Remove all plugins.

> updated my linux server--great....all smooth. updated my winds....start 
> then
> crash constantly.this is with nephs plugin...arghhhhhhh
> ----- Original Message ----- 
> From: <[email protected]>
> To: <[email protected]>
> Sent: Friday, March 06, 2009 1:31 PM
> Subject: hlds Digest, Vol 13, Issue 28
>
>
>> Send hlds mailing list submissions to
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>>
>> Today's Topics:
>>
>>   1. Re: Team Fortress 2 Update Available (Kaspars)
>>   2. Re: Team Fortress 2 Update Available (Saint K.)
>>   3. Re: Team Fortress 2 Update Available (Arg!)
>>   4. Re: Team Fortress 2 Update Available (Saul Rennison)
>>   5. Re: Orangebox Dedicated Server files (Steven Hartland)
>>
>>
>> ----------------------------------------------------------------------
>>
>> Message: 1
>> Date: Fri, 6 Mar 2009 11:00:59 +0200
>> From: Kaspars <[email protected]>
>> Subject: Re: [hlds] Team Fortress 2 Update Available
>> To: Half-Life dedicated Win32 server mailing list
>> <[email protected]>
>> Message-ID:
>> <[email protected]>
>> Content-Type: text/plain; charset=ISO-8859-1
>>
>> i'm getting veeeeery long startup which freezes for about 30 seconds on:
>>
>> Console initialized.
>> Game.dll loaded for "Team Fortress"
>>
>> then outputs:
>> Thread failed to initialize
>>
>> and continues normal loading
>>
>>
>> 2009/3/6 Richard Eid <[email protected]>
>>
>>> That happens when updates end sometimes.  Really, as long as you see the
>>> 100%, you're good.  I've never run into a problem afterwards, but I'll
>>> always run the update again to be sure and it never downloads anything
>>> else.  After that second run, you'll get 100% complete and the message:
>>>
>>> HLDS installation up to date
>>>
>>>                                                    -Richard Eid
>>>
>>>
>>> On Fri, Mar 6, 2009 at 12:23 AM, Yaakov Smith <[email protected]> 
>>> wrote:
>>>
>>> > I think the HLDSUpdateTool's errorchecking it slightly off:
>>> >
>>> > 95.79%  ./orangebox\bin\stdshader_dx7.dll
>>> > 96.31%  ./orangebox\bin\stdshader_dx8.dll
>>> > 97.00%  ./orangebox\bin\stdshader_dx9.dll
>>> > 97.66%  ./orangebox\bin\studiorender.dll
>>> > 97.99%  ./orangebox\bin\tier0.dll
>>> > 98.52%  ./orangebox\bin\vgui2.dll
>>> > 99.86%  ./orangebox\bin\vphysics.dll
>>> > 100.00% ./orangebox\bin\vstdlib.dll
>>> >
>>> > Connection Closed by Peer, WinSock Error 0 "No error"
>>> >
>>> > Shouldn't it just say "Completed" or something like that?
>>> >
>>> > -----Original Message-----
>>> > From: [email protected]
>>> > [mailto:[email protected]] On Behalf Of Robert C
>>> > Sent: Friday, 6 March 2009 2:46 PM
>>> > To: Half-Life dedicated Win32 server mailing list
>>> > Subject: Re: [hlds] Team Fortress 2 Update Available
>>> >
>>> > I notice in the update it pulls down a new version of the base
>>> > orangebox
>>> > package (which you announced to us the other day to use to fix obox
>>> > mods). Since this update has come out using -game orangebox in
>>> > hldsupdate no longer pulls down a version which works with mods.
>>> >
>>> > Any tips?
>>> >
>>> > Rob C.
>>> >
>>> > Jason Ruymen wrote:
>>> > > A required update for Team Fortress 2 is now available.  Please run
>>> > hldsupdatetool to receive it.  The specific changes include:
>>> > >
>>> > > Gameplay changes:
>>> > >  - Added a duck timer that prevents duck spamming while running
>>> > > around
>>> > on-ground.
>>> > >  - In-air, players are only allowed to duck once before they touch
>>> ground
>>> > again.
>>> > >  - Fixed several bounding box issues with jumping, falling, and
>>> > > rocket
>>> > jump air-walking. Bounding box should be much more accurate there now.
>>> > >  - Increased backstab check so that Spies can side-stab again.
>>> > >  - When disguising, Spies now always start showing the primary 
>>> > > weapon
>>> in
>>> > their disguise, and can then switch it with the last-disguise key.
