Remove all plugins.
> updated my linux server--great....all smooth. updated my winds....start > then > crash constantly.this is with nephs plugin...arghhhhhhh > ----- Original Message ----- > From: <[email protected]> > To: <[email protected]> > Sent: Friday, March 06, 2009 1:31 PM > Subject: hlds Digest, Vol 13, Issue 28 > > >> Send hlds mailing list submissions to >> [email protected] >> >> To subscribe or unsubscribe via the World Wide Web, visit >> http://list.valvesoftware.com/mailman/listinfo/hlds >> or, via email, send a message with subject or body 'help' to >> [email protected] >> >> You can reach the person managing the list at >> [email protected] >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of hlds digest..." >> >> >> Today's Topics: >> >> 1. Re: Team Fortress 2 Update Available (Kaspars) >> 2. Re: Team Fortress 2 Update Available (Saint K.) >> 3. Re: Team Fortress 2 Update Available (Arg!) >> 4. Re: Team Fortress 2 Update Available (Saul Rennison) >> 5. Re: Orangebox Dedicated Server files (Steven Hartland) >> >> >> ---------------------------------------------------------------------- >> >> Message: 1 >> Date: Fri, 6 Mar 2009 11:00:59 +0200 >> From: Kaspars <[email protected]> >> Subject: Re: [hlds] Team Fortress 2 Update Available >> To: Half-Life dedicated Win32 server mailing list >> <[email protected]> >> Message-ID: >> <[email protected]> >> Content-Type: text/plain; charset=ISO-8859-1 >> >> i'm getting veeeeery long startup which freezes for about 30 seconds on: >> >> Console initialized. >> Game.dll loaded for "Team Fortress" >> >> then outputs: >> Thread failed to initialize >> >> and continues normal loading >> >> >> 2009/3/6 Richard Eid <[email protected]> >> >>> That happens when updates end sometimes. Really, as long as you see the >>> 100%, you're good. I've never run into a problem afterwards, but I'll >>> always run the update again to be sure and it never downloads anything >>> else. After that second run, you'll get 100% complete and the message: >>> >>> HLDS installation up to date >>> >>> -Richard Eid >>> >>> >>> On Fri, Mar 6, 2009 at 12:23 AM, Yaakov Smith <[email protected]> >>> wrote: >>> >>> > I think the HLDSUpdateTool's errorchecking it slightly off: >>> > >>> > 95.79% ./orangebox\bin\stdshader_dx7.dll >>> > 96.31% ./orangebox\bin\stdshader_dx8.dll >>> > 97.00% ./orangebox\bin\stdshader_dx9.dll >>> > 97.66% ./orangebox\bin\studiorender.dll >>> > 97.99% ./orangebox\bin\tier0.dll >>> > 98.52% ./orangebox\bin\vgui2.dll >>> > 99.86% ./orangebox\bin\vphysics.dll >>> > 100.00% ./orangebox\bin\vstdlib.dll >>> > >>> > Connection Closed by Peer, WinSock Error 0 "No error" >>> > >>> > Shouldn't it just say "Completed" or something like that? >>> > >>> > -----Original Message----- >>> > From: [email protected] >>> > [mailto:[email protected]] On Behalf Of Robert C >>> > Sent: Friday, 6 March 2009 2:46 PM >>> > To: Half-Life dedicated Win32 server mailing list >>> > Subject: Re: [hlds] Team Fortress 2 Update Available >>> > >>> > I notice in the update it pulls down a new version of the base >>> > orangebox >>> > package (which you announced to us the other day to use to fix obox >>> > mods). Since this update has come out using -game orangebox in >>> > hldsupdate no longer pulls down a version which works with mods. >>> > >>> > Any tips? >>> > >>> > Rob C. >>> > >>> > Jason Ruymen wrote: >>> > > A required update for Team Fortress 2 is now available. Please run >>> > hldsupdatetool to receive it. The specific changes include: >>> > > >>> > > Gameplay changes: >>> > > - Added a duck timer that prevents duck spamming while running >>> > > around >>> > on-ground. >>> > > - In-air, players are only allowed to duck once before they touch >>> ground >>> > again. >>> > > - Fixed several bounding box issues with jumping, falling, and >>> > > rocket >>> > jump air-walking. Bounding box should be much more accurate there now. >>> > > - Increased backstab check so that Spies can side-stab again. >>> > > - When disguising, Spies now always start showing the primary >>> > > weapon >>> in >>> > their