Nice to see that VALVe finally did something about fake client servers. I hope it'll work.
2009/3/13 Ronny Schedel <[email protected]> > > TF2 is designed to have the best game experience with 24 players. So, the > game experience changes with more or less players. > > > > The maximum number of players in TF2 is 32 and it's the server admin's > > choice, how many slots he wants to have. > > If an admin starts his server with 24 slots, 20 slots, 10 slots or 2 > slots > > instead of 32, he accepts, that less players can score the server up. On > > the > > other side on 32 slot servers there are more connections which give minus > > points. > > > > The score is not a result of the server settings, it's a result of active > > connected players and when a server can make more people happy (in having > > the max slots available), it should get a better score than low slotted > > servers. > > > > I don't want to see 2 slot (or 24) TF2 servers which have the same score > > than my 32 slot server. > > > > -----Original Message----- > > From: [email protected] > > [mailto:[email protected]] On Behalf Of Ronny Schedel > > Sent: Friday, March 13, 2009 9:15 AM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] TF2 Blog Post: Server Scoring > > > > > > You don't get a penalty for removing players, the penalty is for each > > connection. > > > > A score filter would honor 32 player servers again, because they earn > more > > points. It would be better to have a normalized score depending on the > max > > player count. So a 24 player server which is full all the day has the > same > > score like a 32 player server which is full all the day. > > > > > >>I think the overall idea of this is good, but there are problems that > >> absolutely must be fixed. > >> > >> 1. Players connecting and reconnecting to the same server over and over > >> to > >> 'attack' a server. > >> > >> 2. The server changing maps, technically all players disconnect from the > >> server, so when the map changes on a 32 player server, you get 32 > >> disconnects, and then 32 connections. 32 x 15 = -480 points for simply > >> changing the map. > >> > >> If any of the players have been on for fewer than 15 minutes, you'll get > >> even more of a penalty. > >> > >> 3. Players getting kicked - I should not be punished for removing > players > >> from my server. If a player is cheating or griefing, I'd like to be able > >> to > >> kick him without taking a penalty. > >> > >> 4. Server scores should be visible to the server administrator, delists > >> must > >> not be permanent if there is a delist mechanic in, negative server > scores > >> must heal over time, mainly so you don't get a situation with a server > >> being > >> permanently delisted. A bad server should stay delisted, but if a bad > >> server > >> stops being bad it should not remain delisted. > >> > >> 5. Crash exploits? There's always a new crash exploit, now exploiters > >> even > >> have more incentive to crash servers, because now servers will be > >> penalized > >> if you connect and don't remain on for at least 15 minutes. > >> > >> 6. Players getting removed from the server for reasons beyond their > >> control. > >> - connection lost > >> - steam down (yes it happens) > >> - kicked by administrator > >> - vote kicked by players > >> - and whatever other reason. > >> > >> The easiest way to prevent players from gaming the system against > >> servers? > >> No negative scores. > >> > >> Good servers will have very high positive scores, bad servers will have > >> low > >> scores. The -15 connection penalty is not needed. You can figure out how > >> popular a server is solely by the amount of hours played on that server > >> per > >> player. > >> > >> Then simply allow players to sort the servers by score (and make sure > >> this > >> 'score' value does not come from the server, but from the master > server). > >> > >> Rather than delisting, allow players to filter the servers by score. > >> I.e., > >> "Don't show servers with less than x score". > >> > >> - voogru. > >> > >> -----Original Message----- > >> From: [email protected] > >> [mailto:[email protected]] On Behalf Of Bengt > >> Rosenberger > >> Sent: Thursday, March 12, 2009 11:55 PM > >> To: Half-Life dedicated Win32 server mailing list > >> Subject: Re: [hlds] TF2 Blog Post: Server Scoring > >> > >> They will, trust me, they do atm. Each day. > >> Many, many players join servers by ping, player count and map and give a > >> damn about the server name and tags. > >> If they join my server, which they already do, they realize the mods and > >> leave. And if I switch from a stock to a custom map, I'll lose points > >> too because those who joined late, will now leave. > >> > >> This WILL affect me. > >> > >> Blood Letter schrieb: > >>> Those players go elsewhere, your players will still go to your server. > >>> I highly doubt you'd be on the de-listed end of the spectrum. > >>> > >>> I hope server score/rank is never made visible in any way. > >>> We do NOT need another e-peen measurement tool. > >>> > >>> > >>>> Date: Fri, 13 Mar 2009 04:40:03 +0100 > >>>> From: [email protected] > >>>> To: [email protected] > >>>> Subject: Re: [hlds] TF2 Blog Post: Server Scoring > >>>> > >>>> This is utterly shit (sorry for the language). > >>>> > >>>> - Mods: I'm running a few heavily modded TF2 server with many custom > >>>> MM:S plugins. Although its all listed in server-name AND tags, I see > >>>> people join, realize the mods, rant in chat and leave. This is going > to > >>>> hurt me and my community > >>>> > >>>> - Custom maps: This will put an end to custom maps completely. Not > only > >>>> the majority of players avoid custom maps, many people connect, wait > >>>> for > >>>> the download bar 1-2 seconds and disconnect again. Also, when a custom > >>>> map is played, many players disconnect at mapchange. If they connected > >>>> on the previous map, I get minus score for that. How nice... > >>>> > >>>> - Exploiting: Some of my servers are empty at night. So a player now > >>>> can > >>>> join it, disconnect and leave again just to hurt me? > >>>> > >>>> We KNEW for a long time valve is getting up the fight against mods > >>>> again > >>>> after they reverted the sv_tags delist shit. > >>>> It seems this is what they thought out this time to fight custom > >>>> servers. > >>>> > >>>> I'm paying ******* money from my own pocket each month to provide > >>>> servers for THEIR game. I help them to earn money while I spend my > >>>> money. > >>>> LET MY FU***** server alone goddamn. > >>>> > >>>> (And again, sorry for the language. I'm in wrath). > >>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>>> > >>> > >>> _________________________________________________________________ > >>> Windows LiveT Groups: Create an online spot for your favorite groups to > >> meet. > >>> http://windowslive.com/online/groups?ocid=TXT_TAGLM_WL_groups_032009 > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >>> > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

