I had one for 2 minutes (on my fastest raid 1 server no less haha). So after
a while of being completely confused as to why the hell my servers are
randomly "crashing" whitout any dumps so eventually I increased my monitor
script to wait for 2 whole minutes before killing the process and
re-launching :/.

Would be nice if Valve fixed that problem :/.

On Sun, Jan 4, 2009 at 1:32 AM, SakeFox <[email protected]> wrote:

> just wanted to also say that there are some map timeouts that are
> greater then 60s. I think the longest i have seen was 90s with around
> avg of ~45-50secs. 60s should do you could, but to be more on the safe
> side maybe 120s for the mean time to just gather if its a crash or the
> timeout bug. should be able to find out in under a week.
>
> Jeff Sugar wrote:
> > Ahh...Interesting idea! My program that checks the servers does indeed do
> > server queries (usually a good thing) and reboots them after about 30s
> (also
> > usually a good thing). However, considering the lockups sometimes take
> >30s,
> > I wouldn't be surprised if you were right. I'll continue to monitor for
> if
> > anyone has any other ideas, and try upping it to >60s instead :)
> >
> > Thanks,
> > Atreus
> >
> > On Sun, Jan 4, 2009 at 12:17 AM, Cc2iscooL <[email protected]> wrote:
> >
> >
> >> Ah..kinda skimmed it. Might be related to the mapchange lockup (as the
> >> server doesn't respond to queries during this time)...whatever program
> >> you're using to monitor the server...does it also check for server
> queries?
> >> This would be why you get a "crash" then.
> >>
> >> On Sat, Jan 3, 2009 at 11:58 PM, Jeff Sugar <[email protected]>
> wrote:
> >>
> >>
> >>> " Lastly, it doesn't leave anything in our logs (sm or not) or leave a
> >>> minidump." :|
> >>>
> >>> Hopefully someone will have an idea.
> >>>
> >>> On Sat, Jan 3, 2009 at 11:53 PM, Cc2iscooL <[email protected]>
> wrote:
> >>>
> >>>
> >>>> If it creates a .mdmp try debugging it to find the source. :)
> >>>>
> >>>> On Sat, Jan 3, 2009 at 11:45 PM, Jeff Sugar <[email protected]>
> >>>>
> >> wrote:
> >>
> >>>>> I've had had both occur. I know about the auto-disconnection, and
> >>>>>
> >> we've
> >>
> >>>> had
> >>>>
> >>>>> it happen, but this is something different.
> >>>>>
> >>>>> On Sat, Jan 3, 2009 at 11:41 PM, Cc2iscooL <[email protected]>
> >>>>>
> >>> wrote:
> >>>
> >>>>>> 1.) No problem here.
> >>>>>>
> >>>>>> 2.) Does it actually -crash- or does it just go into the
> >>>>>>
> >>>>> "auto-disconnect"
> >>>>>
> >>>>>> and then resume properly after all players have timed out? If it's
> >>>>>>
> >>> the
> >>>
> >>>>>> second it's a known issue with the lock ups on map change. It's
> >>>>>>
> >>>> something
> >>>>
> >>>>>> everyone is getting...and has been getting...for a long time.
> >>>>>>
> >>>>>> On Sat, Jan 3, 2009 at 11:06 PM, Jeff Sugar <[email protected]>
> >>>>>>
> >>>> wrote:
> >>>>
> >>>>>>> Issue 1: Is it OK to run SRCDS on Win 2003 x64?
> >>>>>>> We're currently running our varoius SRCDS-based servers on win
> >>>>>>>
> >> 2003
> >>
> >>>>>> 32-bit.
> >>>>>>
> >>>>>>> We're thinking of moving over to 64-bit for various reasons,
> >>>>>>>
> >>>> including
> >>>>
> >>>>>>> taking advantage of all our memory. Before we do so, however, we
> >>>>>>>
> >>>> wanted
> >>>>
> >>>>>> to
> >>>>>>
> >>>>>>> make sure there aren't any outstanding issues when running on
> >>>>>>>
> >>> 64-bit.
> >>>
> >>>>> Can
> >>>>>
> >>>>>>> anyone shine light on this? I'm hoping I'll simply get back
> >>>>>>>
> >>> responses
> >>>
> >>>>>> like
> >>>>>>
> >>>>>>> "I run 64-bit Win 2k3 no problem" but for all I know there are
> >>>>>>>
> >> some
> >>
> >>>> big
