I agree with msleeper. Critical hits are part of the unique TF2 gameplay. Every game has critical hits - headshots are critical hits, even though you don't get the words "Critical Hit!" on your screen every time you get one. Maybe when you kill them you see "<Player Name> HEADSHOT!" On the screen but that's it.
On Mon, Jan 12, 2009 at 5:08 PM, msleeper <[email protected]> wrote: > If you want a "competitive" game, go play Counter-Strike. Why does every > game have to be competitive? Why can't a game just be fun for the sake > of being fun? And why said L4D was fair or equal? It isn't, in any > capacity - You take 4 people with guns and they are fighting AI zombies > plus 4 people with super powers and melee attacks - and nothing more. If > it was fair, then both sides would get guns and there would be no NPCs > and people would play dust2 for 10 years straight. > > On Mon, 2009-01-12 at 09:07 -0800, tgnwells wrote: > > Almost everything in L4D is frustrating. It's just the way Valve wanted > > their game I guess. Still bothers me though.What happened to games being > > balanced and fair for ALL players? I noticed it started with Team > > Fortress 2 critical hits and now Valve seems to have adopted a bunch of > > game design philosophies that doesn't make any sense and ends up leaving > > it up to the computer as to who gets to live or not, rather than giving > > the player the ability to attack and defend himself and letting him > > decide whether or not he is able to survive. > > > > Ronny Schedel wrote: > > > I was playing with some friends and it was really frustrating when you > had > > > to fight against millions of Zombies and the next round you see the > > > survivors running very easily to the exit, because of the missing NPCs. > > > The tank got 5000 health points and is down within 5 seconds or cannot > even > > > get close to players to hit, this is very frustrating. > > > > > > > > > > > >> If you do take it out, it won't quite be l4d. This is what makes L4D > fun, > > >> an > > >> all out experience that's unique each time, and really pushes you to > the > > >> brink so you barely make it each time. Also the skill based adjustment > is > > >> very integrated into the game with the entire director system. It goes > all > > >> the way to how the infected are spawning, the variety of special > infected > > >> the other team gets and so forth. In one game I went up against 2 > tanks, > > >> while when it was our turn only got one. Well for the people who do > want > > >> to > > >> take it serious though, I heard rumors there's a team who's making a > Cal > > >> L4D > > >> mod. http://www.caleague.com/?division=l4do > > >> You could if you are good enough regulate your pacing. I notice a lot > of > > >> what effects the difficulty is how you're pacing. That can be a skill > I > > >> guess lol. > > >> > > >> -----Original Message----- > > >> From: [email protected] > > >> [mailto:[email protected]] On Behalf Of Ronny > Schedel > > >> Sent: Sunday, January 11, 2009 11:30 PM > > >> To: Half-Life dedicated Win32 server mailing list > > >> Subject: Re: [hlds] L4D Bugs > > >> > > >> Hmm, I am wondering how to play L4D competitive then if there are > skill > > >> based adjustments to the game. ESL - the biggest European league has > > >> opened > > >> a L4D ladder. Or is it possible to switch off the skill based > adjustments, > > >> so everyone has more or less the same chance to win? > > >> > > >> > > >>> It's very likely its just one of the many things valve does to > > >>> dynamically > > >>> adjust gameplay. They have tons of subtle things like this. > > >>> > > >>> -----Original Message----- > > >>> From: [email protected] > > >>> [mailto:[email protected]] On Behalf Of Ronny > Schedel > > >>> Sent: Sunday, January 11, 2009 2:02 PM > > >>> To: Half-Life dedicated Win32 server mailing list > > >>> Subject: Re: [hlds] L4D Bugs > > >>> > > >>> > > >>> We have seen two different tank speeds in the same game on the same > > >>> server > > >>> with the same settings. Only players were different. > > >>> > > >>> > > >>> > > >>>> Can you confirm any of this? When a player is in the yellow or red, > they > > >>>> run > > >>>> slower, the tank doesn't run faster. I don't think hosting the game > > >>>> locally > > >>>> changes any cvars for the amount of infected spawning, but I could > be > > >>>> wrong. > > >>>> > > >>>> On Sun, Jan 11, 2009 at 8:52 AM, Ronny Schedel > > >>>> <[email protected]>wrote: > > >>>> > > >>>> > > >>>>> Hello, > > >>>>> > > >>>>> I got L4D now, but it seems there are some big problems which > affects > > >>>>> gameplay dramatically: > > >>>>> > > >>>>> The tank runs on different speeds, depending on the player. > Example: we > > >>>>> had > > >>>>> a situation where a player had 3 health points, but the tank was > not > > >>>>> able > > >>>>> to > > >>>>> approach the player, the tank was at the same slow speed. Maybe > it's > > >>>>> the > > >>>>> same problem like in Counter-Strike Source, if you have lower FPS, > you > > >>>>> run > > >>>>> slower. > > >>>>> > > >>>>> If you don't find a free game server, which is normal, and you host > the > > >>>>> game > > >>>>> locally, then the amount of NPC zombies is different. If the > hosting > > >>>>> player > > >>>>> is infected, the amount of NPC zombies is very low and the > survivors > > >>>>> can > > >>>>> go > > >>>>> straight to the exit without any problems. If the hosting player is > > >>>>> survivor, you get alot of enemy NPC zombies. > > >>>>> > > >>>>> Hope this will be fixed soon. > > >>>>> > > >>>>> Best regards > > >>>>> > > >>>>> Ronny Schedel > > >>>>> > > >>>>> > > >>>>> _______________________________________________ > > >>>>> To unsubscribe, edit your list preferences, or view the list > archives, > > >>>>> please visit: > > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds > > >>>>> > > >>>>> > > >>>> _______________________________________________ > > >>>> To unsubscribe, edit your list preferences, or view the list > archives, > > >>>> please visit: > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds > > >>>> > > >>>> > > >>> _______________________________________________ > > >>> To unsubscribe, edit your list preferences, or view the list > archives, > > >>> please visit: > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > > >>> > > >>> > > >>> _______________________________________________ > > >>> To unsubscribe, edit your list preferences, or view the list > archives, > > >>> please visit: > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > > >>> > > >>> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > > >> > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