>>> > >
>>> > > TF2 Fixes:
>>> > >  - Fixed flamethrower loophole that resulted in the flame effect
>>> > > being
>>> > stuck on while the flamethrower wasn't really firing.
>>> > >  - Fixed exploit that allowed players to circumvent the force-fire
>>> > timeout
>>> > on the pipebomb launcher.
>>> > >  - Fixed a bug that caused Natasha's slow on hit effect to be
>>> > > inverted
>>> > from 75% to 25%.
>>> > >  - Restored sawmill_logs.mdl file, fixing some user maps that used
>>> > > it.
>>> > >  - Fixed some localization issues with Scout achievement strings.
>>> > >  - Removed the "Final" phrasing in the map loading screen.
>>> > >
>>> > > Engine fixes:
>>> > >  - Fixed a server crash on startup under Linux.
>>> > >  - Fixed a buffer overflow issue related to network string tables.
>>> > >  - Gamestats uploading is now done asynchronously. This fixes the
>>> client
>>> > timeout issues on map changes.
>>> > >
>>> > > CP_Junction:
>>> > >  - Fixed an exploit where engineers could build a teleporter exit in
>>> > > an
>>> > invalid area.
>>> > >  - Fixed a few bad overlay assignments and other minor issues.
>>> > >
>>> > > Jason
>>> > >
>>> > >
>>> > > _______________________________________________
>>> > > To unsubscribe, edit your list preferences, or view the list
>>> > > archives,
>>> > please visit:
>>> > > http://list.valvesoftware.com/mailman/listinfo/hlds
>>> > >
>>> > >
>>> > >
>>> >
>>> >
>>> > _______________________________________________
>>> > To unsubscribe, edit your list preferences, or view the list archives,
>>> > please visit:
>>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>>> >
>>> >
>>> > _______________________________________________
>>> > To unsubscribe, edit your list preferences, or view the list archives,
>>> > please visit:
>>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>>> >
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>
>>
>> ------------------------------
>>
>> Message: 2
>> Date: Fri, 6 Mar 2009 10:09:24 +0100
>> From: "Saint K." <[email protected]>
>> Subject: Re: [hlds] Team Fortress 2 Update Available
>> To: "Half-Life dedicated Win32 server mailing list"
>> <[email protected]>
>> Message-ID:
>> <[email protected]>
>> Content-Type: text/plain; charset="iso-8859-1"
>>
>> We're getting the same issue's at Linux
>>
>> ________________________________
>>
>> Van: [email protected] namens Kaspars
>> Verzonden: vr 6-3-2009 10:00
>> Aan: Half-Life dedicated Win32 server mailing list
>> Onderwerp: Re: [hlds] Team Fortress 2 Update Available
>>
>>
>>
>> i'm getting veeeeery long startup which freezes for about 30 seconds on:
>>
>> Console initialized.
>> Game.dll loaded for "Team Fortress"
>>
>> then outputs:
>> Thread failed to initialize
>>
>> and continues normal loading
>>
>>
>> 2009/3/6 Richard Eid <[email protected]>
>>
>>> That happens when updates end sometimes.  Really, as long as you see the
>>> 100%, you're good.  I've never run into a problem afterwards, but I'll
>>> always run the update again to be sure and it never downloads anything
>>> else.  After that second run, you'll get 100% complete and the message:
>>>
>>> HLDS installation up to date
>>>
>>>                                                    -Richard Eid
>>>
>>>
>>> On Fri, Mar 6, 2009 at 12:23 AM, Yaakov Smith <[email protected]> 
>>> wrote:
>>>
>>> > I think the HLDSUpdateTool's errorchecking it slightly off:
>>> >
>>> > 95.79%  ./orangebox\bin\stdshader_dx7.dll
>>> > 96.31%  ./orangebox\bin\stdshader_dx8.dll
>>> > 97.00%  ./orangebox\bin\stdshader_dx9.dll
>>> > 97.66%  ./orangebox\bin\studiorender.dll
>>> > 97.99%  ./orangebox\bin\tier0.dll
>>> > 98.52%  ./orangebox\bin\vgui2.dll
>>> > 99.86%  ./orangebox\bin\vphysics.dll
>>> > 100.00% ./orangebox\bin\vstdlib.dll
>>> >
>>> > Connection Closed by Peer, WinSock Error 0 "No error"
>>> >
>>> > Shouldn't it just say "Completed" or something like that?
