updated my linux server--great....all smooth. updated my winds....start then crash constantly.this is with nephs plugin...arghhhhhhh ----- Original Message ----- From: <[email protected]> To: <[email protected]> Sent: Friday, March 06, 2009 1:31 PM Subject: hlds Digest, Vol 13, Issue 28
> Send hlds mailing list submissions to > [email protected] > > To subscribe or unsubscribe via the World Wide Web, visit > http://list.valvesoftware.com/mailman/listinfo/hlds > or, via email, send a message with subject or body 'help' to > [email protected] > > You can reach the person managing the list at > [email protected] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of hlds digest..." > > > Today's Topics: > > 1. Re: Team Fortress 2 Update Available (Kaspars) > 2. Re: Team Fortress 2 Update Available (Saint K.) > 3. Re: Team Fortress 2 Update Available (Arg!) > 4. Re: Team Fortress 2 Update Available (Saul Rennison) > 5. Re: Orangebox Dedicated Server files (Steven Hartland) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Fri, 6 Mar 2009 11:00:59 +0200 > From: Kaspars <[email protected]> > Subject: Re: [hlds] Team Fortress 2 Update Available > To: Half-Life dedicated Win32 server mailing list > <[email protected]> > Message-ID: > <[email protected]> > Content-Type: text/plain; charset=ISO-8859-1 > > i'm getting veeeeery long startup which freezes for about 30 seconds on: > > Console initialized. > Game.dll loaded for "Team Fortress" > > then outputs: > Thread failed to initialize > > and continues normal loading > > > 2009/3/6 Richard Eid <[email protected]> > >> That happens when updates end sometimes. Really, as long as you see the >> 100%, you're good. I've never run into a problem afterwards, but I'll >> always run the update again to be sure and it never downloads anything >> else. After that second run, you'll get 100% complete and the message: >> >> HLDS installation up to date >> >> -Richard Eid >> >> >> On Fri, Mar 6, 2009 at 12:23 AM, Yaakov Smith <[email protected]> wrote: >> >> > I think the HLDSUpdateTool's errorchecking it slightly off: >> > >> > 95.79% ./orangebox\bin\stdshader_dx7.dll >> > 96.31% ./orangebox\bin\stdshader_dx8.dll >> > 97.00% ./orangebox\bin\stdshader_dx9.dll >> > 97.66% ./orangebox\bin\studiorender.dll >> > 97.99% ./orangebox\bin\tier0.dll >> > 98.52% ./orangebox\bin\vgui2.dll >> > 99.86% ./orangebox\bin\vphysics.dll >> > 100.00% ./orangebox\bin\vstdlib.dll >> > >> > Connection Closed by Peer, WinSock Error 0 "No error" >> > >> > Shouldn't it just say "Completed" or something like that? >> > >> > -----Original Message----- >> > From: [email protected] >> > [mailto:[email protected]] On Behalf Of Robert C >> > Sent: Friday, 6 March 2009 2:46 PM >> > To: Half-Life dedicated Win32 server mailing list >> > Subject: Re: [hlds] Team Fortress 2 Update Available >> > >> > I notice in the update it pulls down a new version of the base >> > orangebox >> > package (which you announced to us the other day to use to fix obox >> > mods). Since this update has come out using -game orangebox in >> > hldsupdate no longer pulls down a version which works with mods. >> > >> > Any tips? >> > >> > Rob C. >> > >> > Jason Ruymen wrote: >> > > A required update for Team Fortress 2 is now available. Please run >> > hldsupdatetool to receive it. The specific changes include: >> > > >> > > Gameplay changes: >> > > - Added a duck timer that prevents duck spamming while running >> > > around >> > on-ground. >> > > - In-air, players are only allowed to duck once before they touch >> ground >> > again. >> > > - Fixed several bounding box issues with jumping, falling, and >> > > rocket >> > jump air-walking. Bounding box should be much more accurate there now. >> > > - Increased backstab check so that Spies can side-stab again. >> > > - When disguising, Spies now always start showing the primary weapon >> in >> > their disguise, and can then switch it with the last-disguise key. >> > > >> > > TF2 Fixes: >> > > - Fixed flamethrower loophole that resulted in the flame effect >> > > being >> > stuck on while the flamethrower wasn't really firing. >> > > - Fixed exploit that allowed players to circumvent the force-fire >> > timeout >> > on the pipebomb launcher. >> > > - Fixed a bug that caused Natasha's slow on hit effect to be >> > > inverted >> > from 75% to 25%. >> > > - Restored sawmill_logs.mdl file, fixing some user maps that used >> > > it. >> > > - Fixed some localization issues