disguise, and can then switch it with the last-disguise key. >>> > > >>> > > TF2 Fixes: >>> > > - Fixed flamethrower loophole that resulted in the flame effect >>> > > being >>> > stuck on while the flamethrower wasn't really firing. >>> > > - Fixed exploit that allowed players to circumvent the force-fire >>> > timeout >>> > on the pipebomb launcher. >>> > > - Fixed a bug that caused Natasha's slow on hit effect to be >>> > > inverted >>> > from 75% to 25%. >>> > > - Restored sawmill_logs.mdl file, fixing some user maps that used >>> > > it. >>> > > - Fixed some localization issues with Scout achievement strings. >>> > > - Removed the "Final" phrasing in the map loading screen. >>> > > >>> > > Engine fixes: >>> > > - Fixed a server crash on startup under Linux. >>> > > - Fixed a buffer overflow issue related to network string tables. >>> > > - Gamestats uploading is now done asynchronously. This fixes the >>> client >>> > timeout issues on map changes. >>> > > >>> > > CP_Junction: >>> > > - Fixed an exploit where engineers could build a teleporter exit in >>> > > an >>> > invalid area. >>> > > - Fixed a few bad overlay assignments and other minor issues. >>> > > >>> > > Jason >>> > > >>> > > >>> > > _______________________________________________ >>> > > To unsubscribe, edit your list preferences, or view the list >>> > > archives, >>> > please visit: >>> > > http://list.valvesoftware.com/mailman/listinfo/hlds >>> > > >>> > > >>> > > >>> > >>> > >>> > _______________________________________________ >>> > To unsubscribe, edit your list preferences, or view the list archives, >>> > please visit: >>> > http://list.valvesoftware.com/mailman/listinfo/hlds >>> > >>> > >>> > _______________________________________________ >>> > To unsubscribe, edit your list preferences, or view the list archives, >>> > please visit: >>> > http://list.valvesoftware.com/mailman/listinfo/hlds >>> > >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> >> >> ------------------------------ >> >> Message: 2 >> Date: Fri, 6 Mar 2009 10:09:24 +0100 >> From: "Saint K." <[email protected]> >> Subject: Re: [hlds] Team Fortress 2 Update Available >> To: "Half-Life dedicated Win32 server mailing list" >> <[email protected]> >> Message-ID: >> <[email protected]> >> Content-Type: text/plain; charset="iso-8859-1" >> >> We're getting the same issue's at Linux >> >> ________________________________ >> >> Van: [email protected] namens Kaspars >> Verzonden: vr 6-3-2009 10:00 >> Aan: Half-Life dedicated Win32 server mailing list >> Onderwerp: Re: [hlds] Team Fortress 2 Update Available >> >> >> >> i'm getting veeeeery long startup which freezes for about 30 seconds on: >> >> Console initialized. >> Game.dll loaded for "Team Fortress" >> >> then outputs: >> Thread failed to initialize >> >> and continues normal loading >> >> >> 2009/3/6 Richard Eid <[email protected]> >> >>> That happens when updates end sometimes. Really, as long as you see the >>> 100%, you're good. I've never run into a problem afterwards, but I'll >>> always run the update again to be sure and it never downloads anything >>> else. After that second run, you'll get 100% complete and the message: >>> >>> HLDS installation up to date >>> >>> -Richard Eid >>> >>> >>> On Fri, Mar 6, 2009 at 12:23 AM, Yaakov Smith <[email protected]> >>> wrote: >>> >>> > I think the HLDSUpdateTool's errorchecking it slightly off: >>> > >>> > 95.79% ./orangebox\bin\stdshader_dx7.dll >>> > 96.31% ./orangebox\bin\stdshader_dx8.dll >>> > 97.00% ./orangebox\bin\stdshader_dx9.dll >>> > 97.66% ./orangebox\bin\studiorender.dll >>> > 97.99% ./orangebox\bin\tier0.dll >>> > 98.52% ./orangebox\bin\vgui2.dll >>> > 99.86% ./orangebox\bin\vphysics.dll >>> > 100.00% ./orangebox\bin\vstdlib.dll >>> > >>> > Connection Closed by Peer, WinSock Error 0 "No error" >>> > >>> > Shouldn't it just say "Completed" or something like that? >>> > >>> > -----Original Message----- >>> > From: [email protected] >>> > [mailto:[email protected]] On Behalf Of Robert C >>> > Sent: Friday, 6 March 2009 2:46 PM >>> > To: Half-Life dedicated Win32 server