updated my linux server--great....all smooth. updated my winds....start then 
crash constantly.this is with nephs plugin...arghhhhhhh
----- Original Message ----- 
From: <[email protected]>
To: <[email protected]>
Sent: Friday, March 06, 2009 1:31 PM
Subject: hlds Digest, Vol 13, Issue 28


> Send hlds mailing list submissions to
> [email protected]
>
> To subscribe or unsubscribe via the World Wide Web, visit
> http://list.valvesoftware.com/mailman/listinfo/hlds
> or, via email, send a message with subject or body 'help' to
> [email protected]
>
> You can reach the person managing the list at
> [email protected]
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of hlds digest..."
>
>
> Today's Topics:
>
>   1. Re: Team Fortress 2 Update Available (Kaspars)
>   2. Re: Team Fortress 2 Update Available (Saint K.)
>   3. Re: Team Fortress 2 Update Available (Arg!)
>   4. Re: Team Fortress 2 Update Available (Saul Rennison)
>   5. Re: Orangebox Dedicated Server files (Steven Hartland)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Fri, 6 Mar 2009 11:00:59 +0200
> From: Kaspars <[email protected]>
> Subject: Re: [hlds] Team Fortress 2 Update Available
> To: Half-Life dedicated Win32 server mailing list
> <[email protected]>
> Message-ID:
> <[email protected]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> i'm getting veeeeery long startup which freezes for about 30 seconds on:
>
> Console initialized.
> Game.dll loaded for "Team Fortress"
>
> then outputs:
> Thread failed to initialize
>
> and continues normal loading
>
>
> 2009/3/6 Richard Eid <[email protected]>
>
>> That happens when updates end sometimes.  Really, as long as you see the
>> 100%, you're good.  I've never run into a problem afterwards, but I'll
>> always run the update again to be sure and it never downloads anything
>> else.  After that second run, you'll get 100% complete and the message:
>>
>> HLDS installation up to date
>>
>>                                                    -Richard Eid
>>
>>
>> On Fri, Mar 6, 2009 at 12:23 AM, Yaakov Smith <[email protected]> wrote:
>>
>> > I think the HLDSUpdateTool's errorchecking it slightly off:
>> >
>> > 95.79%  ./orangebox\bin\stdshader_dx7.dll
>> > 96.31%  ./orangebox\bin\stdshader_dx8.dll
>> > 97.00%  ./orangebox\bin\stdshader_dx9.dll
>> > 97.66%  ./orangebox\bin\studiorender.dll
>> > 97.99%  ./orangebox\bin\tier0.dll
>> > 98.52%  ./orangebox\bin\vgui2.dll
>> > 99.86%  ./orangebox\bin\vphysics.dll
>> > 100.00% ./orangebox\bin\vstdlib.dll
>> >
>> > Connection Closed by Peer, WinSock Error 0 "No error"
>> >
>> > Shouldn't it just say "Completed" or something like that?
>> >
>> > -----Original Message-----
>> > From: [email protected]
>> > [mailto:[email protected]] On Behalf Of Robert C
>> > Sent: Friday, 6 March 2009 2:46 PM
>> > To: Half-Life dedicated Win32 server mailing list
>> > Subject: Re: [hlds] Team Fortress 2 Update Available
>> >
>> > I notice in the update it pulls down a new version of the base 
>> > orangebox
>> > package (which you announced to us the other day to use to fix obox
>> > mods). Since this update has come out using -game orangebox in
>> > hldsupdate no longer pulls down a version which works with mods.
>> >
>> > Any tips?
>> >
>> > Rob C.
>> >
>> > Jason Ruymen wrote:
>> > > A required update for Team Fortress 2 is now available.  Please run
>> > hldsupdatetool to receive it.  The specific changes include:
>> > >
>> > > Gameplay changes:
>> > >  - Added a duck timer that prevents duck spamming while running 
>> > > around
>> > on-ground.
>> > >  - In-air, players are only allowed to duck once before they touch
>> ground
>> > again.