>>> >
>>> > -----Original Message-----
>>> > From: [email protected]
>>> > [mailto:[email protected]] On Behalf Of Robert C
>>> > Sent: Friday, 6 March 2009 2:46 PM
>>> > To: Half-Life dedicated Win32 server mailing list
>>> > Subject: Re: [hlds] Team Fortress 2 Update Available
>>> >
>>> > I notice in the update it pulls down a new version of the base
>>> > orangebox
>>> > package (which you announced to us the other day to use to fix obox
>>> > mods). Since this update has come out using -game orangebox in
>>> > hldsupdate no longer pulls down a version which works with mods.
>>> >
>>> > Any tips?
>>> >
>>> > Rob C.
>>> >
>>> > Jason Ruymen wrote:
>>> > > A required update for Team Fortress 2 is now available.  Please run
>>> > hldsupdatetool to receive it.  The specific changes include:
>>> > >
>>> > > Gameplay changes:
>>> > >  - Added a duck timer that prevents duck spamming while running
>>> > > around
>>> > on-ground.
>>> > >  - In-air, players are only allowed to duck once before they touch
>>> ground
>>> > again.
>>> > >  - Fixed several bounding box issues with jumping, falling, and
>>> > > rocket
>>> > jump air-walking. Bounding box should be much more accurate there now.
>>> > >  - Increased backstab check so that Spies can side-stab again.
>>> > >  - When disguising, Spies now always start showing the primary 
>>> > > weapon
>>> in
>>> > their disguise, and can then switch it with the last-disguise key.
>>> > >
>>> > > TF2 Fixes:
>>> > >  - Fixed flamethrower loophole that resulted in the flame effect
>>> > > being
>>> > stuck on while the flamethrower wasn't really firing.
>>> > >  - Fixed exploit that allowed players to circumvent the force-fire
>>> > timeout
>>> > on the pipebomb launcher.
>>> > >  - Fixed a bug that caused Natasha's slow on hit effect to be
>>> > > inverted
>>> > from 75% to 25%.
>>> > >  - Restored sawmill_logs.mdl file, fixing some user maps that used
>>> > > it.
>>> > >  - Fixed some localization issues with Scout achievement strings.
>>> > >  - Removed the "Final" phrasing in the map loading screen.
>>> > >
>>> > > Engine fixes:
>>> > >  - Fixed a server crash on startup under Linux.
>>> > >  - Fixed a buffer overflow issue related to network string tables.
>>> > >  - Gamestats uploading is now done asynchronously. This fixes the
>>> client
>>> > timeout issues on map changes.
>>> > >
>>> > > CP_Junction:
>>> > >  - Fixed an exploit where engineers could build a teleporter exit in
>>> > > an
>>> > invalid area.
>>> > >  - Fixed a few bad overlay assignments and other minor issues.
>>> > >
>>> > > Jason
>>> > >
>>> > >
>>> > > _______________________________________________
>>> > > To unsubscribe, edit your list preferences, or view the list
>>> > > archives,
>>> > please visit:
>>> > > http://list.valvesoftware.com/mailman/listinfo/hlds
>>> > >
>>> > >
>>> > >
>>> >
>>> >
>>> > _______________________________________________
>>> > To unsubscribe, edit your list preferences, or view the list archives,
>>> > please visit:
>>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>>> >
>>> >
>>> > _______________________________________________
>>> > To unsubscribe, edit your list preferences, or view the list archives,
>>> > please visit:
>>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>>> >
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>
>> ------------------------------
>>
>> Message: 3
>> Date: Fri, 6 Mar 2009 20:23:14 +1100
>> From: "Arg!" <[email protected]>
>> Subject: Re: [hlds] Team Fortress 2 Update Available
>> To: Half-Life dedicated Win32 server mailing list
>> <[email protected]>
>> Message-ID:
>> <[email protected]>
>> Content-Type: text/plain; charset=ISO-8859-1
>>
>> damn, i thought this was the update to fix jumping.
>>
>> On Fri, Mar 6, 2009 at 8:09 PM, Saint K. <[email protected]> 
>> wrote:
>>
>>> We're getting the same issue's at Linux
>>>
>>> ________________________________
>>>
>>> Van: [email protected] namens Kaspars
>>> Verzonden: vr 6-3-2009 10:00
>>> Aan: Half-Life dedicated Win32 server mailing list
>>> Onderwerp: Re: [hlds] Team Fortress 2 Update Available
>>>
>>>
>>>
>>> i'm getting veeeeery long startup which freezes for about 30 seconds on:
>>>
>>> Console initialized.
