Hmm connection time... So clients dropped by steam/vac connection issues
will give negative points too? :D

On Thu, Mar 12, 2009 at 7:21 PM, Octo <[email protected]> wrote:

> Oh this is great news =)
>
> As long as theres not a way to game this to force the delist of a competing
> community.  I'll assume they only count a steamid's vote once for a server
> in a large time frame, so that flapping clients wont cause a huge point
> hit.
>
> Now if only you gave a vanilla server bonus....
>
> On Fri, Mar 13, 2009 at 10:14:24AM +1100, Andrew Armstrong wrote:
> > Check out http://teamfortress.com/
> >
> >
> >
> > "One of the things we've been thinking about for a while now is how to
> > improve the player experience around finding a server to play on"
> >
> >
> >
> > .
> >
> >
> >
> > "After kicking around some proposals, we came up with a simple system
> built
> > around the theory that player time on a server is a useful metric for how
> > happy the player is with that server."
> >
> >
> >
> > "The very worst servers attract a large number of connections, mostly
> > because they're lying in ways that make them look like a very attractive
> > server at all times."
> >
> >
> >
> > "Our first step in improving this part of the player experience has been
> to
> > delist all the really bad servers. The master server will simply stop
> giving
> > these to you when you fire up the serverbrowser. After that, we're going
> to
> > keep improving our ability to measure this kind of problem."
> >
> >
> >
> > This sounds very cool, and I look forward to see what Valve can come up
> with
> > in using these stats.
> >
> >
> >
> > -          Andrew
> >
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