>> > >  - Fixed several bounding box issues with jumping, falling, and 
>> > > rocket
>> > jump air-walking. Bounding box should be much more accurate there now.
>> > >  - Increased backstab check so that Spies can side-stab again.
>> > >  - When disguising, Spies now always start showing the primary weapon
>> in
>> > their disguise, and can then switch it with the last-disguise key.
>> > >
>> > > TF2 Fixes:
>> > >  - Fixed flamethrower loophole that resulted in the flame effect 
>> > > being
>> > stuck on while the flamethrower wasn't really firing.
>> > >  - Fixed exploit that allowed players to circumvent the force-fire
>> > timeout
>> > on the pipebomb launcher.
>> > >  - Fixed a bug that caused Natasha's slow on hit effect to be 
>> > > inverted
>> > from 75% to 25%.
>> > >  - Restored sawmill_logs.mdl file, fixing some user maps that used 
>> > > it.
>> > >  - Fixed some localization issues with Scout achievement strings.
>> > >  - Removed the "Final" phrasing in the map loading screen.
>> > >
>> > > Engine fixes:
>> > >  - Fixed a server crash on startup under Linux.
>> > >  - Fixed a buffer overflow issue related to network string tables.
>> > >  - Gamestats uploading is now done asynchronously. This fixes the
>> client
>> > timeout issues on map changes.
>> > >
>> > > CP_Junction:
>> > >  - Fixed an exploit where engineers could build a teleporter exit in 
>> > > an
>> > invalid area.
>> > >  - Fixed a few bad overlay assignments and other minor issues.
>> > >
>> > > Jason
>> > >
>> > >
>> > > _______________________________________________
>> > > To unsubscribe, edit your list preferences, or view the list 
>> > > archives,
>> > please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> > >
>> > >
>> > >
>> >
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
>
> ------------------------------
>
> Message: 2
> Date: Fri, 6 Mar 2009 10:09:24 +0100
> From: "Saint K." <[email protected]>
> Subject: Re: [hlds] Team Fortress 2 Update Available
> To: "Half-Life dedicated Win32 server mailing list"
> <[email protected]>
> Message-ID:
> <[email protected]>
> Content-Type: text/plain; charset="iso-8859-1"
>
> We're getting the same issue's at Linux
>
> ________________________________
>
> Van: [email protected] namens Kaspars
> Verzonden: vr 6-3-2009 10:00
> Aan: Half-Life dedicated Win32 server mailing list
> Onderwerp: Re: [hlds] Team Fortress 2 Update Available
>
>
>
> i'm getting veeeeery long startup which freezes for about 30 seconds on:
>
> Console initialized.
> Game.dll loaded for "Team Fortress"
>
> then outputs:
> Thread failed to initialize
>
> and continues normal loading
>
>
> 2009/3/6 Richard Eid <[email protected]>
>
>> That happens when updates end sometimes.  Really, as long as you see the
>> 100%, you're good.  I've never run into a problem afterwards, but I'll
>> always run the update again to be sure and it never downloads anything
>> else.  After that second run, you'll get 100% complete and the message:
>>
>> HLDS installation up to date
>>
>>                                                    -Richard Eid
>>
>>
>> On Fri, Mar 6, 2009 at 12:23 AM, Yaakov Smith <[email protected]> wrote:
>>
>> > I think the HLDSUpdateTool's errorchecking it slightly off:
>> >
>> > 95.79%  ./orangebox\bin\stdshader_dx7.dll
>> > 96.31%  ./orangebox\bin\stdshader_dx8.dll
>> > 97.00%  ./orangebox\bin\stdshader_dx9.dll
>> > 97.66%  ./orangebox\bin\studiorender.dll
>> > 97.99%  ./orangebox\bin\tier0.dll
>> > 98.52%  ./orangebox\bin\vgui2.dll
>> > 99.86%  ./orangebox\bin\vphysics.dll
>> > 100.00% ./orangebox\bin\vstdlib.dll
>> >
>> > Connection Closed by Peer, WinSock Error 0 "No error"
>> >
>> > Shouldn't it just say "Completed" or something like that?