>>> Game.dll loaded for "Team Fortress"
>>>
>>> then outputs:
>>> Thread failed to initialize
>>>
>>> and continues normal loading
>>>
>>>
>>> 2009/3/6 Richard Eid <[email protected]>
>>>
>>> > That happens when updates end sometimes.  Really, as long as you see
>>> > the
>>> > 100%, you're good.  I've never run into a problem afterwards, but I'll
>>> > always run the update again to be sure and it never downloads anything
>>> > else.  After that second run, you'll get 100% complete and the 
>>> > message:
>>> >
>>> > HLDS installation up to date
>>> >
>>> >                                                    -Richard Eid
>>> >
>>> >
>>> > On Fri, Mar 6, 2009 at 12:23 AM, Yaakov Smith <[email protected]>
>>> wrote:
>>> >
>>> > > I think the HLDSUpdateTool's errorchecking it slightly off:
>>> > >
>>> > > 95.79%  ./orangebox\bin\stdshader_dx7.dll
>>> > > 96.31%  ./orangebox\bin\stdshader_dx8.dll
>>> > > 97.00%  ./orangebox\bin\stdshader_dx9.dll
>>> > > 97.66%  ./orangebox\bin\studiorender.dll
>>> > > 97.99%  ./orangebox\bin\tier0.dll
>>> > > 98.52%  ./orangebox\bin\vgui2.dll
>>> > > 99.86%  ./orangebox\bin\vphysics.dll
>>> > > 100.00% ./orangebox\bin\vstdlib.dll
>>> > >
>>> > > Connection Closed by Peer, WinSock Error 0 "No error"
>>> > >
>>> > > Shouldn't it just say "Completed" or something like that?
>>> > >
>>> > > -----Original Message-----
>>> > > From: [email protected]
>>> > > [mailto:[email protected]] On Behalf Of Robert C
>>> > > Sent: Friday, 6 March 2009 2:46 PM
>>> > > To: Half-Life dedicated Win32 server mailing list
>>> > > Subject: Re: [hlds] Team Fortress 2 Update Available
>>> > >
>>> > > I notice in the update it pulls down a new version of the base
>>> orangebox
>>> > > package (which you announced to us the other day to use to fix obox
>>> > > mods). Since this update has come out using -game orangebox in
>>> > > hldsupdate no longer pulls down a version which works with mods.
>>> > >
>>> > > Any tips?
>>> > >
>>> > > Rob C.
>>> > >
>>> > > Jason Ruymen wrote:
>>> > > > A required update for Team Fortress 2 is now available.  Please 
>>> > > > run
>>> > > hldsupdatetool to receive it.  The specific changes include:
>>> > > >
>>> > > > Gameplay changes:
>>> > > >  - Added a duck timer that prevents duck spamming while running
>>> around
>>> > > on-ground.
>>> > > >  - In-air, players are only allowed to duck once before they touch
>>> > ground
>>> > > again.
>>> > > >  - Fixed several bounding box issues with jumping, falling, and
>>> rocket
>>> > > jump air-walking. Bounding box should be much more accurate there
>>> > > now.
>>> > > >  - Increased backstab check so that Spies can side-stab again.
>>> > > >  - When disguising, Spies now always start showing the primary
>>> > > > weapon
>>> > in
>>> > > their disguise, and can then switch it with the last-disguise key.
>>> > > >
>>> > > > TF2 Fixes:
>>> > > >  - Fixed flamethrower loophole that resulted in the flame effect
>>> being
>>> > > stuck on while the flamethrower wasn't really firing.
>>> > > >  - Fixed exploit that allowed players to circumvent the force-fire
>>> > > timeout
>>> > > on the pipebomb launcher.
>>> > > >  - Fixed a bug that caused Natasha's slow on hit effect to be
>>> inverted
>>> > > from 75% to 25%.
>>> > > >  - Restored sawmill_logs.mdl file, fixing some user maps that used
>>> it.
>>> > > >  - Fixed some localization issues with Scout achievement strings.
>>> > > >  - Removed the "Final" phrasing in the map loading screen.
>>> > > >
>>> > > > Engine fixes:
>>> > > >  - Fixed a server crash on startup under Linux.
>>> > > >  - Fixed a buffer overflow issue related to network string tables.
>>> > > >  - Gamestats uploading is now done asynchronously. This fixes the
>>> > client
>>> > > timeout issues on map changes.