> >>>>
> >>>>>>> problems.
> >>>>>>>
> >>>>>>> Issue 2: Odd Crash At Map Change (sometimes)
> >>>>>>> For a while now, we've been experiencing an issue where our TF2
> >>>>>>>
> >>>> server
> >>>>
> >>>>>>> (running as mentioned above, with 4GB ram and a Q6600) will crash
> >>>>>>>
> >>> on
> >>>
> >>>>>>> mapchange -sometimes-. This obviously has a negative effect on
> >>>>>>>
> >>>> keeping
> >>>>
> >>>>>> the
> >>>>>>
> >>>>>>> server populated, so I'd really like to get it fixed. We're
> >>>>>>>
> >> running
> >>
> >>>>>>> SourceMod 1.2-svn and the latest Metamod Source, but it's
> >>>>>>>
> >> happened
> >>
> >>>>> under
> >>>>>
> >>>>>>> previous versions of both. I've tried cleaning out all plugins
> >>>>>>>
> >> and
> >>
> >>>>>>> completely reinstalling: TF2, sm, metamod. These crashes *only*
> >>>>>>>
> >>>> happen
> >>>>
> >>>>> on
> >>>>>
> >>>>>>> mapchange, and it does not happen on every mapchange. It can
> >>>>>>>
> >> happen
> >>
> >>>>>>> anywhere
> >>>>>>> from a few times a week to a few times a day. Additionally, I've
> >>>>>>>
> >>> only
> >>>
> >>>>>> seen
> >>>>>>
> >>>>>>> it happen when it's populated (which means taking off SM and MM
> >>>>>>>
> >> is
> >>
> >>>> not
> >>>>
> >>>>>>> possible since we wouldn't get any visitors or be able to
> >>>>>>>
> >> properly
> >>
> >>>>>>> administrate it). Lastly, it doesn't leave anything in our logs
> >>>>>>>
> >> (sm
> >>
> >>>> or
> >>>>
> >>>>>> not)
> >>>>>>
> >>>>>>> or leave a minidump. I've tried everything I can think of at this
> >>>>>>>
> >>>>> point,
> >>>>>
> >>>>>>> and
> >>>>>>> I'm starting to want to pull my hair out :/ I'm starting to think
> >>>>>>>
> >>>> maybe
> >>>>
> >>>>>> it
> >>>>>>
> >>>>>>> has something to do with the configuration on our OS (another
> >>>>>>>
> >>> reason
> >>>
> >>>>> for
> >>>>>
> >>>>>>> Question 1). If it makes a difference, we do have the media timer
> >>>>>>>
> >>> (or
> >>>
> >>>>> w/e
> >>>>>
> >>>>>>> it's called) altered using the srcdsfpsbooster utility as many
> >>>>>>>
> >> do.
> >>
> >>>>>>> If wanted, I can provide a printout of our plugins or any other
> >>>>>>>
> >>>>> pertinent
> >>>>>
> >>>>>>> info
> >>>>>>>
> >>>>>>> Thanks! And, sorry for the wall of text, but I wanted to be
> >>>>>>>
> >>> thorough
> >>>
> >>>>>>> -Atreus
> >>>>>>> _______________________________________________
> >>>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>>>
> >>>> archives,
> >>>>
> >>>>>>> please visit:
> >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>>>>
> >>>>>>>
> >>>>>> _______________________________________________
> >>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>>
> >>> archives,
> >>>
> >>>>>> please visit:
> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>>>
> >>>>>>
> >>>>> _______________________________________________
> >>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>
> >> archives,
> >>
> >>>>> please visit:
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>>
> >>>>>
> >>>> _______________________________________________
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> >>>> please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>
> >>>>
> >>> _______________________________________________
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> >>> please visit:
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> >>>
> >>>
> >> _______________________________________________
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> >> please visit:
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> >>
> >>
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> >
> >
> >
>
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