Oh boy. More boosters to 32 slot servers. On 3/12/09, SmOoThEm <[email protected]> wrote: > What about reserve slots? Everyone uses those to provide their special > people with access without admin intervention. > > A user must connect to a server before he is then kicked to clear the slot. > Ive been watching my Badwater server for the past 20 mins and ive seen over > 20+ people get kicked for joining the 32nd slot. > > Delisting servers is not a good idea at all, but awarding popular servers > is! A simple server list sorting ability for the new "server ranks" would be > the best way to go. > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of > [email protected] > Sent: Thursday, March 12, 2009 5:33 PM > To: 'Half-Life dedicated Win32 server mailing list' > Subject: Re: [hlds] TF2 Blog Post: Server Scoring > > I'd agree that now that this is out in the open, its usefulness for > blacklisting is over, but I'd argue that up until now, the only servers that > matched the pattern of consistent connections followed by immediate > disconnections would be fakeclients servers, so, assuming the stats can't be > manipulated, I don't have a problem with delisting. > > I'd also argue that, up until now, the secrecy has ensured no manipulation > and, from now on, the situation is reversed. > >> -----Original Message----- >> From: [email protected] [mailto:hlds- >> [email protected]] On Behalf Of SmOoThEm >> Sent: 13 March 2009 00:27 >> To: 'Half-Life dedicated Win32 server mailing list' >> Subject: Re: [hlds] TF2 Blog Post: Server Scoring >> >> You guys are missing the point here, and it's going to be a big >> problem. >> >> Let's say I get 15 people to join a server and then leave just because >> I >> don’t like the owners etc. >> There goes 225 points from the server for no reason at all. I can see >> people >> like mygot getting servers delisted even if it only counts each player >> once >> per month. Also when a player joins a server and gets kicked for a >> reserve >> slot or cause of the steambans plugin this will really trash a server >> score >> because the player is actually connected before getting kicked. >> >> Taking away points is a horrible idea, but giving points based upon >> play >> time really has potential. I can see where this idea is going but >> removing >> servers that people pay for from the list just because it isn't popular >> is >> bullshit. Everyone has to start somewhere and it takes a lot of work to >> get >> a new server full of regular returning players. Before valve does >> anything >> like this they need to consult the community! I don’t think valve >> really >> understands how much money is spent each year from organizations to >> provide >> servers for the games they create. Personally we spend thousands. If >> they >> would do something like this to benefit the server owners and the >> players at >> the same time it would prevail a success and actually give merit to >> established servers. >> A better idea would be allowing servers in the list to be sorted by >> their >> score and not just by names, pings, players, etc. This way no one is >> de-listed and the same effect is obtained for the players. >> >> TALK TO US VALVE, DON’T JUST LEAVE US OUT TO DRY!!!!!! >> >> >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Donnie >> Newlove >> Sent: Thursday, March 12, 2009 4:47 PM >> To: Half-Life dedicated Win32 server mailing list >> Subject: Re: [hlds] TF2 Blog Post: Server Scoring >> >> If if is a global problem and not only a server problem then it would >> not matter because every server would be penalised for it and since a >> rank will only mean anything when compared to other servers it should >> not matter. >> >> On Fri, Mar 13, 2009 at 12:36 AM, 1nsane <[email protected]> wrote: >> > Hmm connection time... So clients dropped by steam/vac connection >> issues >> > will give negative points too? :D >> > >> > On Thu, Mar 12, 2009 at 7:21 PM, Octo <[email protected]> >> wrote: >> > >> >> Oh this is great news =) >> >> >> >> As long as theres not a way to game this to force the delist of a >> competing >> >> community. I'll assume they only count a steamid's vote once for a >> server >> >> in a large time frame, so that flapping clients wont cause a huge >> point >> >> hit. >> >> >> >> Now if only you gave a vanilla server bonus.... >> >> >> >> On Fri, Mar 13, 2009 at 10:14:24AM +1100, Andrew Armstrong wrote: >> >> > Check out http://teamfortress.com/ >> >> > >> >> > >> >> > >> >> > "One of the things we've been thinking about for a while now is >> how to >> >> > improve the player experience around finding a server to play on" >> >> > >> >> > >> >> > >> >> > . >> >> > >> >> > >> >> > >> >> > "After kicking around some proposals, we came up with a simple >> system >> >> built >> >> > around the theory that player time on a server is a useful metric >> for >> how >> >> > happy the player is with that server." >> >> > >> >> > >> >> > >> >> > "The very worst servers attract a large number of connections, >> mostly >> >> > because they're lying in ways that make them look like a very >> attractive >> >> > server at all times." >> >> > >> >> > >> >> > >> >> > "Our first step in improving this part of the player experience >> has >> been >> >> to >> >> > delist all the really bad servers. The master server will simply >> stop >> >> giving >> >> > these to you when you fire up the serverbrowser. After that, we're >> going >> >> to >> >> > keep improving our ability to measure this kind of problem." >> >> > >> >> > >> >> > >> >> > This sounds very cool, and I look forward to see what Valve can >> come up >> >> with >> >> > in using these stats. >> >> > >> >> > >> >> > >> >> > - Andrew >> >> > >> >> > _______________________________________________ >> >> > To unsubscribe, edit your list preferences, or view the list >> archives, >> >> please visit: >> >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list >> archives, >> >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list >> archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds >
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