will we be able to see the ranks somewhere etc?

On Fri, Mar 13, 2009 at 11:26 AM, SmOoThEm <[email protected]> wrote:

> You guys are missing the point here, and it's going to be a big problem.
>
> Let's say I get 15 people to join a server and then leave just because I
> don’t like the owners etc.
> There goes 225 points from the server for no reason at all. I can see
> people
> like mygot getting servers delisted even if it only counts each player once
> per month. Also when a player joins a server and gets kicked for a reserve
> slot or cause of the steambans plugin this will really trash a server score
> because the player is actually connected before getting kicked.
>
> Taking away points is a horrible idea, but giving points based upon play
> time really has potential. I can see where this idea is going but removing
> servers that people pay for from the list just because it isn't popular is
> bullshit. Everyone has to start somewhere and it takes a lot of work to get
> a new server full of regular returning players. Before valve does anything
> like this they need to consult the community! I don’t think valve really
> understands how much money is spent each year from organizations to provide
> servers for the games they create. Personally we spend thousands. If they
> would do something like this to benefit the server owners and the players
> at
> the same time it would prevail a success and actually give merit to
> established servers.
> A better idea would be allowing servers in the list to be sorted by their
> score and not just by names, pings, players, etc. This way no one is
> de-listed and the same effect is obtained for the players.
>
> TALK TO US VALVE, DON’T JUST LEAVE US OUT TO DRY!!!!!!
>
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Donnie Newlove
> Sent: Thursday, March 12, 2009 4:47 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] TF2 Blog Post: Server Scoring
>
> If if is a global problem and not only a server problem then it would
> not matter because every server would be penalised for it and since a
> rank will only mean anything when compared to other servers it should
> not matter.
>
> On Fri, Mar 13, 2009 at 12:36 AM, 1nsane <[email protected]> wrote:
> > Hmm connection time... So clients dropped by steam/vac connection issues
> > will give negative points too? :D
> >
> > On Thu, Mar 12, 2009 at 7:21 PM, Octo <[email protected]>
> wrote:
> >
> >> Oh this is great news =)
> >>
> >> As long as theres not a way to game this to force the delist of a
> competing
> >> community.  I'll assume they only count a steamid's vote once for a
> server
> >> in a large time frame, so that flapping clients wont cause a huge point
> >> hit.
> >>
> >> Now if only you gave a vanilla server bonus....
> >>
> >> On Fri, Mar 13, 2009 at 10:14:24AM +1100, Andrew Armstrong wrote:
> >> > Check out http://teamfortress.com/
> >> >
> >> >
> >> >
> >> > "One of the things we've been thinking about for a while now is how to
> >> > improve the player experience around finding a server to play on"
> >> >
> >> >
> >> >
> >> > .
> >> >
> >> >
> >> >
> >> > "After kicking around some proposals, we came up with a simple system
> >> built
> >> > around the theory that player time on a server is a useful metric for
> how
> >> > happy the player is with that server."
> >> >
> >> >
> >> >
> >> > "The very worst servers attract a large number of connections, mostly
> >> > because they're lying in ways that make them look like a very
> attractive
> >> > server at all times."
> >> >
> >> >
> >> >
> >> > "Our first step in improving this part of the player experience has
> been
> >> to
> >> > delist all the really bad servers. The master server will simply stop
> >> giving
> >> > these to you when you fire up the serverbrowser. After that, we're
> going
> >> to
> >> > keep improving our ability to measure this kind of problem."
> >> >
> >> >
> >> >
> >> > This sounds very cool, and I look forward to see what Valve can come
> up
> >> with
> >> > in using these stats.
> >> >
> >> >
> >> >
> >> > -          Andrew
> >> >
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to