with Scout achievement strings. >> > > - Removed the "Final" phrasing in the map loading screen. >> > > >> > > Engine fixes: >> > > - Fixed a server crash on startup under Linux. >> > > - Fixed a buffer overflow issue related to network string tables. >> > > - Gamestats uploading is now done asynchronously. This fixes the >> client >> > timeout issues on map changes. >> > > >> > > CP_Junction: >> > > - Fixed an exploit where engineers could build a teleporter exit in >> > > an >> > invalid area. >> > > - Fixed a few bad overlay assignments and other minor issues. >> > > >> > > Jason >> > > >> > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list >> > > archives, >> > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlds >> > > >> > > >> > > >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > ------------------------------ > > Message: 2 > Date: Fri, 6 Mar 2009 10:09:24 +0100 > From: "Saint K." <[email protected]> > Subject: Re: [hlds] Team Fortress 2 Update Available > To: "Half-Life dedicated Win32 server mailing list" > <[email protected]> > Message-ID: > <[email protected]> > Content-Type: text/plain; charset="iso-8859-1" > > We're getting the same issue's at Linux > > ________________________________ > > Van: [email protected] namens Kaspars > Verzonden: vr 6-3-2009 10:00 > Aan: Half-Life dedicated Win32 server mailing list > Onderwerp: Re: [hlds] Team Fortress 2 Update Available > > > > i'm getting veeeeery long startup which freezes for about 30 seconds on: > > Console initialized. > Game.dll loaded for "Team Fortress" > > then outputs: > Thread failed to initialize > > and continues normal loading > > > 2009/3/6 Richard Eid <[email protected]> > >> That happens when updates end sometimes. Really, as long as you see the >> 100%, you're good. I've never run into a problem afterwards, but I'll >> always run the update again to be sure and it never downloads anything >> else. After that second run, you'll get 100% complete and the message: >> >> HLDS installation up to date >> >> -Richard Eid >> >> >> On Fri, Mar 6, 2009 at 12:23 AM, Yaakov Smith <[email protected]> wrote: >> >> > I think the HLDSUpdateTool's errorchecking it slightly off: >> > >> > 95.79% ./orangebox\bin\stdshader_dx7.dll >> > 96.31% ./orangebox\bin\stdshader_dx8.dll >> > 97.00% ./orangebox\bin\stdshader_dx9.dll >> > 97.66% ./orangebox\bin\studiorender.dll >> > 97.99% ./orangebox\bin\tier0.dll >> > 98.52% ./orangebox\bin\vgui2.dll >> > 99.86% ./orangebox\bin\vphysics.dll >> > 100.00% ./orangebox\bin\vstdlib.dll >> > >> > Connection Closed by Peer, WinSock Error 0 "No error" >> > >> > Shouldn't it just say "Completed" or something like that? >> > >> > -----Original Message----- >> > From: [email protected] >> > [mailto:[email protected]] On Behalf Of Robert C >> > Sent: Friday, 6 March 2009 2:46 PM >> > To: Half-Life dedicated Win32 server mailing list >> > Subject: Re: [hlds] Team Fortress 2 Update Available >> > >> > I notice in the update it pulls down a new version of the base >> > orangebox >> > package (which you announced to us the other day to use to fix obox >> > mods). Since this update has come out using -game orangebox in >> > hldsupdate no longer pulls down a version which works with mods. >> > >> > Any tips? >> > >> > Rob C. >> > >> > Jason Ruymen wrote: >> > > A required update for Team Fortress 2 is now available. Please run >> > hldsupdatetool to receive it. The specific changes include: >> > > >> > > Gameplay changes: >> > > - Added a duck timer that prevents duck spamming while running >> > > around >> > on-ground. >> > > - In-air, players are only allowed to duck once before they touch >> ground >> > again. >> > > - Fixed several bounding box issues with jumping, falling, and >> > > rocket >> > jump air-walking. Bounding box should be much more accurate there now. >> > > - Increased backstab check so that Spies can side-stab again. >> > > - When disguising, Spies now always start showing the primary weapon >> in >> > their disguise, and can then switch it with the last-disguise key. >> > > >> > > TF2 Fixes: >> > > - Fixed flamethrower loophole that resulted in the flame effect >> > > being >> > stuck on while the flamethrower wasn't really firing. >> > > - Fixed exploit that allowed players to circumvent the force-fire >> > timeout >> > on the pipebomb launcher. >> > > - Fixed a bug that caused Natasha's slow on hit effect to be >> > > inverted >> > from 75% to 25%. >> > > - Restored