It's going to be nice to rid ourselves of all the redirect servers that people use.
I bet they are in a panic now Kenny Loggins ClanAO.com On Mar 12, 2009, at 9:38 PM, msleeper <[email protected]> wrote: > I think the majority of people who aren't savvy or are new to server > administration either don't know better, or think that is how they are > supposed to work though. People who set it to kick on purpose are in > the > minority I believe. > > > On Thu, 2009-03-12 at 19:34 -0700, Jeff Sugar wrote: >> This. There is no legitimate reason to have your reserve slots >> visible. >> Those unaware will try to join them, and those playing will get >> kicked out >> if a reserve slot holder uses it. Hidden reserve slots fixes both >> issues. >> >> >> On Thu, Mar 12, 2009 at 5:58 PM, Donnie Newlove <[email protected] >> >wrote: >> >>> Then don't kick players. Players that get kicked for no apparent >>> reason will have a bad experience and thus reducing score because of >>> reserved slots is not a problem, it's a feature. This system is not >>> made for you, it’s made for the players. >>> >>> But there is an easy solution. Make your server use 26 slots or 32 >>> or >>> whatever is needed, hide those extra slots and then use them for >>> reserved players. No one gets kicked and players with reserved slots >>> will join their extra reserved slots. It's already built into >>> SourceMod. >>> >>> On Fri, Mar 13, 2009 at 1:47 AM, SmOoThEm <[email protected]> >>> wrote: >>>> What about reserve slots? Everyone uses those to provide their >>>> special >>>> people with access without admin intervention. >>>> >>>> A user must connect to a server before he is then kicked to clear >>>> the >>> slot. >>>> Ive been watching my Badwater server for the past 20 mins and ive >>>> seen >>> over >>>> 20+ people get kicked for joining the 32nd slot. >>>> >>>> Delisting servers is not a good idea at all, but awarding popular >>>> servers >>>> is! A simple server list sorting ability for the new "server >>>> ranks" would >>> be >>>> the best way to go. >>>> >>>> -----Original Message----- >>>> From: [email protected] >>>> [mailto:[email protected]] On Behalf Of >>>> [email protected] >>>> Sent: Thursday, March 12, 2009 5:33 PM >>>> To: 'Half-Life dedicated Win32 server mailing list' >>>> Subject: Re: [hlds] TF2 Blog Post: Server Scoring >>>> >>>> I'd agree that now that this is out in the open, its usefulness for >>>> blacklisting is over, but I'd argue that up until now, the only >>>> servers >>> that >>>> matched the pattern of consistent connections followed by immediate >>>> disconnections would be fakeclients servers, so, assuming the >>>> stats can't >>> be >>>> manipulated, I don't have a problem with delisting. >>>> >>>> I'd also argue that, up until now, the secrecy has ensured no >>> manipulation >>>> and, from now on, the situation is reversed. >>>> >>>>> -----Original Message----- >>>>> From: [email protected] [mailto:hlds- >>>>> [email protected]] On Behalf Of SmOoThEm >>>>> Sent: 13 March 2009 00:27 >>>>> To: 'Half-Life dedicated Win32 server mailing list' >>>>> Subject: Re: [hlds] TF2 Blog Post: Server Scoring >>>>> >>>>> You guys are missing the point here, and it's going to be a big >>>>> problem. >>>>> >>>>> Let's say I get 15 people to join a server and then leave just >>>>> because >>>>> I >>>>> don’t like the owners etc. >>>>> There goes 225 points from the server for no reason at all. I >>>>> can see >>>>> people >>>>> like mygot getting servers delisted even if it only counts each >>>>> player >>>>> once >>>>> per month. Also when a player joins a server and gets kicked for a >>>>> reserve >>>>> slot or cause of the steambans plugin this will really trash a >>>>> server >>>>> score >>>>> because the player is actually connected before getting kicked. >>>>> >>>>> Taking away points is a horrible idea, but giving points based >>>>> upon >>>>> play >>>>> time really has potential. I can see where this idea is going but >>>>> removing >>>>> servers that people pay for from the list just because it isn't >>>>> popular >>>>> is >>>>> bullshit. Everyone has to start somewhere and it takes a lot of >>>>> work to >>>>> get >>>>> a new server full of regular returning players. Before valve does >>>>> anything >>>>> like this they need to consult the community! I don’t think >>>>> valve >>>>> really >>>>> understands how much money is spent each year from organizations >>>>> to >>>>> provide >>>>> servers for the games they create. Personally we spend >>>>> thousands. If >>>>> they >>>>> would do something like this to benefit the server owners and the >>>>> players at >>>>> the same time it would prevail a success and actually give merit >>>>> to >>>>> established servers. >>>>> A better idea would be allowing servers in the list to be sorted >>>>> by >>>>> their >>>>> score and not just by names, pings, players, etc. This way no >>>>> one is >>>>> de-listed and the same effect is obtained for the players. >>>>> >>>>> TALK TO US VALVE, DON’T JUST LEAVE US OUT TO DRY!!!!!! >>>>> >>>>> >>>>> >>>>> -----Original Message----- >>>>> From: [email protected] >>>>> [mailto:[email protected]] On Behalf Of Donnie >>>>> Newlove >>>>> Sent: Thursday, March 12, 2009 4:47 PM >>>>> To: Half-Life dedicated Win32 server mailing list >>>>> Subject: Re: [hlds] TF2 Blog Post: Server Scoring >>>>> >>>>> If if is a global problem and not only a server problem then it >>>>> would >>>>> not matter because every server would be penalised for it and >>>>> since a >>>>> rank will only mean anything when compared to other servers it >>>>> should >>>>> not matter. >>>>> >>>>> On Fri, Mar 13, 2009 at 12:36 AM, 1nsane <[email protected]> >>>>> wrote: >>>>>> Hmm connection time... So clients dropped by steam/vac connection >>>>> issues >>>>>> will give negative points too? :D >>>>>> >>>>>> On Thu, Mar 12, 2009 at 7:21 PM, Octo <[email protected] >>>>>> > >>>>> wrote: >>>>>> >>>>>>> Oh this is great news =) >>>>>>> >>>>>>> As long as theres not a way to game this to force the delist >>>>>>> of a >>>>> competing >>>>>>> community. I'll assume they only count a steamid's vote once >>>>>>> for a >>>>> server >>>>>>> in a large time frame, so that flapping clients wont cause a >>>>>>> huge >>>>> point >>>>>>> hit. >>>>>>> >>>>>>> Now if only you gave a vanilla server bonus.... >>>>>>> >>>>>>> On Fri, Mar 13, 2009 at 10:14:24AM +1100, Andrew Armstrong >>>>>>> wrote: >>>>>>>> Check out http://teamfortress.com/ >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> "One of the things we've been thinking about for a while now is >>>>> how to >>>>>>>> improve the player experience around finding a server to play >>>>>>>> on" >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> . >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> "After kicking around some proposals, we came up with a simple >>>>> system >>>>>>> built >>>>>>>> around the theory that player time on a server is a useful >>>>>>>> metric >>>>> for >>>>> how >>>>>>>> happy the player is with that server." >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> "The very worst servers attract a large number of connections, >>>>> mostly >>>>>>>> because they're lying in ways that make them look like a very >>>>> attractive >>>>>>>> server at all times." >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> "Our first step in improving this part of the player experience >>>>> has >>>>> been >>>>>>> to >>>>>>>> delist all the really bad servers. The master server will >>>>>>>> simply >>>>> stop >>>>>>> giving >>>>>>>> these to you when you fire up the serverbrowser. After that, >>>>>>>> we're >>>>> going >>>>>>> to >>>>>>>> keep improving our ability to measure this kind of problem." >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> This sounds very cool, and I look forward to see what Valve can >>>>> come up >>>>>>> with >>>>>>>> in using these stats. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> - Andrew >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, >>>>>>> please visit: >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, >>>>>>> please visit: >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, >>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds Kenny Loggins ClanAO.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

