote: > > >> > > >> > > >>> " Lastly, it doesn't leave anything in our logs (sm or not) or leave > a > > >>> minidump." :| > > >>> > > >>> Hopefully someone will have an idea. > > >>> > > >>> On Sat, Jan 3, 2009 at 11:53 PM, Cc2iscooL <[email protected]> > > wrote: > > >>> > > >>> > > >>>> If it creates a .mdmp try debugging it to find the source. :) > > >>>> > > >>>> On Sat, Jan 3, 2009 at 11:45 PM, Jeff Sugar <[email protected]> > > >>>> > > >> wrote: > > >> > > >>>>> I've had had both occur. I know about the auto-disconnection, and > > >>>>> > > >> we've > > >> > > >>>> had > > >>>> > > >>>>> it happen, but this is something different. > > >>>>> > > >>>>> On Sat, Jan 3, 2009 at 11:41 PM, Cc2iscooL <[email protected]> > > >>>>> > > >>> wrote: > > >>> > > >>>>>> 1.) No problem here. > > >>>>>> > > >>>>>> 2.) Does it actually -crash- or does it just go into the > > >>>>>> > > >>>>> "auto-disconnect" > > >>>>> > > >>>>>> and then resume properly after all players have timed out? If it's > > >>>>>> > > >>> the > > >>> > > >>>>>> second it's a known issue with the lock ups on map change. It's > > >>>>>> > > >>>> something > > >>>> > > >>>>>> everyone is getting...and has been getting...for a long time. > > >>>>>> > > >>>>>> On Sat, Jan 3, 2009 at 11:06 PM, Jeff Sugar <[email protected]> > > >>>>>> > > >>>> wrote: > > >>>> > > >>>>>>> Issue 1: Is it OK to run SRCDS on Win 2003 x64? > > >>>>>>> We're currently running our varoius SRCDS-based servers on win > > >>>>>>> > > >> 2003 > > >> > > >>>>>> 32-bit. > > >>>>>> > > >>>>>>> We're thinking of moving over to 64-bit for various reasons, > > >>>>>>> > > >>>> including > > >>>> > > >>>>>>> taking advantage of all our memory. Before we do so, however, we > > >>>>>>> > > >>>> wanted > > >>>> > > >>>>>> to > > >>>>>> > > >>>>>>> make sure there aren't any outstanding issues when running on > > >>>>>>> > > >>> 64-bit. > > >>> > > >>>>> Can > > >>>>> > > >>>>>>> anyone shine light on this? I'm hoping I'll simply get back > > >>>>>>> > > >>> responses > > >>> > > >>>>>> like > > >>>>>> > > >>>>>>> "I run 64-bit Win 2k3 no problem" but for all I know there are > > >>>>>>> > > >> some > > >> > > >>>> big > > >>>> > > >>>>>>> problems. > > >>>>>>> > > >>>>>>> Issue 2: Odd Crash At Map Change (sometimes) > > >>>>>>> For a while now, we've been experiencing an issue where our TF2 > > >>>>>>> > > >>>> server > > >>>> > > >>>>>>> (running as mentioned above, with 4GB ram and a Q6600) will crash > > >>>>>>> > > >>> on > > >>> > > >>>>>>> mapchange -sometimes-. This obviously has a negative effect on > > >>>>>>> > > >>>> keeping > > >>>> > > >>>>>> the > > >>>>>> > > >>>>>>> server populated, so I'd really like to get it fixed. We're > > >>>>>>> > > >> running > > >> > > >>>>>>> SourceMod 1.2-svn and the latest Metamod Source, but it's > > >>>>>>> > > >> happened > > >> > > >>>>> under > > >>>>> > > >>>>>>> previous versions of both. I've tried cleaning out all plugins > > >>>>>>> > > >> and > > >> > > >>>>>>> completely reinstalling: TF2, sm, metamod. These crashes *only* > > >>>>>>> > > >>>> happen > > >>>> > > >>>>> on > > >>>>> > > >>>>>>> mapchange, and it does not happen on every mapchange. It can > > >>>>>>> > > >> happen > > >> > > >>>>>>> anywhere > > >>>>>>> from a few times a week to a few times a day. Additionally, I've > > >>>>>>> > > >>> only > > >>> > > >>>>>> seen > > >>>>>> > > >>>>>>> it happen when it's populated (which means taking off SM and MM > > >>>>>>> > > >> is > > >> > > >>>> not > > >>>> > > >>>>>>> possible since we wouldn't get any visitors or be able to > > >>>>>>> > > >> properly > > >> > > >>>>>>> administrate it). Lastly, it doesn't leave anything in our logs > > >>>>>>> > > >> (sm > > >> > > >>>> or > > >>>> > > >>>>>> not) > > >>>>>> > > >>>>>>> or leave a minidump. I've tried everything I can think of at this > > >>>>>>> > > >>>>> point, > > >>>>> > > >>>>>>> and > > >>>>>>> I'm starting to want to pull my hair out :/ I'm starting to think > > >>>>>>> > > >>>> maybe > > >>>> > > >>>>>> it > > >>>>>> > > >>>>>>> has something to do with the configuration on our OS (another > > >>>>>>> > > >>> reason > > >>> > > >>>>> for > > >>>>> > > >>>>>>> Question 1). If it makes a difference, we do have the media timer > > >>>>>>> > > >>> (or > > >>> > > >>>>> w/e > > >>>>> > > >>>>>>> it's called) altered using the srcdsfpsbooster utility as many > > >>>>>>> > > >> do. > > >> > > >>>>>>> If wanted, I can provide a printout of our plugins or any other > > >>>>>>> > > >>>>> pertinent > > >>>>> > > >>>>>>> info > > >>>>>>> > > >>>>>>> Thanks! And, sorry for the wall of text, but I wanted to be > > >>>>>>> > > >>> thorough > > >>> > > >>>>>>> -Atreus > > >>>>>>> _______________________________________________ > > >>>>>>> To unsubscribe, edit your list preferences, or view the list > > >>>>>>> > > >>>> archives, > > >>>> > > >>>>>>> please visit: > > >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds > > >>>>>>> > > >>>>>>> > > >>>>>> _______________________________________________ > > >>>>>> To unsubscribe, edit your list preferences, or view the list > > >>>>>> > > >>> archives, > > >>> > > >>>>>> please visit: > > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds > > >>>>>> > > >>>>>> > > >>>>> _______________________________________________ > > >>>>> To unsubscribe, edit your list preferences, or view the list > > >>>>> > > >> archives, > > >> > > >>>>> please visit: > > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds > > >>>>> > > >>>>> > > >>>> _______________________________________________ > > >>>> To unsubscribe, edit your list preferences, or view the list > archives, > > >>>> please visit: > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds > > >>>> > > >>>> > > >>> _______________________________________________ > > >>> To unsubscribe, edit your list preferences, or view the list > archives, > > >>> please visit: > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > > >>> > > >>> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > > >> > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

