1.) No problem here.

2.) Does it actually -crash- or does it just go into the "auto-disconnect"
and then resume properly after all players have timed out? If it's the
second it's a known issue with the lock ups on map change. It's something
everyone is getting...and has been getting...for a long time.

On Sat, Jan 3, 2009 at 11:06 PM, Jeff Sugar <[email protected]> wrote:

> Issue 1: Is it OK to run SRCDS on Win 2003 x64?
> We're currently running our varoius SRCDS-based servers on win 2003 32-bit.
> We're thinking of moving over to 64-bit for various reasons, including
> taking advantage of all our memory. Before we do so, however, we wanted to
> make sure there aren't any outstanding issues when running on 64-bit. Can
> anyone shine light on this? I'm hoping I'll simply get back responses like
> "I run 64-bit Win 2k3 no problem" but for all I know there are some big
> problems.
>
> Issue 2: Odd Crash At Map Change (sometimes)
> For a while now, we've been experiencing an issue where our TF2 server
> (running as mentioned above, with 4GB ram and a Q6600) will crash on
> mapchange -sometimes-. This obviously has a negative effect on keeping the
> server populated, so I'd really like to get it fixed. We're running
> SourceMod 1.2-svn and the latest Metamod Source, but it's happened under
> previous versions of both. I've tried cleaning out all plugins and
> completely reinstalling: TF2, sm, metamod. These crashes *only* happen on
> mapchange, and it does not happen on every mapchange. It can happen
> anywhere
> from a few times a week to a few times a day. Additionally, I've only seen
> it happen when it's populated (which means taking off SM and MM is not
> possible since we wouldn't get any visitors or be able to properly
> administrate it). Lastly, it doesn't leave anything in our logs (sm or not)
> or leave a minidump. I've tried everything I can think of at this point,
> and
> I'm starting to want to pull my hair out :/ I'm starting to think maybe it
> has something to do with the configuration on our OS (another reason for
> Question 1). If it makes a difference, we do have the media timer (or w/e
> it's called) altered using the srcdsfpsbooster utility as many do.
>
> If wanted, I can provide a printout of our plugins or any other pertinent
> info
>
> Thanks! And, sorry for the wall of text, but I wanted to be thorough
> -Atreus
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