>>> > > >
>>> > > > CP_Junction:
>>> > > >  - Fixed an exploit where engineers could build a teleporter exit
>>> > > > in
>>> an
>>> > > invalid area.
>>> > > >  - Fixed a few bad overlay assignments and other minor issues.
>>> > > >
>>> > > > Jason
>>> > > >
>>> > > >
>>> > > > _______________________________________________
>>> > > > To unsubscribe, edit your list preferences, or view the list
>>> archives,
>>> > > please visit:
>>> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
>>> > > >
>>> > > >
>>> > > >
>>> > >
>>> > >
>>> > > _______________________________________________
>>> > > To unsubscribe, edit your list preferences, or view the list
>>> > > archives,
>>> > > please visit:
>>> > > http://list.valvesoftware.com/mailman/listinfo/hlds
>>> > >
>>> > >
>>> > > _______________________________________________
>>> > > To unsubscribe, edit your list preferences, or view the list
>>> > > archives,
>>> > > please visit:
>>> > > http://list.valvesoftware.com/mailman/listinfo/hlds
>>> > >
>>> > _______________________________________________
>>> > To unsubscribe, edit your list preferences, or view the list archives,
>>> > please visit:
>>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>>> >
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>
>>
>> ------------------------------
>>
>> Message: 4
>> Date: Fri, 6 Mar 2009 10:08:05 +0000
>> From: Saul Rennison <[email protected]>
>> Subject: Re: [hlds] Team Fortress 2 Update Available
>> To: Half-Life dedicated Win32 server mailing list
>> <[email protected]>
>> Message-ID: <[email protected]>
>> Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes
>>
>> This is the asyncronous game stats screwing up for you. Threading was
>> never very portable...
>>
>> Sent from my iPhone
>>
>> On 6 Mar 2009, at 09:00, Kaspars <[email protected]> wrote:
>>
>>> i'm getting veeeeery long startup which freezes for about 30 seconds
>>> on:
>>>
>>> Console initialized.
>>> Game.dll loaded for "Team Fortress"
>>>
>>> then outputs:
>>> Thread failed to initialize
>>>
>>> and continues normal loading
>>>
>>>
>>> 2009/3/6 Richard Eid <[email protected]>
>>>
>>>> That happens when updates end sometimes.  Really, as long as you
>>>> see the
>>>> 100%, you're good.  I've never run into a problem afterwards, but
>>>> I'll
>>>> always run the update again to be sure and it never downloads
>>>> anything
>>>> else.  After that second run, you'll get 100% complete and the
>>>> message:
>>>>
>>>> HLDS installation up to date
>>>>
>>>>                                                   -Richard Eid
>>>>
>>>>
>>>> On Fri, Mar 6, 2009 at 12:23 AM, Yaakov Smith <[email protected]>
>>>> wrote:
>>>>
>>>>> I think the HLDSUpdateTool's errorchecking it slightly off:
>>>>>
>>>>> 95.79%  ./orangebox\bin\stdshader_dx7.dll
>>>>> 96.31%  ./orangebox\bin\stdshader_dx8.dll
>>>>> 97.00%  ./orangebox\bin\stdshader_dx9.dll
>>>>> 97.66%  ./orangebox\bin\studiorender.dll
>>>>> 97.99%  ./orangebox\bin\tier0.dll
>>>>> 98.52%  ./orangebox\bin\vgui2.dll
>>>>> 99.86%  ./orangebox\bin\vphysics.dll
>>>>> 100.00% ./orangebox\bin\vstdlib.dll
>>>>>
>>>>> Connection Closed by Peer, WinSock Error 0 "No error"
>>>>>
>>>>> Shouldn't it just say "Completed" or something like that?
>>>>>
>>>>> -----Original Message-----
>>>>> From: [email protected]
>>>>> [mailto:[email protected]] On Behalf Of Robert C
>>>>> Sent: Friday, 6 March 2009 2:46 PM
>>>>> To: Half-Life dedicated Win32 server mailing list
>>>>> Subject: Re: [hlds] Team Fortress 2 Update Available
>>>>>
>>>>> I notice in the update it pulls down a new version of the base
>>>>> orangebox
>>>>> package (which you announced to us the other day to use to fix obox
>>>>> mods). Since this update has come out using -game orangebox in
>>>>> hldsupdate no longer pulls down a version which works with mods.
>>>>>
>>>>> Any tips?
