damn, i thought this was the update to fix jumping. On Fri, Mar 6, 2009 at 8:09 PM, Saint K. <[email protected]> wrote:
> We're getting the same issue's at Linux > > ________________________________ > > Van: [email protected] namens Kaspars > Verzonden: vr 6-3-2009 10:00 > Aan: Half-Life dedicated Win32 server mailing list > Onderwerp: Re: [hlds] Team Fortress 2 Update Available > > > > i'm getting veeeeery long startup which freezes for about 30 seconds on: > > Console initialized. > Game.dll loaded for "Team Fortress" > > then outputs: > Thread failed to initialize > > and continues normal loading > > > 2009/3/6 Richard Eid <[email protected]> > > > That happens when updates end sometimes. Really, as long as you see the > > 100%, you're good. I've never run into a problem afterwards, but I'll > > always run the update again to be sure and it never downloads anything > > else. After that second run, you'll get 100% complete and the message: > > > > HLDS installation up to date > > > > -Richard Eid > > > > > > On Fri, Mar 6, 2009 at 12:23 AM, Yaakov Smith <[email protected]> > wrote: > > > > > I think the HLDSUpdateTool's errorchecking it slightly off: > > > > > > 95.79% ./orangebox\bin\stdshader_dx7.dll > > > 96.31% ./orangebox\bin\stdshader_dx8.dll > > > 97.00% ./orangebox\bin\stdshader_dx9.dll > > > 97.66% ./orangebox\bin\studiorender.dll > > > 97.99% ./orangebox\bin\tier0.dll > > > 98.52% ./orangebox\bin\vgui2.dll > > > 99.86% ./orangebox\bin\vphysics.dll > > > 100.00% ./orangebox\bin\vstdlib.dll > > > > > > Connection Closed by Peer, WinSock Error 0 "No error" > > > > > > Shouldn't it just say "Completed" or something like that? > > > > > > -----Original Message----- > > > From: [email protected] > > > [mailto:[email protected]] On Behalf Of Robert C > > > Sent: Friday, 6 March 2009 2:46 PM > > > To: Half-Life dedicated Win32 server mailing list > > > Subject: Re: [hlds] Team Fortress 2 Update Available > > > > > > I notice in the update it pulls down a new version of the base > orangebox > > > package (which you announced to us the other day to use to fix obox > > > mods). Since this update has come out using -game orangebox in > > > hldsupdate no longer pulls down a version which works with mods. > > > > > > Any tips? > > > > > > Rob C. > > > > > > Jason Ruymen wrote: > > > > A required update for Team Fortress 2 is now available. Please run > > > hldsupdatetool to receive it. The specific changes include: > > > > > > > > Gameplay changes: > > > > - Added a duck timer that prevents duck spamming while running > around > > > on-ground. > > > > - In-air, players are only allowed to duck once before they touch > > ground > > > again. > > > > - Fixed several bounding box issues with jumping, falling, and > rocket > > > jump air-walking. Bounding box should be much more accurate there now. > > > > - Increased backstab check so that Spies can side-stab again. > > > > - When disguising, Spies now always start showing the primary weapon > > in > > > their disguise, and can then switch it with the last-disguise key. > > > > > > > > TF2 Fixes: > > > > - Fixed flamethrower loophole that resulted in the flame effect > being > > > stuck on while the flamethrower wasn't really firing. > > > > - Fixed exploit that allowed players to circumvent the force-fire > > > timeout > > > on the pipebomb launcher. > > > > - Fixed a bug that caused Natasha's slow on hit effect to be > inverted > > > from 75% to 25%. > > > > - Restored sawmill_logs.mdl file, fixing some user maps that used > it. > > > > - Fixed some localization issues with Scout achievement strings. > > > > - Removed the "Final" phrasing in the map loading screen. > > > > > > > > Engine fixes: > > > > - Fixed a server crash on startup under Linux. > > > > - Fixed a buffer overflow issue related to network string tables. > > > > - Gamestats uploading is now done asynchronously. This fixes the > > client > > > timeout issues on map changes. > > > > > > > > CP_Junction: > > > > - Fixed an exploit where engineers could build a teleporter exit in > an > > > invalid area. > > > > - Fixed a few bad overlay assignments and other minor issues. > > > > > > > > Jason > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