mailing list >>> > Subject: Re: [hlds] Team Fortress 2 Update Available >>> > >>> > I notice in the update it pulls down a new version of the base >>> > orangebox >>> > package (which you announced to us the other day to use to fix obox >>> > mods). Since this update has come out using -game orangebox in >>> > hldsupdate no longer pulls down a version which works with mods. >>> > >>> > Any tips? >>> > >>> > Rob C. >>> > >>> > Jason Ruymen wrote: >>> > > A required update for Team Fortress 2 is now available. Please run >>> > hldsupdatetool to receive it. The specific changes include: >>> > > >>> > > Gameplay changes: >>> > > - Added a duck timer that prevents duck spamming while running >>> > > around >>> > on-ground. >>> > > - In-air, players are only allowed to duck once before they touch >>> ground >>> > again. >>> > > - Fixed several bounding box issues with jumping, falling, and >>> > > rocket >>> > jump air-walking. Bounding box should be much more accurate there now. >>> > > - Increased backstab check so that Spies can side-stab again. >>> > > - When disguising, Spies now always start showing the primary >>> > > weapon >>> in >>> > their disguise, and can then switch it with the last-disguise key. >>> > > >>> > > TF2 Fixes: >>> > > - Fixed flamethrower loophole that resulted in the flame effect >>> > > being >>> > stuck on while the flamethrower wasn't really firing. >>> > > - Fixed exploit that allowed players to circumvent the force-fire >>> > timeout >>> > on the pipebomb launcher. >>> > > - Fixed a bug that caused Natasha's slow on hit effect to be >>> > > inverted >>> > from 75% to 25%. >>> > > - Restored sawmill_logs.mdl file, fixing some user maps that used >>> > > it. >>> > > - Fixed some localization issues with Scout achievement strings. >>> > > - Removed the "Final" phrasing in the map loading screen. >>> > > >>> > > Engine fixes: >>> > > - Fixed a server crash on startup under Linux. >>> > > - Fixed a buffer overflow issue related to network string tables. >>> > > - Gamestats uploading is now done asynchronously. This fixes the >>> client >>> > timeout issues on map changes. >>> > > >>> > > CP_Junction: >>> > > - Fixed an exploit where engineers could build a teleporter exit in >>> > > an >>> > invalid area. >>> > > - Fixed a few bad overlay assignments and other minor issues. >>> > > >>> > > Jason >>> > > >>> > > >>> > > _______________________________________________ >>> > > To unsubscribe, edit your list preferences, or view the list >>> > > archives, >>> > please visit: >>> > > http://list.valvesoftware.com/mailman/listinfo/hlds >>> > > >>> > > >>> > > >>> > >>> > >>> > _______________________________________________ >>> > To unsubscribe, edit your list preferences, or view the list archives, >>> > please visit: >>> > http://list.valvesoftware.com/mailman/listinfo/hlds >>> > >>> > >>> > _______________________________________________ >>> > To unsubscribe, edit your list preferences, or view the list archives, >>> > please visit: >>> > http://list.valvesoftware.com/mailman/listinfo/hlds >>> > >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> ------------------------------ >> >> Message: 3 >> Date: Fri, 6 Mar 2009 20:23:14 +1100 >> From: "Arg!" <[email protected]> >> Subject: Re: [hlds] Team Fortress 2 Update Available >> To: Half-Life dedicated Win32 server mailing list >> <[email protected]> >> Message-ID: >> <[email protected]> >> Content-Type: text/plain; charset=ISO-8859-1 >> >> damn, i thought this was the update to fix jumping. >> >> On Fri, Mar 6, 2009 at 8:09 PM, Saint K. <[email protected]> >> wrote: >> >>> We're getting the same issue's at Linux >>> >>> ________________________________ >>> >>> Van: [email protected] namens Kaspars >>> Verzonden: vr 6-3-2009 10:00 >>> Aan: Half-Life dedicated Win32 server mailing list >>> Onderwerp: Re: [hlds] Team Fortress 2 Update Available >>> >>> >>> >>> i'm getting veeeeery long startup which freezes for about 30 seconds on: >>> >>> Console initialized. >>> Game.dll loaded for "Team Fortress" >>> >>> then outputs: >>> Thread failed to initialize >>> >>> and continues normal loading >>> >>> >>> 2009/3/6 Richard Eid <[email protected]> >>> >>> > That happens when updates end sometimes. Really, as long as you see >>> > the >>> > 100%, you're good. I've never run into a problem afterwards, but I'll >>> > always run the update again to be sure and it never downloads anything >>> > else. After that second run, you'll get 100% complete and the >>> > message: >>> > >>> > HLDS installation up to date >>> > >>> > -Richard Eid >>> > >>> > >>> > On Fri, Mar 6, 2009 at 12:23 AM, Yaakov Smith <[email protected]> >>> wrote: >>> > >>> > > I think the HLDSUpdateTool's errorchecking it slightly off: >>> > > >>> > > 95.79% ./orangebox\bin\stdshader_dx7.dll >>> > > 96.31% ./orangebox\bin\stdshader_dx8.dll >>> > > 97.00% ./orangebox\bin\stdshader_dx9.dll >>> > > 97.66% ./orangebox\bin\studiorender.dll >>> > > 97.99% ./orangebox\bin\tier0.dll >>> > > 98.52% ./orangebox\bin\vgui2.dll >>> > > 99.86% ./orangebox\bin\vphysics.dll >>> > > 100.00% ./orangebox\bin\vstdlib.dll >>> > > >>> > > Connection Closed by Peer, WinSock Error 0 "No error" >>> > > >>> > > Shouldn't it just say "Completed" or something like that? >>> > > >>> > > -----Original Message----- >>> > > From: [email protected] >>> > > [mailto:[email protected]] On Behalf Of Robert C >>> > > Sent: Friday, 6 March 2009 2:46 PM >>> > > To: Half-Life dedicated Win32 server mailing list >>> > > Subject: Re: [hlds] Team Fortress 2 Update Available >>> > > >>> > > I notice in the update it pulls down a new version of the base >>> orangebox >>> > > package (which you announced to us the other day to use to fix obox >>> > > mods). Since this update has come out using -game orangebox in >>> > > hldsupdate no longer pulls down a version which works with mods. >>> > > >>> > > Any tips? >>> > > >>> > > Rob C. >>> > > >>> > > Jason Ruymen wrote: >>> > > > A required update for Team Fortress 2 is now available. Please >>> > > > run >>> > > hldsupdatetool to receive it. The specific changes include: >>> > > > >>> > > > Gameplay changes: >>> > > > - Added a duck timer that prevents duck spamming while running >>> around >>> > > on-ground. >>> > > > - In-air, players are only allowed to duck once before they touch >>> > ground >>> > > again. >>> > > > - Fixed several bounding box issues with jumping, falling, and >>> rocket >>> > > jump air-walking. Bounding box should be much more accurate there >>> > > now. >>> > > > - Increased backstab check so that Spies can side-stab again. >>> > > > - When disguising, Spies now always start showing the primary >>> > > > weapon >>> > in >>> > > their disguise, and can then switch it with the last-disguise key. >>> > > > >>> > > > TF2 Fixes: >>> > > > - Fixed flamethrower loophole that resulted in the flame effect >>> being >>> > > stuck on while the flamethrower wasn't really firing. >>> > > > - Fixed exploit that allowed players to circumvent the force-fire >>> > > timeout >>> > > on the pipebomb launcher. >>> > > > - Fixed a bug that caused Natasha's slow on hit effect to be >>> inverted >>> > > from 75% to 25%. >>> > > > - Restored sawmill_logs.mdl file, fixing some user maps that used >>> it. >>> > > > - Fixed some localization issues with Scout achievement strings. >>> > > > - Removed the "Final" phrasing in the map loading screen. >>> > > > >>> > > > Engine fixes: >>> > > > - Fixed a server crash on startup under Linux. >>> > > > - Fixed a buffer overflow issue related to network string tables. >>> > > > - Gamestats uploading is now done asynchronously. This fixes the >>> > client >>> > > timeout issues on map changes. >>> > > > >>> > > > CP_Junction: >>> > > > - Fixed an exploit where engineers could build a teleporter exit >>> > > > in >>> an >>> > > invalid area. >>> > > > - Fixed a few bad overlay assignments and other minor issues. >>> > > > >>> > > > Jason >>> > > > >>> > > > >>> > > > _______________________________________________ >>> > > > To unsubscribe, edit your list preferences, or view the list >>> archives, >>> > > please visit: >>> > > > http://list.valvesoftware.com/mailman/listinfo/hlds >>> > > > >>> > > > >>> > > > >>> > > >>> > > >>> > > _______________________________________________ >>> > > To unsubscribe, edit your list preferences, or view the list >>> > > archives, >>> > > please visit: >>> > > http://list.valvesoftware.com/mailman/listinfo/hlds >>> > > >>> > > >>> > > _______________________________________________ >>> > > To unsubscribe, edit your list preferences, or view the list >>> > > archives, >>> > > please visit: >>> > > http://list.valvesoftware.com/mailman/listinfo/hlds >>> > > >>> > _______________________________________________ >>> > To unsubscribe, edit your list preferences, or view the list archives, >>> > please visit: >>> > http://list.valvesoftware.com/mailman/listinfo/hlds >>> > >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >> >> >> ------------------------------ >> >> Message: 4 >> Date: Fri, 6 Mar 2009 10:08:05 +0000 >> From: Saul Rennison <[email protected]> >> Subject: Re: [hlds] Team Fortress 2 Update Available >> To: Half-Life dedicated Win32 server mailing list >> <[email protected]> >> Message-ID: <[email protected]> >> Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes >> >> This is the asyncronous game stats screwing up for you. Threading was >> never very portable... >> >> Sent from my iPhone >> >> On 6 Mar 2009, at 09:00, Kaspars <[email protected]> wrote: >> >>> i'm getting veeeeery long startup which freezes for about 30 seconds >>> on: >>> >>> Console initialized. >>> Game.dll loaded for "Team Fortress" >>> >>> then outputs: >>> Thread failed to initialize >>> >>> and continues normal loading >>> >>> >>> 2009/3/6 Richard Eid <[email protected]> >>> >>>> That happens when updates end sometimes. Really, as long as you >>>> see the >>>> 100%, you're good. I've never run into a problem afterwards, but >>>> I'll >>>> always run the update again to be sure and it never downloads >>>> anything >>>> else. After that second run, you'll get 100% complete and the >>>> message: >>>> >>>> HLDS installation up to date >>>> >>>> -Richard Eid >>>> >>>> >>>> On Fri, Mar 6, 2009 at 12:23 AM, Yaakov Smith <[email protected]> >>>> wrote: >>>> >>>>> I think the HLDSUpdateTool's errorchecking it slightly off: >>>>> >>>>> 95.79% ./orangebox\bin\stdshader_dx7.dll >>>>> 96.31% ./orangebox\bin\stdshader_dx8.dll >>>>> 97.00% ./orangebox\bin\stdshader_dx9.dll >>>>> 97.66% ./orangebox\bin\studiorender.dll >>>>> 97.99% ./orangebox\bin\tier0.dll >>>>> 98.52% ./orangebox\bin\vgui2.dll >>>>> 99.86% ./orangebox\bin\vphysics.dll >>>>> 100.00% ./orangebox\bin\vstdlib.dll >>>>> >>>>> Connection Closed by Peer, WinSock Error 0 "No error" >>>>> >>>>> Shouldn't it just say "Completed" or something like that? >>>>> >>>>> -----Original Message----- >>>>> From: [email protected] >>>>> [mailto:[email protected]] On Behalf Of Robert C >>>>> Sent: Friday, 6 March 2009 2:46 PM >>>>> To: Half-Life dedicated Win32 server mailing list >>>>> Subject: Re: [hlds] Team Fortress 2 Update Available >>>>> >>>>> I notice in the update it pulls down a new version of the base >>>>> orangebox >>>>> package (which you announced to us the other day to use to fix obox >>>>> mods). Since this update has come out using -game orangebox in >>>>> hldsupdate no longer pulls down a version which works with mods. >>>>> >>>>> Any tips? >>>>> >>>>> Rob C. >>>>> >>>>> Jason Ruymen wrote: >>>>>> A required update for Team Fortress 2 is now available. Please run >>>>> hldsupdatetool to receive it. The specific changes include: >>>>>> >>>>>> Gameplay changes: >>>>>> - Added a duck timer that prevents duck spamming while running >>>>>> around >>>>> on-ground. >>>>>> - In-air, players are only allowed to duck once before they touch >>>> ground >>>>> again. >>>>>> - Fixed several bounding box issues with jumping, falling, and >>>>>> rocket >>>>> jump air-walking. Bounding box should be much more accurate there >>>>> now. >>>>>> - Increased backstab check so that Spies can side-stab again. >>>>>> - When disguising, Spies now always start showing the primary >>>>>> weapon >>>> in >>>>> their disguise, and can then switch it