Sounds very interesting indeed! They just have to make sure it is absolutely impossible to fake that statistics or it will be much, much worse instead and that might not be very easy. Maybe we can even get rid of faked players and even tags while they are at it? I believe they would have to or hacked servers dominate the top.
On Fri, Mar 13, 2009 at 12:14 AM, Andrew Armstrong <[email protected]> wrote: > Check out http://teamfortress.com/ > > > > "One of the things we've been thinking about for a while now is how to > improve the player experience around finding a server to play on" > > > > . > > > > "After kicking around some proposals, we came up with a simple system built > around the theory that player time on a server is a useful metric for how > happy the player is with that server." > > > > "The very worst servers attract a large number of connections, mostly > because they're lying in ways that make them look like a very attractive > server at all times." > > > > "Our first step in improving this part of the player experience has been to > delist all the really bad servers. The master server will simply stop giving > these to you when you fire up the serverbrowser. After that, we're going to > keep improving our ability to measure this kind of problem." > > > > This sounds very cool, and I look forward to see what Valve can come up with > in using these stats. > > > > - Andrew > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

