Oh boy. More boosters to 32 slot servers.

On 3/12/09, SmOoThEm <[email protected]> wrote:
> What about reserve slots? Everyone uses those to provide their special
> people with access without admin intervention.
>
> A user must connect to a server before he is then kicked to clear the slot.
> Ive been watching my Badwater server for the past 20 mins and ive seen over
> 20+ people get kicked for joining the 32nd slot.
>
> Delisting servers is not a good idea at all, but awarding popular servers
> is! A simple server list sorting ability for the new "server ranks" would be
> the best way to go.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of
> [email protected]
> Sent: Thursday, March 12, 2009 5:33 PM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] TF2 Blog Post: Server Scoring
>
> I'd agree that now that this is out in the open, its usefulness for
> blacklisting is over, but I'd argue that up until now, the only servers that
> matched the pattern of consistent connections followed by immediate
> disconnections would be fakeclients servers, so, assuming the stats can't be
> manipulated, I don't have a problem with delisting.
>
> I'd also argue that, up until now, the secrecy has ensured no manipulation
> and, from now on, the situation is reversed.
>
>> -----Original Message-----
>> From: [email protected] [mailto:hlds-
>> [email protected]] On Behalf Of SmOoThEm
>> Sent: 13 March 2009 00:27
>> To: 'Half-Life dedicated Win32 server mailing list'
>> Subject: Re: [hlds] TF2 Blog Post: Server Scoring
>>
>> You guys are missing the point here, and it's going to be a big
>> problem.
>>
>> Let's say I get 15 people to join a server and then leave just because
>> I
>> don’t like the owners etc.
>> There goes 225 points from the server for no reason at all. I can see
>> people
>> like mygot getting servers delisted even if it only counts each player
>> once
>> per month. Also when a player joins a server and gets kicked for a
>> reserve
>> slot or cause of the steambans plugin this will really trash a server
>> score
>> because the player is actually connected before getting kicked.
>>
>> Taking away points is a horrible idea, but giving points based upon
>> play
>> time really has potential. I can see where this idea is going but
>> removing
>> servers that people pay for from the list just because it isn't popular
>> is
>> bullshit. Everyone has to start somewhere and it takes a lot of work to
>> get
>> a new server full of regular returning players. Before valve does
>> anything
>> like this they need to consult the community! I don’t think valve
>> really
>> understands how much money is spent each year from organizations to
>> provide
>> servers for the games they create. Personally we spend thousands. If
>> they
>> would do something like this to benefit the server owners and the
>> players at
>> the same time it would prevail a success and actually give merit to
>> established servers.
>> A better idea would be allowing servers in the list to be sorted by
>> their
>> score and not just by names, pings, players, etc. This way no one is
>> de-listed and the same effect is obtained for the players.
>>
>> TALK TO US VALVE, DON’T JUST LEAVE US OUT TO DRY!!!!!!
>>
>>
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Donnie
>> Newlove
>> Sent: Thursday, March 12, 2009 4:47 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] TF2 Blog Post: Server Scoring
>>
>> If if is a global problem and not only a server problem then it would
>> not matter because every server would be penalised for it and since a
>> rank will only mean anything when compared to other servers it should
>> not matter.
>>
>> On Fri, Mar 13, 2009 at 12:36 AM, 1nsane <[email protected]> wrote:
>> > Hmm connection time... So clients dropped by steam/vac connection
>> issues
>> > will give negative points too? :D
>> >
>> > On Thu, Mar 12, 2009 at 7:21 PM, Octo <[email protected]>
>> wrote:
>> >
>> >> Oh this is great news =)
>> >>
>> >> As long as theres not a way to game this to force the delist of a
>> competing
>> >> community.  I'll assume they only count a steamid's vote once for a
>> server
>> >> in a large time frame, so that flapping clients wont cause a huge
>> point
>> >> hit.
>> >>
>> >> Now if only you gave a vanilla server bonus....
>> >>
>> >> On Fri, Mar 13, 2009 at 10:14:24AM +1100, Andrew Armstrong wrote:
>> >> > Check out http://teamfortress.com/
>> >> >
>> >> >
>> >> >
>> >> > "One of the things we've been thinking about for a while now is
>> how to
>> >> > improve the player experience around finding a server to play on"
>> >> >
>> >> >
>> >> >
>> >> > .
>> >> >
>> >> >
>> >> >
>> >> > "After kicking around some proposals, we came up with a simple
>> system
>> >> built
>> >> > around the theory that player time on a server is a useful metric
>> for
>> how
>> >> > happy the player is with that server."
>> >> >
>> >> >
>> >> >
>> >> > "The very worst servers attract a large number of connections,
>> mostly
>> >> > because they're lying in ways that make them look like a very
>> attractive
>> >> > server at all times."
>> >> >
>> >> >
>> >> >
>> >> > "Our first step in improving this part of the player experience
>> has
>> been
>> >> to
>> >> > delist all the really bad servers. The master server will simply
>> stop
>> >> giving
>> >> > these to you when you fire up the serverbrowser. After that, we're
>> going
>> >> to
>> >> > keep improving our ability to measure this kind of problem."
>> >> >
>> >> >
>> >> >
>> >> > This sounds very cool, and I look forward to see what Valve can
>> come up
>> >> with
>> >> > in using these stats.
>> >> >
>> >> >
>> >> >
>> >> > -          Andrew
>> >> >
>> >> > _______________________________________________
>> >> > To unsubscribe, edit your list preferences, or view the list
>> archives,
>> >> please visit:
>> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >>
>> >> _______________________________________________
>> >> To unsubscribe, edit your list preferences, or view the list
>> archives,
>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlds
>> >>
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list
>> archives,
>> please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

-- 
Sent from my mobile device

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to