>>>>>
>>>>> Rob C.
>>>>>
>>>>> Jason Ruymen wrote:
>>>>>> A required update for Team Fortress 2 is now available.  Please run
>>>>> hldsupdatetool to receive it.  The specific changes include:
>>>>>>
>>>>>> Gameplay changes:
>>>>>> - Added a duck timer that prevents duck spamming while running
>>>>>> around
>>>>> on-ground.
>>>>>> - In-air, players are only allowed to duck once before they touch
>>>> ground
>>>>> again.
>>>>>> - Fixed several bounding box issues with jumping, falling, and
>>>>>> rocket
>>>>> jump air-walking. Bounding box should be much more accurate there
>>>>> now.
>>>>>> - Increased backstab check so that Spies can side-stab again.
>>>>>> - When disguising, Spies now always start showing the primary
>>>>>> weapon
>>>> in
>>>>> their disguise, and can then switch it with the last-disguise key.
>>>>>>
>>>>>> TF2 Fixes:
>>>>>> - Fixed flamethrower loophole that resulted in the flame effect
>>>>>> being
>>>>> stuck on while the flamethrower wasn't really firing.
>>>>>> - Fixed exploit that allowed players to circumvent the force-fire
>>>>> timeout
>>>>> on the pipebomb launcher.
>>>>>> - Fixed a bug that caused Natasha's slow on hit effect to be
>>>>>> inverted
>>>>> from 75% to 25%.
>>>>>> - Restored sawmill_logs.mdl file, fixing some user maps that used
>>>>>> it.
>>>>>> - Fixed some localization issues with Scout achievement strings.
>>>>>> - Removed the "Final" phrasing in the map loading screen.
>>>>>>
>>>>>> Engine fixes:
>>>>>> - Fixed a server crash on startup under Linux.
>>>>>> - Fixed a buffer overflow issue related to network string tables.
>>>>>> - Gamestats uploading is now done asynchronously. This fixes the
>>>> client
>>>>> timeout issues on map changes.
>>>>>>
>>>>>> CP_Junction:
>>>>>> - Fixed an exploit where engineers could build a teleporter exit
>>>>>> in an
>>>>> invalid area.
>>>>>> - Fixed a few bad overlay assignments and other minor issues.
>>>>>>
>>>>>> Jason
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives,
>>>>> please visit:
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>> archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>> archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>
>> ------------------------------
>>
>> Message: 5
>> Date: Fri, 6 Mar 2009 13:30:58 -0000
>> From: "Steven Hartland" <[email protected]>
>> Subject: Re: [hlds] Orangebox Dedicated Server files
>> To: "Half-Life dedicated Win32 server mailing list"
>> <[email protected]>, <[email protected]>
>> Message-ID: <[email protected]>
>> Content-Type: text/plain; format=flowed; charset="iso-8859-1";
>> reply-type=original
>>
>> I don't use high priority flag very often but wanted to make sure people
>> aware that this change appears to mean for those of us who use update
>> scripts to manage their updates need to ensure that -game orangebox is
>> NOT present.
>>
>> With the announcement last night we couldn't figure our why when after
>> we ran the update from last night no one could join our servers.
>>
>> Seems the "orangebox" option now totally breaks tf2 if its used as it
>> downloads old OB dedicated files which prevent tf2 and I suspect
>> dods working.
>>
>> So be careful guys!
>>
>>    Regards
>>    Steve
>>
>> ----- Original Message ----- 
>> From: "Jason Ruymen" <[email protected]>
>> To: "Half-Life dedicated Win32 server mailing list"
>> <[email protected]>; <[email protected]>
>> Sent: Thursday, March 05, 2009 2:31 AM
>> Subject: [hlds] Orangebox Dedicated Server files
>>
>>
>>> Since Team Fortress 2 and Day of Defeat: Source are on a separate
>>> Orangebox engine depot that is incompatible with MODs, we've
>>> added a new hldsupdatetool entry to sync to the old files.  So if your
>>> running a MOD and need to use the old TF 2 engine and
>>> dedicated server depots, use the game name "orangebox".  There is also 
>>> an
>>> entry named "episode1", in case you need to download
>>> the engine and dedicated server files for an EP1 MOD.
>>>
>>> Jason
>>>
>>> _______________________________________________
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>>> please visit:
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>>>
>>
>>
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>>
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>>
>> ------------------------------
>>
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>>
>>
>> End of hlds Digest, Vol 13, Issue 28
>> ************************************
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