I think I had the same issue, and it went away after I left more room 
inbetween the ports for each gameserver, an I did not use anything in 
the 2702x range.

I know its not a good solution, but its worth a try.

Andrew Armstrong wrote:
> Hi,
>
>  
>
> We are experiencing some problems trying to run a few Team Fortress 2
> servers on a new Windows Server 2008 64bit machine.
>
>  
>
> While the server attempts to start, the following error messages appear in
> the server console:
>
>  
>
> --
>
> WARNING: NNET_OpenSocket: bind: WSAEINVAL
>
> <other log lines>
>
> steamservice.cpp (275) : Assertion Failed: Failed to start in-process Steam
> Service
>
> CreateBoundSocket: ::bind returned Win32 error 10022
>
> cminterface.cpp (598) : Assertion Failed: NULL != m_hConnection
>
> --
>
>  
>
> We also receive the following error at times:
>
>  
>
> --
>
> A dialog box appears with an OK button saying: "Couldn't allocate any hltv
> IP port"
>
> --
>
>  
>
> I know someone is going to suggest the tv_port variable, and so we tried
> setting that to a unique, free port. This removes the "Couldn't allocate any
> hltv IP port" error. We have had hltv support disabled though the entire
> time.
>
>  
>
> However, the server still boots up with the "WARNING: NN_NET.." Log lines as
> above, and the server remains "insecure":  1.0.4.9/14 3755 insecure (secure
> mode enabled, disconnected from Steam 3)
>
>  
>
> Please note we run the exact same server configuration on Windows 2003 32bit
> without any problems.
>
>  
>
> Is this a known issue at Valve (a quick google indicates a few other people
> have the same problem), or is there a fix available?
>
>  
>
> Thanks,
>
> Andrew
>
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