Gimme a break... We've been asking for beta testing forever and sending out updates that break things on a Friday is just plain idiotic. I pity the poor admins that have to suffer with this thru the weekend. How much business will be lost for them?? How many customers are going to be dissatisfied?? I would rather live with an issue that can be fixed by Neph's code than suffer with a new bug...
On Sat, Mar 7, 2009 at 3:46 PM, Saul Rennison <[email protected]>wrote: > Please name a better company / game with active developers that try to fix > exploits and issues with their games as quick as Valve do. Stop shooting > them down. The more you whinge the less motivated they will be to fix > things. > Shut the f*** up and stop acting like a 6 year old. > > 2009/3/7 Steve Stifler <[email protected]> > > > Whats happened is that Valve put the screws to ya with another crappy, > > seemingly untested, Friday update. There is nothing you can do so just > > suffer with it until they put out a fix. They seem to be on a slide with > > there poorly written and tested updates so find another company/game to > > invest your time and money in.... > > > > > > > > On 3/7/09, Coldorak <[email protected]> wrote: > > > > > > Hi > > > > > > What's with the lag since the update 2 days ago? > > > Here's what I encountered a few minutes ago on my server. Note the > ping, > > as > > > I usually have less than 20ms with my server. > > > Many players were disconnected several time with a message like > > "connection > > > net packet overflow" (don't remember exactly) > > > > > > Here are some screenshots of my net_graph 4: > > > > > > http://www.coldorak.net/tf2/lag/lag1.jpg > > > http://www.coldorak.net/tf2/lag/lag2.jpg > > > http://www.coldorak.net/tf2/lag/lag3.jpg > > > http://www.coldorak.net/tf2/lag/lag4.jpg > > > > > > About my server net settings: > > > > > > sv_minrate 20000 <--- tried with 10000 and 30000 > > > sv_maxrate 30000 <-- tried with 30000 (while minrate=10k) to 100000 > > (while > > > minrate=30k) > > > decalfrequency 10 > > > sv_maxupdaterate 100 > > > sv_minupdaterate 66 > > > sv_mincmdrate 66 > > > sv_maxcmdrate 100 > > > > > > no fps_max setting. > > > My cl_rate is 30000 but many players left it by default. > > > > > > Are other people experiencing the same problem? I saw a few mails > talking > > > about lag, so I thought I could add some info. > > > My server is launched with -NoQueudUpdateThread. > > > We talk about 10-20s lag every few minutes... > > > > > > Cold > > > > > > > > > > > > On Sat, Mar 7, 2009 at 4:31 PM, SmOoThEm <[email protected]> > wrote: > > > > > > > Like I said before, a simple pre-release beta test would help us ALL > > out > > > in > > > > this area. I'm sure valve would like to stop releasing broken > > "updates". > > > > Its also takes a lot of time for admins to update 10+ servers daily. > > Most > > > > of > > > > the time were forced to shut down full servers during "prime" game > time > > > > because that's when valve decides it's time to release and go home. > > > > > > > > There is a better way to do these updates valve, please give us a > > chance > > > > instead of blowing us off > > > > -----Original Message----- > > > > From: [email protected] > > > > [mailto:[email protected]] On Behalf Of Chris > > > > Sent: Saturday, March 07, 2009 7:17 AM > > > > To: Half-Life dedicated Win32 server mailing list > > > > Subject: Re: [hlds] Team Fortress 2 Update Released > > > > > > > > lag spikes here too... > > > > > > > > I appreciate Valve releasing updates and fixing bugs, but the last 10 > > or > > > so > > > > seem to have caused issues elsewhere, quite frankly I would prefer > NOT > > to > > > > get an update wait an extra two weeks and have an update which has > been > > > > thoroughly tested. > > > > > > > > Obviously there will be updates which break other things which are > > > > difficult > > > > to test, but seriously I cannot recall the last update which didnt > > > require > > > > subsequent updates to address issues the first broke. > > > > > > > > I'm becomming less and less impressed by the testers and QA > processes. > > > > > > > > /me ends rant > > > > > > > > /me puts on flame suit > > > > > > > > /me hopes Valve reads. > > > > On Sat, Mar 7, 2009 at 3:09 PM, Karl Weckstrom <[email protected]> > > > wrote: > > > > > > > > > lagspikes galore here too. > > > > > > > > > > -----Original Message----- > > > > > From: [email protected] [mailto: > > > > > [email protected]] On Behalf Of o k > > > > > Sent: Friday, March 06, 2009 11:51 PM > > > > > To: Half-Life dedicated Win32 server mailing list > > > > > Subject: Re: [hlds] Team Fortress 2 Update Released > > > > > > > > > > Lag spikes here, and whole teams disconnected. Very odd. I was > > running > > > > fine > > > > > before the most recent update. > > > > > > > > > > On Fri, Mar 6, 2009 at 11:43 PM, Clyde cide < > > > [email protected] > > > > > >wrote: > > > > > > > > > > > Mine are running crash free! The Lag spikes though...... is > another > > > > story > > > > > > > > > > > > =( > > > > > > _______________________________________________ > > > > > > To unsubscribe, edit your list preferences, or view the list > > > archives, > > > > > > please visit: > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > > > > > > -- > > > http://www.coldfire.info > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > -- > Thanks, > - Saul. > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

