You guys are missing the point here, and it's going to be a big problem.

Let's say I get 15 people to join a server and then leave just because I
don’t like the owners etc.
There goes 225 points from the server for no reason at all. I can see people
like mygot getting servers delisted even if it only counts each player once
per month. Also when a player joins a server and gets kicked for a reserve
slot or cause of the steambans plugin this will really trash a server score
because the player is actually connected before getting kicked.

Taking away points is a horrible idea, but giving points based upon play
time really has potential. I can see where this idea is going but removing
servers that people pay for from the list just because it isn't popular is
bullshit. Everyone has to start somewhere and it takes a lot of work to get
a new server full of regular returning players. Before valve does anything
like this they need to consult the community! I don’t think valve really
understands how much money is spent each year from organizations to provide
servers for the games they create. Personally we spend thousands. If they
would do something like this to benefit the server owners and the players at
the same time it would prevail a success and actually give merit to
established servers.
A better idea would be allowing servers in the list to be sorted by their
score and not just by names, pings, players, etc. This way no one is
de-listed and the same effect is obtained for the players. 

TALK TO US VALVE, DON’T JUST LEAVE US OUT TO DRY!!!!!! 



-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Donnie Newlove
Sent: Thursday, March 12, 2009 4:47 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Blog Post: Server Scoring

If if is a global problem and not only a server problem then it would
not matter because every server would be penalised for it and since a
rank will only mean anything when compared to other servers it should
not matter.

On Fri, Mar 13, 2009 at 12:36 AM, 1nsane <[email protected]> wrote:
> Hmm connection time... So clients dropped by steam/vac connection issues
> will give negative points too? :D
>
> On Thu, Mar 12, 2009 at 7:21 PM, Octo <[email protected]>
wrote:
>
>> Oh this is great news =)
>>
>> As long as theres not a way to game this to force the delist of a
competing
>> community.  I'll assume they only count a steamid's vote once for a
server
>> in a large time frame, so that flapping clients wont cause a huge point
>> hit.
>>
>> Now if only you gave a vanilla server bonus....
>>
>> On Fri, Mar 13, 2009 at 10:14:24AM +1100, Andrew Armstrong wrote:
>> > Check out http://teamfortress.com/
>> >
>> >
>> >
>> > "One of the things we've been thinking about for a while now is how to
>> > improve the player experience around finding a server to play on"
>> >
>> >
>> >
>> > .
>> >
>> >
>> >
>> > "After kicking around some proposals, we came up with a simple system
>> built
>> > around the theory that player time on a server is a useful metric for
how
>> > happy the player is with that server."
>> >
>> >
>> >
>> > "The very worst servers attract a large number of connections, mostly
>> > because they're lying in ways that make them look like a very
attractive
>> > server at all times."
>> >
>> >
>> >
>> > "Our first step in improving this part of the player experience has
been
>> to
>> > delist all the really bad servers. The master server will simply stop
>> giving
>> > these to you when you fire up the serverbrowser. After that, we're
going
>> to
>> > keep improving our ability to measure this kind of problem."
>> >
>> >
>> >
>> > This sounds very cool, and I look forward to see what Valve can come up
>> with
>> > in using these stats.
>> >
>> >
>> >
>> > -          Andrew
>> >
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