You're kidding, right?

When we build up our communities, we take it as seriously as possible. We do it 
because we have a passion for gaming and want to build up a playerbase...

But what the FUCK is valve doing? Really - to just push out an update like this 
and make their bread and butter suffer?

How could they just blast out a piece of shit update on a friday, and just let 
the rest of us to sweat out the weekend? How is that being a responsible 
developer?

Valve, stop shitting on us. Really. This is out of control.

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Saul Rennison
Sent: Saturday, March 07, 2009 3:47 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Released

Please name a better company / game with active developers that try to fix
exploits and issues with their games as quick as Valve do. Stop shooting
them down. The more you whinge the less motivated they will be to fix
things.
Shut the f*** up and stop acting like a 6 year old.

2009/3/7 Steve Stifler <[email protected]>

> Whats happened is that Valve put the screws to ya with another crappy,
> seemingly untested, Friday update. There is nothing you can do so just
> suffer with it until they put out a fix. They seem to be on a slide with
> there poorly written and tested updates so find another company/game to
> invest your time and money in....
>
>
>
> On 3/7/09, Coldorak <[email protected]> wrote:
> >
> > Hi
> >
> > What's with the lag since the update 2 days ago?
> > Here's what I encountered a few minutes ago on my server. Note the ping,
> as
> > I usually have less than 20ms with my server.
> > Many players were disconnected several time with a message like
> "connection
> > net packet overflow" (don't remember exactly)
> >
> > Here are some screenshots of my net_graph 4:
> >
> > http://www.coldorak.net/tf2/lag/lag1.jpg
> > http://www.coldorak.net/tf2/lag/lag2.jpg
> > http://www.coldorak.net/tf2/lag/lag3.jpg
> > http://www.coldorak.net/tf2/lag/lag4.jpg
> >
> > About my server net settings:
> >
> > sv_minrate 20000 <--- tried with 10000 and 30000
> > sv_maxrate 30000 <-- tried with 30000 (while minrate=10k) to 100000
> (while
> > minrate=30k)
> > decalfrequency 10
> > sv_maxupdaterate 100
> > sv_minupdaterate 66
> > sv_mincmdrate 66
> > sv_maxcmdrate 100
> >
> > no fps_max setting.
> > My cl_rate is 30000 but many players left it by default.
> >
> > Are other people experiencing the same problem? I saw a few mails talking
> > about lag, so I thought I could add some info.
> > My server is launched with -NoQueudUpdateThread.
> > We talk about 10-20s lag every few minutes...
> >
> > Cold
> >
> >
> >
> > On Sat, Mar 7, 2009 at 4:31 PM, SmOoThEm <[email protected]> wrote:
> >
> > > Like I said before, a simple pre-release beta test would help us ALL
> out
> > in
> > > this area. I'm sure valve would like to stop releasing broken
> "updates".
> > > Its also takes a lot of time for admins to update 10+ servers daily.
> Most
> > > of
> > > the time were forced to shut down full servers during "prime" game time
> > > because that's when valve decides it's time to release and go home.
> > >
> > > There is a better way to do these updates valve, please give us a
> chance
> > > instead of blowing us off
> > > -----Original Message-----
> > > From: [email protected]
> > > [mailto:[email protected]] On Behalf Of Chris
> > > Sent: Saturday, March 07, 2009 7:17 AM
> > > To: Half-Life dedicated Win32 server mailing list
> > > Subject: Re: [hlds] Team Fortress 2 Update Released
> > >
> > > lag spikes here too...
> > >
> > > I appreciate Valve releasing updates and fixing bugs, but the last 10
> or
> > so
> > > seem to have caused issues elsewhere, quite frankly I would prefer NOT
> to
> > > get an update wait an extra two weeks and have an update which has been
> > > thoroughly tested.
> > >
> > > Obviously there will be updates which break other things which are
> > > difficult
> > > to test, but seriously I cannot recall the last update which didnt
> > require
> > > subsequent updates to address issues the first broke.
> > >
> > > I'm becomming less and less impressed by the testers and QA processes.
> > >
> > > /me ends rant
> > >
> > > /me puts on flame suit
> > >
> > > /me hopes Valve reads.
> > > On Sat, Mar 7, 2009 at 3:09 PM, Karl Weckstrom <[email protected]>
> > wrote:
> > >
> > > > lagspikes galore here too.
> > > >
> > > > -----Original Message-----
> > > > From: [email protected] [mailto:
> > > > [email protected]] On Behalf Of o k
> > > > Sent: Friday, March 06, 2009 11:51 PM
> > > > To: Half-Life dedicated Win32 server mailing list
> > > > Subject: Re: [hlds] Team Fortress 2 Update Released
> > > >
> > > > Lag spikes here, and whole teams disconnected. Very odd. I was
> running
> > > fine
> > > > before the most recent update.
> > > >
> > > > On Fri, Mar 6, 2009 at 11:43 PM, Clyde cide <
> > [email protected]
> > > > >wrote:
> > > >
> > > > > Mine are running crash free! The Lag spikes though...... is another
> > > story
> > > > >
> > > > > =(
> > > > > _______________________________________________
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> > > > >
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> > > >
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> > > >
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> > >
> > >
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> > > please visit:
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> > >
> >
> >
> >
> >
> > --
> > http://www.coldfire.info
> >
> > _______________________________________________
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> > please visit:
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> >
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>



-- 
Thanks,
- Saul.
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