sawmill_logs.mdl file, fixing some user maps that used >> > > it. >> > > - Fixed some localization issues with Scout achievement strings. >> > > - Removed the "Final" phrasing in the map loading screen. >> > > >> > > Engine fixes: >> > > - Fixed a server crash on startup under Linux. >> > > - Fixed a buffer overflow issue related to network string tables. >> > > - Gamestats uploading is now done asynchronously. This fixes the >> client >> > timeout issues on map changes. >> > > >> > > CP_Junction: >> > > - Fixed an exploit where engineers could build a teleporter exit in >> > > an >> > invalid area. >> > > - Fixed a few bad overlay assignments and other minor issues. >> > > >> > > Jason >> > > >> > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list >> > > archives, >> > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlds >> > > >> > > >> > > >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ------------------------------ > > Message: 3 > Date: Fri, 6 Mar 2009 20:23:14 +1100 > From: "Arg!" <[email protected]> > Subject: Re: [hlds] Team Fortress 2 Update Available > To: Half-Life dedicated Win32 server mailing list > <[email protected]> > Message-ID: > <[email protected]> > Content-Type: text/plain; charset=ISO-8859-1 > > damn, i thought this was the update to fix jumping. > > On Fri, Mar 6, 2009 at 8:09 PM, Saint K. <[email protected]> wrote: > >> We're getting the same issue's at Linux >> >> ________________________________ >> >> Van: [email protected] namens Kaspars >> Verzonden: vr 6-3-2009 10:00 >> Aan: Half-Life dedicated Win32 server mailing list >> Onderwerp: Re: [hlds] Team Fortress 2 Update Available >> >> >> >> i'm getting veeeeery long startup which freezes for about 30 seconds on: >> >> Console initialized. >> Game.dll loaded for "Team Fortress" >> >> then outputs: >> Thread failed to initialize >> >> and continues normal loading >> >> >> 2009/3/6 Richard Eid <[email protected]> >> >> > That happens when updates end sometimes. Really, as long as you see >> > the >> > 100%, you're good. I've never run into a problem afterwards, but I'll >> > always run the update again to be sure and it never downloads anything >> > else. After that second run, you'll get 100% complete and the message: >> > >> > HLDS installation up to date >> > >> > -Richard Eid >> > >> > >> > On Fri, Mar 6, 2009 at 12:23 AM, Yaakov Smith <[email protected]> >> wrote: >> > >> > > I think the HLDSUpdateTool's errorchecking it slightly off: >> > > >> > > 95.79% ./orangebox\bin\stdshader_dx7.dll >> > > 96.31% ./orangebox\bin\stdshader_dx8.dll >> > > 97.00% ./orangebox\bin\stdshader_dx9.dll >> > > 97.66% ./orangebox\bin\studiorender.dll >> > > 97.99% ./orangebox\bin\tier0.dll >> > > 98.52% ./orangebox\bin\vgui2.dll >> > > 99.86% ./orangebox\bin\vphysics.dll >> > > 100.00% ./orangebox\bin\vstdlib.dll >> > > >> > > Connection Closed by Peer, WinSock Error 0 "No error" >> > > >> > > Shouldn't it just say "Completed" or something like that? >> > > >> > > -----Original Message----- >> > > From: [email protected] >> > > [mailto:[email protected]] On Behalf Of Robert C >> > > Sent: Friday, 6 March 2009 2:46 PM >> > > To: Half-Life dedicated Win32 server mailing list >> > > Subject: Re: [hlds] Team Fortress 2 Update Available >> > > >> > > I notice in the update it pulls down a new version of the base >> orangebox >> > > package (which you announced to us the other day to use to fix obox >> > > mods). Since this update has come out using -game orangebox in >> > > hldsupdate no longer pulls down a version which works with mods. >> > > >> > > Any tips? >> > > >> > > Rob C. >> > > >> > > Jason Ruymen wrote: >> > > > A required update for Team Fortress 2 is now available. Please run >> > > hldsupdatetool to receive it. The specific changes include: >> > > > >> > > > Gameplay changes: >> > > > - Added a duck timer that prevents duck spamming while running >> around >> > > on-ground. >> > > > - In-air, players are only allowed to duck once before they touch >> > ground >> > > again. >> > > > - Fixed several bounding box issues with jumping, falling, and >> rocket >> > > jump air-walking. Bounding box should be much more accurate there >> > > now. >> > > > - Increased backstab check so that Spies can side-stab again. >> > > > - When disguising, Spies now always start showing the primary >> > > > weapon >> > in >> > > their disguise, and can then switch it with the last-disguise key. >> > > > >> > > > TF2 