If if is a global problem and not only a server problem then it would
not matter because every server would be penalised for it and since a
rank will only mean anything when compared to other servers it should
not matter.

On Fri, Mar 13, 2009 at 12:36 AM, 1nsane <[email protected]> wrote:
> Hmm connection time... So clients dropped by steam/vac connection issues
> will give negative points too? :D
>
> On Thu, Mar 12, 2009 at 7:21 PM, Octo <[email protected]> wrote:
>
>> Oh this is great news =)
>>
>> As long as theres not a way to game this to force the delist of a competing
>> community.  I'll assume they only count a steamid's vote once for a server
>> in a large time frame, so that flapping clients wont cause a huge point
>> hit.
>>
>> Now if only you gave a vanilla server bonus....
>>
>> On Fri, Mar 13, 2009 at 10:14:24AM +1100, Andrew Armstrong wrote:
>> > Check out http://teamfortress.com/
>> >
>> >
>> >
>> > "One of the things we've been thinking about for a while now is how to
>> > improve the player experience around finding a server to play on"
>> >
>> >
>> >
>> > .
>> >
>> >
>> >
>> > "After kicking around some proposals, we came up with a simple system
>> built
>> > around the theory that player time on a server is a useful metric for how
>> > happy the player is with that server."
>> >
>> >
>> >
>> > "The very worst servers attract a large number of connections, mostly
>> > because they're lying in ways that make them look like a very attractive
>> > server at all times."
>> >
>> >
>> >
>> > "Our first step in improving this part of the player experience has been
>> to
>> > delist all the really bad servers. The master server will simply stop
>> giving
>> > these to you when you fire up the serverbrowser. After that, we're going
>> to
>> > keep improving our ability to measure this kind of problem."
>> >
>> >
>> >
>> > This sounds very cool, and I look forward to see what Valve can come up
>> with
>> > in using these stats.
>> >
>> >
>> >
>> > -          Andrew
>> >
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