>> >
>> > -----Original Message-----
>> > From: [email protected]
>> > [mailto:[email protected]] On Behalf Of Robert C
>> > Sent: Friday, 6 March 2009 2:46 PM
>> > To: Half-Life dedicated Win32 server mailing list
>> > Subject: Re: [hlds] Team Fortress 2 Update Available
>> >
>> > I notice in the update it pulls down a new version of the base 
>> > orangebox
>> > package (which you announced to us the other day to use to fix obox
>> > mods). Since this update has come out using -game orangebox in
>> > hldsupdate no longer pulls down a version which works with mods.
>> >
>> > Any tips?
>> >
>> > Rob C.
>> >
>> > Jason Ruymen wrote:
>> > > A required update for Team Fortress 2 is now available.  Please run
>> > hldsupdatetool to receive it.  The specific changes include:
>> > >
>> > > Gameplay changes:
>> > >  - Added a duck timer that prevents duck spamming while running 
>> > > around
>> > on-ground.
>> > >  - In-air, players are only allowed to duck once before they touch
>> ground
>> > again.
>> > >  - Fixed several bounding box issues with jumping, falling, and 
>> > > rocket
>> > jump air-walking. Bounding box should be much more accurate there now.
>> > >  - Increased backstab check so that Spies can side-stab again.
>> > >  - When disguising, Spies now always start showing the primary weapon
>> in
>> > their disguise, and can then switch it with the last-disguise key.
>> > >
>> > > TF2 Fixes:
>> > >  - Fixed flamethrower loophole that resulted in the flame effect 
>> > > being
>> > stuck on while the flamethrower wasn't really firing.
>> > >  - Fixed exploit that allowed players to circumvent the force-fire
>> > timeout
>> > on the pipebomb launcher.
>> > >  - Fixed a bug that caused Natasha's slow on hit effect to be 
>> > > inverted
>> > from 75% to 25%.
>> > >  - Restored sawmill_logs.mdl file, fixing some user maps that used 
>> > > it.
>> > >  - Fixed some localization issues with Scout achievement strings.
>> > >  - Removed the "Final" phrasing in the map loading screen.
>> > >
>> > > Engine fixes:
>> > >  - Fixed a server crash on startup under Linux.
>> > >  - Fixed a buffer overflow issue related to network string tables.
>> > >  - Gamestats uploading is now done asynchronously. This fixes the
>> client
>> > timeout issues on map changes.
>> > >
>> > > CP_Junction:
>> > >  - Fixed an exploit where engineers could build a teleporter exit in 
>> > > an
>> > invalid area.
>> > >  - Fixed a few bad overlay assignments and other minor issues.
>> > >
>> > > Jason
>> > >
>> > >
>> > > _______________________________________________
>> > > To unsubscribe, edit your list preferences, or view the list 
>> > > archives,
>> > please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> > >
>> > >
>> > >
>> >
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> ------------------------------
>
> Message: 3
> Date: Fri, 6 Mar 2009 20:23:14 +1100
> From: "Arg!" <[email protected]>
> Subject: Re: [hlds] Team Fortress 2 Update Available
> To: Half-Life dedicated Win32 server mailing list
> <[email protected]>
> Message-ID:
> <[email protected]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> damn, i thought this was the update to fix jumping.
>
> On Fri, Mar 6, 2009 at 8:09 PM, Saint K. <[email protected]> wrote:
>
>> We're getting the same issue's at Linux
>>
>> ________________________________
>>
>> Van: [email protected] namens Kaspars
>> Verzonden: vr 6-3-2009 10:00
>> Aan: Half-Life dedicated Win32 server mailing list
>> Onderwerp: Re: [hlds] Team Fortress 2 Update Available
>>
>>
>>
>> i'm getting veeeeery long startup which freezes for about 30 seconds on:
>>
>> Console initialized.