Fixes: >> > > > - Fixed flamethrower loophole that resulted in the flame effect >> being >> > > stuck on while the flamethrower wasn't really firing. >> > > > - Fixed exploit that allowed players to circumvent the force-fire >> > > timeout >> > > on the pipebomb launcher. >> > > > - Fixed a bug that caused Natasha's slow on hit effect to be >> inverted >> > > from 75% to 25%. >> > > > - Restored sawmill_logs.mdl file, fixing some user maps that used >> it. >> > > > - Fixed some localization issues with Scout achievement strings. >> > > > - Removed the "Final" phrasing in the map loading screen. >> > > > >> > > > Engine fixes: >> > > > - Fixed a server crash on startup under Linux. >> > > > - Fixed a buffer overflow issue related to network string tables. >> > > > - Gamestats uploading is now done asynchronously. This fixes the >> > client >> > > timeout issues on map changes. >> > > > >> > > > CP_Junction: >> > > > - Fixed an exploit where engineers could build a teleporter exit >> > > > in >> an >> > > invalid area. >> > > > - Fixed a few bad overlay assignments and other minor issues. >> > > > >> > > > Jason >> > > > >> > > > >> > > > _______________________________________________ >> > > > To unsubscribe, edit your list preferences, or view the list >> archives, >> > > please visit: >> > > > http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > >> > > > >> > > > >> > > >> > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list >> > > archives, >> > > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlds >> > > >> > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list >> > > archives, >> > > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlds >> > > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > > ------------------------------ > > Message: 4 > Date: Fri, 6 Mar 2009 10:08:05 +0000 > From: Saul Rennison <[email protected]> > Subject: Re: [hlds] Team Fortress 2 Update Available > To: Half-Life dedicated Win32 server mailing list > <[email protected]> > Message-ID: <[email protected]> > Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes > > This is the asyncronous game stats screwing up for you. Threading was > never very portable... > > Sent from my iPhone > > On 6 Mar 2009, at 09:00, Kaspars <[email protected]> wrote: > >> i'm getting veeeeery long startup which freezes for about 30 seconds >> on: >> >> Console initialized. >> Game.dll loaded for "Team Fortress" >> >> then outputs: >> Thread failed to initialize >> >> and continues normal loading >> >> >> 2009/3/6 Richard Eid <[email protected]> >> >>> That happens when updates end sometimes. Really, as long as you >>> see the >>> 100%, you're good. I've never run into a problem afterwards, but >>> I'll >>> always run the update again to be sure and it never downloads >>> anything >>> else. After that second run, you'll get 100% complete and the >>> message: >>> >>> HLDS installation up to date >>> >>> -Richard Eid >>> >>> >>> On Fri, Mar 6, 2009 at 12:23 AM, Yaakov Smith <[email protected]> >>> wrote: >>> >>>> I think the HLDSUpdateTool's errorchecking it slightly off: >>>> >>>> 95.79% ./orangebox\bin\stdshader_dx7.dll >>>> 96.31% ./orangebox\bin\stdshader_dx8.dll >>>> 97.00% ./orangebox\bin\stdshader_dx9.dll >>>> 97.66% ./orangebox\bin\studiorender.dll >>>> 97.99% ./orangebox\bin\tier0.dll >>>> 98.52% ./orangebox\bin\vgui2.dll >>>> 99.86% ./orangebox\bin\vphysics.dll >>>> 100.00% ./orangebox\bin\vstdlib.dll >>>> >>>> Connection Closed by Peer, WinSock Error 0 "No error" >>>> >>>> Shouldn't it just say "Completed" or something like that? >>>> >>>> -----Original Message----- >>>> From: [email protected] >>>> [mailto:[email protected]] On Behalf Of Robert C >>>> Sent: Friday, 6 March 2009 2:46 PM >>>> To: Half-Life dedicated Win32 server mailing list >>>> Subject: Re: [hlds] Team Fortress 2 Update Available >>>> >>>> I notice in the update it pulls down a new version of the base >>>> orangebox >>>> package (which you announced to us the other day to use to fix obox >>>> mods). Since this update has come out using -game orangebox in >>>> hldsupdate no longer pulls down a version which works with mods. >>>> >>>> Any tips? >>>> >>>> Rob C. >>>> >>>> Jason Ruymen wrote: >>>>> A required update for Team Fortress 2 is now available. Please run >>>> hldsupdatetool to receive it. The specific changes include: >>>>> >>>>> Gameplay changes: >>>>> - Added a duck timer that prevents duck spamming while running >>>>> around >>>> on-ground. >>>>> - In-air, players are only allowed to duck once before they touch >>> ground >>>> again. >>>>> - Fixed several bounding box issues with jumping, falling, and >>>>> rocket >>>> jump air-walking. Bounding box should be much more accurate there >>>> now. >>>>> - Increased backstab check so that Spies can side-stab again. >>>>> - When disguising, Spies now always start showing the primary >>>>> weapon >>> in >>>> their disguise, and can then switch it with the last-disguise key. >>>>> >>>>> TF2 Fixes: >>>>> - Fixed flamethrower loophole that resulted in the flame effect >>>>> being >>>> stuck on while the flamethrower wasn't really firing. >>>>> - Fixed exploit that allowed players to circumvent the force-fire >>>> timeout >>>> on the pipebomb launcher. >>>>> - Fixed a bug that caused Natasha's slow on hit effect to be >>>>> inverted >>>> from 75% to 25%. >>>>> - Restored sawmill_logs.mdl file, fixing some user maps that used >>>>> it. >>>>> - Fixed some localization issues with Scout achievement strings. >>>>> - Removed the "Final" phrasing in the map loading screen. >>>>> >>>>> Engine fixes: >>>>> - Fixed a server crash on startup under Linux. >>>>> - Fixed a buffer overflow issue related to network string tables. >>>>> - Gamestats uploading is now done asynchronously. This fixes the >>> client >>>> timeout issues on map changes. >>>>> >>>>> CP_Junction: >>>>> - Fixed an exploit where engineers could build a teleporter exit >>>>> in an >>>> invalid area. >>>>> - Fixed a few bad overlay assignments and other minor issues. >>>>> >>>>> Jason >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, >>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>> >>>>> >>>>> >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ------------------------------ > > Message: 5 > Date: Fri, 6 Mar 2009 13:30:58 -0000 > From: "Steven Hartland" <[email protected]> > Subject: Re: [hlds] Orangebox Dedicated Server files > To: "Half-Life dedicated Win32 server mailing list" > <[email protected]>, <[email protected]> > Message-ID: <[email protected]> > Content-Type: text/plain; format=flowed; charset="iso-8859-1"; > reply-type=original > > I don't use high priority flag very often but wanted to make sure people > aware that this change appears to mean for those of us who use update > scripts to manage their updates need to ensure that -game orangebox is > NOT present. > > With the announcement last night we couldn't figure our why when after > we ran the update from last night no one could join our servers. > > Seems the "orangebox" option now totally breaks tf2 if its used as it > downloads old OB dedicated files which prevent tf2 and I suspect > dods working. > > So be careful guys! > > Regards > Steve > > ----- Original Message ----- > From: "Jason Ruymen" <[email protected]> > To: "Half-Life dedicated Win32 server mailing list" > <[email protected]>; <[email protected]> > Sent: Thursday, March 05, 2009 2:31 AM > Subject: [hlds] Orangebox Dedicated Server files > > >> Since Team Fortress 2 and Day of Defeat: Source are on a separate >> Orangebox engine depot that is incompatible with MODs, we've >> added a new hldsupdatetool entry to sync to the old files. So if your >> running a MOD and need to use the old TF 2 engine and >> dedicated server depots, use the game name "orangebox". There is also an >> entry named "episode1", in case you need to download >> the engine and dedicated server files for an EP1 MOD. >> >> Jason >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > ================================================ > This e.mail is private and confidential between Multiplay (UK) Ltd. and > the person or entity to whom it is addressed. In the event of > misdirection, the recipient is prohibited from using, copying, printing or > otherwise disseminating it or any information contained in it. > > In the event of misdirection, illegible or incomplete transmission please > telephone +44 845 868 1337 > or return the E.mail to [email protected]. > > > > > ------------------------------ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > End of hlds Digest, Vol 13, Issue 28 > ************************************ -------------------------------------------------------------------------------- No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.237 / Virus Database: 270.11.8/1985 - Release Date: 03/05/09 07:54:00 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

