As far as I remember you should be using '-ip' rather than '+ip'
Also, did you try -ip 0.0.0.0 ?

2009/3/5 Andrew Armstrong <[email protected]>

> The server only has one IP, and that's the public one. I tried starting it
> without +ip as well, but the same error occurred.
>
> - Andrew
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Nephyrin Zey
> Sent: Thursday, 5 March 2009 11:46 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv
> IP
> port / bind errors
>
> Are you using any sort of NAT? Make sure you're bindg to the local IP
> and not the external IP.
>
> Any sort of improper -ip setting will cause all sorts of everything to
> fail to bind to ports.
>
> - Neph
>
> On 03/04/2009 04:23 PM, Robert C wrote:
> > We've continued having this problem even when running only a single
> > instance on a host.
> >
> > Another strange observation is that L4D servers run fine on the same
> > hosts, but have a similar error displayed in the console:
> >
> > cminterface.cpp (940) : Assertion Failed: NULL != m_hConnection
> >
> > Chad Austin wrote:
> >
> >> I think I had the same issue, and it went away after I left more room
> >> inbetween the ports for each gameserver, an I did not use anything in
> >> the 2702x range.
> >>
> >> I know its not a good solution, but its worth a try.
> >>
> >> Andrew Armstrong wrote:
> >>
> >>
> >>> Hi,
> >>>
> >>>
> >>>
> >>> We are experiencing some problems trying to run a few Team Fortress 2
> >>> servers on a new Windows Server 2008 64bit machine.
> >>>
> >>>
> >>>
> >>> While the server attempts to start, the following error messages appear
> in
> >>> the server console:
> >>>
> >>>
> >>>
> >>> --
> >>>
> >>> WARNING: NNET_OpenSocket: bind: WSAEINVAL
> >>>
> >>> <other log lines>
> >>>
> >>> steamservice.cpp (275) : Assertion Failed: Failed to start in-process
> Steam
> >>> Service
> >>>
> >>> CreateBoundSocket: ::bind returned Win32 error 10022
> >>>
> >>> cminterface.cpp (598) : Assertion Failed: NULL != m_hConnection
> >>>
> >>> --
> >>>
> >>>
> >>>
> >>> We also receive the following error at times:
> >>>
> >>>
> >>>
> >>> --
> >>>
> >>> A dialog box appears with an OK button saying: "Couldn't allocate any
> hltv
> >>> IP port"
> >>>
> >>> --
> >>>
> >>>
> >>>
> >>> I know someone is going to suggest the tv_port variable, and so we
> tried
> >>> setting that to a unique, free port. This removes the "Couldn't
> allocate
> any
> >>> hltv IP port" error. We have had hltv support disabled though the
> entire
> >>> time.
> >>>
> >>>
> >>>
> >>> However, the server still boots up with the "WARNING: NN_NET.." Log
> lines as
> >>> above, and the server remains "insecure":  1.0.4.9/14 3755 insecure
> (secure
> >>> mode enabled, disconnected from Steam 3)
> >>>
> >>>
> >>>
> >>> Please note we run the exact same server configuration on Windows 2003
> 32bit
> >>> without any problems.
> >>>
> >>>
> >>>
> >>> Is this a known issue at Valve (a quick google indicates a few other
> people
> >>> have the same problem), or is there a fix available?
> >>>
> >>>
> >>>
> >>> Thanks,
> >>>
> >>> Andrew
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>
> >>>
> >>>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >>
> >>
> >
> >
> > _______________________________________________
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> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
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>
>
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>



-- 
Sent from Olly's SEGA Game Gear
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