>> Game.dll loaded for "Team Fortress"
>>
>> then outputs:
>> Thread failed to initialize
>>
>> and continues normal loading
>>
>>
>> 2009/3/6 Richard Eid <[email protected]>
>>
>> > That happens when updates end sometimes.  Really, as long as you see 
>> > the
>> > 100%, you're good.  I've never run into a problem afterwards, but I'll
>> > always run the update again to be sure and it never downloads anything
>> > else.  After that second run, you'll get 100% complete and the message:
>> >
>> > HLDS installation up to date
>> >
>> >                                                    -Richard Eid
>> >
>> >
>> > On Fri, Mar 6, 2009 at 12:23 AM, Yaakov Smith <[email protected]>
>> wrote:
>> >
>> > > I think the HLDSUpdateTool's errorchecking it slightly off:
>> > >
>> > > 95.79%  ./orangebox\bin\stdshader_dx7.dll
>> > > 96.31%  ./orangebox\bin\stdshader_dx8.dll
>> > > 97.00%  ./orangebox\bin\stdshader_dx9.dll
>> > > 97.66%  ./orangebox\bin\studiorender.dll
>> > > 97.99%  ./orangebox\bin\tier0.dll
>> > > 98.52%  ./orangebox\bin\vgui2.dll
>> > > 99.86%  ./orangebox\bin\vphysics.dll
>> > > 100.00% ./orangebox\bin\vstdlib.dll
>> > >
>> > > Connection Closed by Peer, WinSock Error 0 "No error"
>> > >
>> > > Shouldn't it just say "Completed" or something like that?
>> > >
>> > > -----Original Message-----
>> > > From: [email protected]
>> > > [mailto:[email protected]] On Behalf Of Robert C
>> > > Sent: Friday, 6 March 2009 2:46 PM
>> > > To: Half-Life dedicated Win32 server mailing list
>> > > Subject: Re: [hlds] Team Fortress 2 Update Available
>> > >
>> > > I notice in the update it pulls down a new version of the base
>> orangebox
>> > > package (which you announced to us the other day to use to fix obox
>> > > mods). Since this update has come out using -game orangebox in
>> > > hldsupdate no longer pulls down a version which works with mods.
>> > >
>> > > Any tips?
>> > >
>> > > Rob C.
>> > >
>> > > Jason Ruymen wrote:
>> > > > A required update for Team Fortress 2 is now available.  Please run
>> > > hldsupdatetool to receive it.  The specific changes include:
>> > > >
>> > > > Gameplay changes:
>> > > >  - Added a duck timer that prevents duck spamming while running
>> around
>> > > on-ground.
>> > > >  - In-air, players are only allowed to duck once before they touch
>> > ground
>> > > again.
>> > > >  - Fixed several bounding box issues with jumping, falling, and
>> rocket
>> > > jump air-walking. Bounding box should be much more accurate there 
>> > > now.
>> > > >  - Increased backstab check so that Spies can side-stab again.
>> > > >  - When disguising, Spies now always start showing the primary 
>> > > > weapon
>> > in
>> > > their disguise, and can then switch it with the last-disguise key.
>> > > >
>> > > > TF2 Fixes:
>> > > >  - Fixed flamethrower loophole that resulted in the flame effect
>> being
>> > > stuck on while the flamethrower wasn't really firing.
>> > > >  - Fixed exploit that allowed players to circumvent the force-fire
>> > > timeout
>> > > on the pipebomb launcher.
>> > > >  - Fixed a bug that caused Natasha's slow on hit effect to be
>> inverted
>> > > from 75% to 25%.
>> > > >  - Restored sawmill_logs.mdl file, fixing some user maps that used
>> it.
>> > > >  - Fixed some localization issues with Scout achievement strings.
>> > > >  - Removed the "Final" phrasing in the map loading screen.
>> > > >
>> > > > Engine fixes:
>> > > >  - Fixed a server crash on startup under Linux.
>> > > >  - Fixed a buffer overflow issue related to network string tables.
>> > > >  - Gamestats uploading is now done asynchronously. This fixes the
>> > client
>> > > timeout issues on map changes.
>> > > >
>> > > > CP_Junction:
>> > > >  - Fixed an exploit where engineers could build a teleporter exit 
>> > > > in
>> an
>> > > invalid area.
>> > > >  - Fixed a few bad overlay assignments and other minor issues.