with the last-disguise key. >>>>>> >>>>>> TF2 Fixes: >>>>>> - Fixed flamethrower loophole that resulted in the flame effect >>>>>> being >>>>> stuck on while the flamethrower wasn't really firing. >>>>>> - Fixed exploit that allowed players to circumvent the force-fire >>>>> timeout >>>>> on the pipebomb launcher. >>>>>> - Fixed a bug that caused Natasha's slow on hit effect to be >>>>>> inverted >>>>> from 75% to 25%. >>>>>> - Restored sawmill_logs.mdl file, fixing some user maps that used >>>>>> it. >>>>>> - Fixed some localization issues with Scout achievement strings. >>>>>> - Removed the "Final" phrasing in the map loading screen. >>>>>> >>>>>> Engine fixes: >>>>>> - Fixed a server crash on startup under Linux. >>>>>> - Fixed a buffer overflow issue related to network string tables. >>>>>> - Gamestats uploading is now done asynchronously. This fixes the >>>> client >>>>> timeout issues on map changes. >>>>>> >>>>>> CP_Junction: >>>>>> - Fixed an exploit where engineers could build a teleporter exit >>>>>> in an >>>>> invalid area. >>>>>> - Fixed a few bad overlay assignments and other minor issues. >>>>>> >>>>>> Jason >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, >>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>> >>>>>> >>>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> ------------------------------ >> >> Message: 5 >> Date: Fri, 6 Mar 2009 13:30:58 -0000 >> From: "Steven Hartland" <[email protected]> >> Subject: Re: [hlds] Orangebox Dedicated Server files >> To: "Half-Life dedicated Win32 server mailing list" >> <[email protected]>, <[email protected]> >> Message-ID: <[email protected]> >> Content-Type: text/plain; format=flowed; charset="iso-8859-1"; >> reply-type=original >> >> I don't use high priority flag very often but wanted to make sure people >> aware that this change appears to mean for those of us who use update >> scripts to manage their updates need to ensure that -game orangebox is >> NOT present. >> >> With the announcement last night we couldn't figure our why when after >> we ran the update from last night no one could join our servers. >> >> Seems the "orangebox" option now totally breaks tf2 if its used as it >> downloads old OB dedicated files which prevent tf2 and I suspect >> dods working. >> >> So be careful guys! >> >> Regards >> Steve >> >> ----- Original Message ----- >> From: "Jason Ruymen" <[email protected]> >> To: "Half-Life dedicated Win32 server mailing list" >> <[email protected]>; <[email protected]> >> Sent: Thursday, March 05, 2009 2:31 AM >> Subject: [hlds] Orangebox Dedicated Server files >> >> >>> Since Team Fortress 2 and Day of Defeat: Source are on a separate >>> Orangebox engine depot that is incompatible with MODs, we've >>> added a new hldsupdatetool entry to sync to the old files. So if your >>> running a MOD and need to use the old TF 2 engine and >>> dedicated server depots, use the game name "orangebox". There is also >>> an >>> entry named "episode1", in case you need to download >>> the engine and dedicated server files for an EP1 MOD. >>> >>> Jason >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> >> >> ================================================ >> This e.mail is private and confidential between Multiplay (UK) Ltd. and >> the person or entity to whom it is addressed. In the event of >> misdirection, the recipient is prohibited from using, copying, printing >> or >> otherwise disseminating it or any information contained in it. >> >> In the event of misdirection, illegible or incomplete transmission please >> telephone +44 845 868 1337 >> or return the E.mail to [email protected]. >> >> >> >> >> ------------------------------ >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> End of hlds Digest, Vol 13, Issue 28 >> ************************************ > > > -------------------------------------------------------------------------------- > > > > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 8.0.237 / Virus Database: 270.11.8/1985 - Release Date: 03/05/09 > 07:54:00 > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

