will we be able to see the ranks somewhere etc? On Fri, Mar 13, 2009 at 11:26 AM, SmOoThEm <[email protected]> wrote:
> You guys are missing the point here, and it's going to be a big problem. > > Let's say I get 15 people to join a server and then leave just because I > don’t like the owners etc. > There goes 225 points from the server for no reason at all. I can see > people > like mygot getting servers delisted even if it only counts each player once > per month. Also when a player joins a server and gets kicked for a reserve > slot or cause of the steambans plugin this will really trash a server score > because the player is actually connected before getting kicked. > > Taking away points is a horrible idea, but giving points based upon play > time really has potential. I can see where this idea is going but removing > servers that people pay for from the list just because it isn't popular is > bullshit. Everyone has to start somewhere and it takes a lot of work to get > a new server full of regular returning players. Before valve does anything > like this they need to consult the community! I don’t think valve really > understands how much money is spent each year from organizations to provide > servers for the games they create. Personally we spend thousands. If they > would do something like this to benefit the server owners and the players > at > the same time it would prevail a success and actually give merit to > established servers. > A better idea would be allowing servers in the list to be sorted by their > score and not just by names, pings, players, etc. This way no one is > de-listed and the same effect is obtained for the players. > > TALK TO US VALVE, DON’T JUST LEAVE US OUT TO DRY!!!!!! > > > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Donnie Newlove > Sent: Thursday, March 12, 2009 4:47 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] TF2 Blog Post: Server Scoring > > If if is a global problem and not only a server problem then it would > not matter because every server would be penalised for it and since a > rank will only mean anything when compared to other servers it should > not matter. > > On Fri, Mar 13, 2009 at 12:36 AM, 1nsane <[email protected]> wrote: > > Hmm connection time... So clients dropped by steam/vac connection issues > > will give negative points too? :D > > > > On Thu, Mar 12, 2009 at 7:21 PM, Octo <[email protected]> > wrote: > > > >> Oh this is great news =) > >> > >> As long as theres not a way to game this to force the delist of a > competing > >> community. I'll assume they only count a steamid's vote once for a > server > >> in a large time frame, so that flapping clients wont cause a huge point > >> hit. > >> > >> Now if only you gave a vanilla server bonus.... > >> > >> On Fri, Mar 13, 2009 at 10:14:24AM +1100, Andrew Armstrong wrote: > >> > Check out http://teamfortress.com/ > >> > > >> > > >> > > >> > "One of the things we've been thinking about for a while now is how to > >> > improve the player experience around finding a server to play on" > >> > > >> > > >> > > >> > . > >> > > >> > > >> > > >> > "After kicking around some proposals, we came up with a simple system > >> built > >> > around the theory that player time on a server is a useful metric for > how > >> > happy the player is with that server." > >> > > >> > > >> > > >> > "The very worst servers attract a large number of connections, mostly > >> > because they're lying in ways that make them look like a very > attractive > >> > server at all times." > >> > > >> > > >> > > >> > "Our first step in improving this part of the player experience has > been > >> to > >> > delist all the really bad servers. The master server will simply stop > >> giving > >> > these to you when you fire up the serverbrowser. After that, we're > going > >> to > >> > keep improving our ability to measure this kind of problem." > >> > > >> > > >> > > >> > This sounds very cool, and I look forward to see what Valve can come > up > >> with > >> > in using these stats. > >> > > >> > > >> > > >> > - Andrew > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