>> > > >
>> > > > Jason
>> > > >
>> > > >
>> > > > _______________________________________________
>> > > > To unsubscribe, edit your list preferences, or view the list
>> archives,
>> > > please visit:
>> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> > > >
>> > > >
>> > > >
>> > >
>> > >
>> > > _______________________________________________
>> > > To unsubscribe, edit your list preferences, or view the list 
>> > > archives,
>> > > please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> > >
>> > >
>> > > _______________________________________________
>> > > To unsubscribe, edit your list preferences, or view the list 
>> > > archives,
>> > > please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> > >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>
>
> ------------------------------
>
> Message: 4
> Date: Fri, 6 Mar 2009 10:08:05 +0000
> From: Saul Rennison <[email protected]>
> Subject: Re: [hlds] Team Fortress 2 Update Available
> To: Half-Life dedicated Win32 server mailing list
> <[email protected]>
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes
>
> This is the asyncronous game stats screwing up for you. Threading was
> never very portable...
>
> Sent from my iPhone
>
> On 6 Mar 2009, at 09:00, Kaspars <[email protected]> wrote:
>
>> i'm getting veeeeery long startup which freezes for about 30 seconds
>> on:
>>
>> Console initialized.
>> Game.dll loaded for "Team Fortress"
>>
>> then outputs:
>> Thread failed to initialize
>>
>> and continues normal loading
>>
>>
>> 2009/3/6 Richard Eid <[email protected]>
>>
>>> That happens when updates end sometimes.  Really, as long as you
>>> see the
>>> 100%, you're good.  I've never run into a problem afterwards, but
>>> I'll
>>> always run the update again to be sure and it never downloads
>>> anything
>>> else.  After that second run, you'll get 100% complete and the
>>> message:
>>>
>>> HLDS installation up to date
>>>
>>>                                                   -Richard Eid
>>>
>>>
>>> On Fri, Mar 6, 2009 at 12:23 AM, Yaakov Smith <[email protected]>
>>> wrote:
>>>
>>>> I think the HLDSUpdateTool's errorchecking it slightly off:
>>>>
>>>> 95.79%  ./orangebox\bin\stdshader_dx7.dll
>>>> 96.31%  ./orangebox\bin\stdshader_dx8.dll
>>>> 97.00%  ./orangebox\bin\stdshader_dx9.dll
>>>> 97.66%  ./orangebox\bin\studiorender.dll
>>>> 97.99%  ./orangebox\bin\tier0.dll
>>>> 98.52%  ./orangebox\bin\vgui2.dll
>>>> 99.86%  ./orangebox\bin\vphysics.dll
>>>> 100.00% ./orangebox\bin\vstdlib.dll
>>>>
>>>> Connection Closed by Peer, WinSock Error 0 "No error"
>>>>
>>>> Shouldn't it just say "Completed" or something like that?
>>>>
>>>> -----Original Message-----
>>>> From: [email protected]
>>>> [mailto:[email protected]] On Behalf Of Robert C
>>>> Sent: Friday, 6 March 2009 2:46 PM
>>>> To: Half-Life dedicated Win32 server mailing list
>>>> Subject: Re: [hlds] Team Fortress 2 Update Available
>>>>
>>>> I notice in the update it pulls down a new version of the base
>>>> orangebox
>>>> package (which you announced to us the other day to use to fix obox
>>>> mods). Since this update has come out using -game orangebox in
>>>> hldsupdate no longer pulls down a version which works with mods.
>>>>
>>>> Any tips?
>>>>
>>>> Rob C.
>>>>
>>>> Jason Ruymen wrote:
>>>>> A required update for Team Fortress 2 is now available.  Please run
>>>> hldsupdatetool to receive it.  The specific changes include:
>>>>>
>>>>> Gameplay changes:
>>>>> - Added a duck timer that prevents duck spamming while running
>>>>> around
>>>> on-ground.
>>>>> - In-air, players are only allowed to duck once before they touch
>>> ground
>>>> again.
