damn, i thought this was the update to fix jumping.

On Fri, Mar 6, 2009 at 8:09 PM, Saint K. <[email protected]> wrote:

> We're getting the same issue's at Linux
>
> ________________________________
>
> Van: [email protected] namens Kaspars
> Verzonden: vr 6-3-2009 10:00
> Aan: Half-Life dedicated Win32 server mailing list
> Onderwerp: Re: [hlds] Team Fortress 2 Update Available
>
>
>
> i'm getting veeeeery long startup which freezes for about 30 seconds on:
>
> Console initialized.
> Game.dll loaded for "Team Fortress"
>
> then outputs:
> Thread failed to initialize
>
> and continues normal loading
>
>
> 2009/3/6 Richard Eid <[email protected]>
>
> > That happens when updates end sometimes.  Really, as long as you see the
> > 100%, you're good.  I've never run into a problem afterwards, but I'll
> > always run the update again to be sure and it never downloads anything
> > else.  After that second run, you'll get 100% complete and the message:
> >
> > HLDS installation up to date
> >
> >                                                    -Richard Eid
> >
> >
> > On Fri, Mar 6, 2009 at 12:23 AM, Yaakov Smith <[email protected]>
> wrote:
> >
> > > I think the HLDSUpdateTool's errorchecking it slightly off:
> > >
> > > 95.79%  ./orangebox\bin\stdshader_dx7.dll
> > > 96.31%  ./orangebox\bin\stdshader_dx8.dll
> > > 97.00%  ./orangebox\bin\stdshader_dx9.dll
> > > 97.66%  ./orangebox\bin\studiorender.dll
> > > 97.99%  ./orangebox\bin\tier0.dll
> > > 98.52%  ./orangebox\bin\vgui2.dll
> > > 99.86%  ./orangebox\bin\vphysics.dll
> > > 100.00% ./orangebox\bin\vstdlib.dll
> > >
> > > Connection Closed by Peer, WinSock Error 0 "No error"
> > >
> > > Shouldn't it just say "Completed" or something like that?
> > >
> > > -----Original Message-----
> > > From: [email protected]
> > > [mailto:[email protected]] On Behalf Of Robert C
> > > Sent: Friday, 6 March 2009 2:46 PM
> > > To: Half-Life dedicated Win32 server mailing list
> > > Subject: Re: [hlds] Team Fortress 2 Update Available
> > >
> > > I notice in the update it pulls down a new version of the base
> orangebox
> > > package (which you announced to us the other day to use to fix obox
> > > mods). Since this update has come out using -game orangebox in
> > > hldsupdate no longer pulls down a version which works with mods.
> > >
> > > Any tips?
> > >
> > > Rob C.
> > >
> > > Jason Ruymen wrote:
> > > > A required update for Team Fortress 2 is now available.  Please run
> > > hldsupdatetool to receive it.  The specific changes include:
> > > >
> > > > Gameplay changes:
> > > >  - Added a duck timer that prevents duck spamming while running
> around
> > > on-ground.
> > > >  - In-air, players are only allowed to duck once before they touch
> > ground
> > > again.
> > > >  - Fixed several bounding box issues with jumping, falling, and
> rocket
> > > jump air-walking. Bounding box should be much more accurate there now.
> > > >  - Increased backstab check so that Spies can side-stab again.
> > > >  - When disguising, Spies now always start showing the primary weapon
> > in
> > > their disguise, and can then switch it with the last-disguise key.
> > > >
> > > > TF2 Fixes:
> > > >  - Fixed flamethrower loophole that resulted in the flame effect
> being
> > > stuck on while the flamethrower wasn't really firing.
> > > >  - Fixed exploit that allowed players to circumvent the force-fire
> > > timeout
> > > on the pipebomb launcher.
> > > >  - Fixed a bug that caused Natasha's slow on hit effect to be
> inverted
> > > from 75% to 25%.
> > > >  - Restored sawmill_logs.mdl file, fixing some user maps that used
> it.
> > > >  - Fixed some localization issues with Scout achievement strings.
> > > >  - Removed the "Final" phrasing in the map loading screen.
> > > >
> > > > Engine fixes:
> > > >  - Fixed a server crash on startup under Linux.
> > > >  - Fixed a buffer overflow issue related to network string tables.
> > > >  - Gamestats uploading is now done asynchronously. This fixes the
> > client
> > > timeout issues on map changes.
> > > >
> > > > CP_Junction:
> > > >  - Fixed an exploit where engineers could build a teleporter exit in
> an
> > > invalid area.
> > > >  - Fixed a few bad overlay assignments and other minor issues.
> > > >
> > > > Jason
> > > >
> > > >
> > > > _______________________________________________
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> > > >
> > > >
> > > >
> > >
> > >
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> > >
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