>>>>> - Fixed several bounding box issues with jumping, falling, and
>>>>> rocket
>>>> jump air-walking. Bounding box should be much more accurate there
>>>> now.
>>>>> - Increased backstab check so that Spies can side-stab again.
>>>>> - When disguising, Spies now always start showing the primary
>>>>> weapon
>>> in
>>>> their disguise, and can then switch it with the last-disguise key.
>>>>>
>>>>> TF2 Fixes:
>>>>> - Fixed flamethrower loophole that resulted in the flame effect
>>>>> being
>>>> stuck on while the flamethrower wasn't really firing.
>>>>> - Fixed exploit that allowed players to circumvent the force-fire
>>>> timeout
>>>> on the pipebomb launcher.
>>>>> - Fixed a bug that caused Natasha's slow on hit effect to be
>>>>> inverted
>>>> from 75% to 25%.
>>>>> - Restored sawmill_logs.mdl file, fixing some user maps that used
>>>>> it.
>>>>> - Fixed some localization issues with Scout achievement strings.
>>>>> - Removed the "Final" phrasing in the map loading screen.
>>>>>
>>>>> Engine fixes:
>>>>> - Fixed a server crash on startup under Linux.
>>>>> - Fixed a buffer overflow issue related to network string tables.
>>>>> - Gamestats uploading is now done asynchronously. This fixes the
>>> client
>>>> timeout issues on map changes.
>>>>>
>>>>> CP_Junction:
>>>>> - Fixed an exploit where engineers could build a teleporter exit
>>>>> in an
>>>> invalid area.
>>>>> - Fixed a few bad overlay assignments and other minor issues.
>>>>>
>>>>> Jason
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>> archives,
>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> ------------------------------
>
> Message: 5
> Date: Fri, 6 Mar 2009 13:30:58 -0000
> From: "Steven Hartland" <[email protected]>
> Subject: Re: [hlds] Orangebox Dedicated Server files
> To: "Half-Life dedicated Win32 server mailing list"
> <[email protected]>, <[email protected]>
> Message-ID: <[email protected]>
> Content-Type: text/plain; format=flowed; charset="iso-8859-1";
> reply-type=original
>
> I don't use high priority flag very often but wanted to make sure people
> aware that this change appears to mean for those of us who use update
> scripts to manage their updates need to ensure that -game orangebox is
> NOT present.
>
> With the announcement last night we couldn't figure our why when after
> we ran the update from last night no one could join our servers.
>
> Seems the "orangebox" option now totally breaks tf2 if its used as it
> downloads old OB dedicated files which prevent tf2 and I suspect
> dods working.
>
> So be careful guys!
>
>    Regards
>    Steve
>
> ----- Original Message ----- 
> From: "Jason Ruymen" <[email protected]>
> To: "Half-Life dedicated Win32 server mailing list" 
> <[email protected]>; <[email protected]>
> Sent: Thursday, March 05, 2009 2:31 AM
> Subject: [hlds] Orangebox Dedicated Server files
>
>
>> Since Team Fortress 2 and Day of Defeat: Source are on a separate 
>> Orangebox engine depot that is incompatible with MODs, we've
>> added a new hldsupdatetool entry to sync to the old files.  So if your 
>> running a MOD and need to use the old TF 2 engine and
>> dedicated server depots, use the game name "orangebox".  There is also an 
>> entry named "episode1", in case you need to download
>> the engine and dedicated server files for an EP1 MOD.
>>
>> Jason
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
>
> ================================================
> This e.mail is private and confidential between Multiplay (UK) Ltd. and 
> the person or entity to whom it is addressed. In the event of 
> misdirection, the recipient is prohibited from using, copying, printing or 
> otherwise disseminating it or any information contained in it.
>
> In the event of misdirection, illegible or incomplete transmission please 
> telephone +44 845 868 1337
> or return the E.mail to [email protected].
>
>
>
>
> ------------------------------
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> End of hlds Digest, Vol 13, Issue 28
> ************************************


--------------------------------------------------------------------------------



No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.0.237 / Virus Database: 270.11.8/1985 - Release Date: 03/05/09 
07:54:00


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to