It's going to be nice to rid ourselves of all the redirect servers  
that people use.

I bet they are in a panic now


Kenny Loggins
ClanAO.com

On Mar 12, 2009, at 9:38 PM, msleeper <[email protected]> wrote:

> I think the majority of people who aren't savvy or are new to server
> administration either don't know better, or think that is how they are
> supposed to work though. People who set it to kick on purpose are in  
> the
> minority I believe.
>
>
> On Thu, 2009-03-12 at 19:34 -0700, Jeff Sugar wrote:
>> This. There is no legitimate reason to have your reserve slots  
>> visible.
>> Those unaware will try to join them, and those playing will get  
>> kicked out
>> if a reserve slot holder uses it. Hidden reserve slots fixes both  
>> issues.
>>
>>
>> On Thu, Mar 12, 2009 at 5:58 PM, Donnie Newlove <[email protected] 
>> >wrote:
>>
>>> Then don't kick players. Players that get kicked for no apparent
>>> reason will have a bad experience and thus reducing score because of
>>> reserved slots is not a problem, it's a feature. This system is not
>>> made for you, it’s made for the players.
>>>
>>> But there is an easy solution. Make your server use 26 slots or 32  
>>> or
>>> whatever is needed, hide those extra slots and then use them for
>>> reserved players. No one gets kicked and players with reserved slots
>>> will join their extra reserved slots. It's already built into
>>> SourceMod.
>>>
>>> On Fri, Mar 13, 2009 at 1:47 AM, SmOoThEm <[email protected]>  
>>> wrote:
>>>> What about reserve slots? Everyone uses those to provide their  
>>>> special
>>>> people with access without admin intervention.
>>>>
>>>> A user must connect to a server before he is then kicked to clear  
>>>> the
>>> slot.
>>>> Ive been watching my Badwater server for the past 20 mins and ive  
>>>> seen
>>> over
>>>> 20+ people get kicked for joining the 32nd slot.
>>>>
>>>> Delisting servers is not a good idea at all, but awarding popular  
>>>> servers
>>>> is! A simple server list sorting ability for the new "server  
>>>> ranks" would
>>> be
>>>> the best way to go.
>>>>
>>>> -----Original Message-----
>>>> From: [email protected]
>>>> [mailto:[email protected]] On Behalf Of
>>>> [email protected]
>>>> Sent: Thursday, March 12, 2009 5:33 PM
>>>> To: 'Half-Life dedicated Win32 server mailing list'
>>>> Subject: Re: [hlds] TF2 Blog Post: Server Scoring
>>>>
>>>> I'd agree that now that this is out in the open, its usefulness for
>>>> blacklisting is over, but I'd argue that up until now, the only  
>>>> servers
>>> that
>>>> matched the pattern of consistent connections followed by immediate
>>>> disconnections would be fakeclients servers, so, assuming the  
>>>> stats can't
>>> be
>>>> manipulated, I don't have a problem with delisting.
>>>>
>>>> I'd also argue that, up until now, the secrecy has ensured no
>>> manipulation
>>>> and, from now on, the situation is reversed.
>>>>
>>>>> -----Original Message-----
>>>>> From: [email protected] [mailto:hlds-
>>>>> [email protected]] On Behalf Of SmOoThEm
>>>>> Sent: 13 March 2009 00:27
>>>>> To: 'Half-Life dedicated Win32 server mailing list'
>>>>> Subject: Re: [hlds] TF2 Blog Post: Server Scoring
>>>>>
>>>>> You guys are missing the point here, and it's going to be a big
>>>>> problem.
>>>>>
>>>>> Let's say I get 15 people to join a server and then leave just  
>>>>> because
>>>>> I
>>>>> don’t like the owners etc.
>>>>> There goes 225 points from the server for no reason at all. I  
>>>>> can see
>>>>> people
>>>>> like mygot getting servers delisted even if it only counts each  
>>>>> player
>>>>> once
>>>>> per month. Also when a player joins a server and gets kicked for a
>>>>> reserve
>>>>> slot or cause of the steambans plugin this will really trash a  
>>>>> server
>>>>> score
>>>>> because the player is actually connected before getting kicked.
>>>>>
>>>>> Taking away points is a horrible idea, but giving points based  
>>>>> upon
>>>>> play
>>>>> time really has potential. I can see where this idea is going but
>>>>> removing
>>>>> servers that people pay for from the list just because it isn't  
>>>>> popular
>>>>> is
>>>>> bullshit. Everyone has to start somewhere and it takes a lot of  
>>>>> work to
>>>>> get
>>>>> a new server full of regular returning players. Before valve does
>>>>> anything
>>>>> like this they need to consult the community! I don’t think 
>>>>>  valve
>>>>> really
>>>>> understands how much money is spent each year from organizations  
>>>>> to
>>>>> provide
>>>>> servers for the games they create. Personally we spend  
>>>>> thousands. If
>>>>> they
>>>>> would do something like this to benefit the server owners and the
>>>>> players at
>>>>> the same time it would prevail a success and actually give merit  
>>>>> to
>>>>> established servers.
>>>>> A better idea would be allowing servers in the list to be sorted  
>>>>> by
>>>>> their
>>>>> score and not just by names, pings, players, etc. This way no  
>>>>> one is
>>>>> de-listed and the same effect is obtained for the players.
>>>>>
>>>>> TALK TO US VALVE, DON’T JUST LEAVE US OUT TO DRY!!!!!!
>>>>>
>>>>>
>>>>>
>>>>> -----Original Message-----
>>>>> From: [email protected]
>>>>> [mailto:[email protected]] On Behalf Of Donnie
>>>>> Newlove
>>>>> Sent: Thursday, March 12, 2009 4:47 PM
>>>>> To: Half-Life dedicated Win32 server mailing list
>>>>> Subject: Re: [hlds] TF2 Blog Post: Server Scoring
>>>>>
>>>>> If if is a global problem and not only a server problem then it  
>>>>> would
>>>>> not matter because every server would be penalised for it and  
>>>>> since a
>>>>> rank will only mean anything when compared to other servers it  
>>>>> should
>>>>> not matter.
>>>>>
>>>>> On Fri, Mar 13, 2009 at 12:36 AM, 1nsane <[email protected]>  
>>>>> wrote:
>>>>>> Hmm connection time... So clients dropped by steam/vac connection
>>>>> issues
>>>>>> will give negative points too? :D
>>>>>>
>>>>>> On Thu, Mar 12, 2009 at 7:21 PM, Octo <[email protected] 
>>>>>> >
>>>>> wrote:
>>>>>>
>>>>>>> Oh this is great news =)
>>>>>>>
>>>>>>> As long as theres not a way to game this to force the delist  
>>>>>>> of a
>>>>> competing
>>>>>>> community.  I'll assume they only count a steamid's vote once  
>>>>>>> for a
>>>>> server
>>>>>>> in a large time frame, so that flapping clients wont cause a  
>>>>>>> huge
>>>>> point
>>>>>>> hit.
>>>>>>>
>>>>>>> Now if only you gave a vanilla server bonus....
>>>>>>>
>>>>>>> On Fri, Mar 13, 2009 at 10:14:24AM +1100, Andrew Armstrong  
>>>>>>> wrote:
>>>>>>>> Check out http://teamfortress.com/
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> "One of the things we've been thinking about for a while now is
>>>>> how to
>>>>>>>> improve the player experience around finding a server to play  
>>>>>>>> on"
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> .
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> "After kicking around some proposals, we came up with a simple
>>>>> system
>>>>>>> built
>>>>>>>> around the theory that player time on a server is a useful  
>>>>>>>> metric
>>>>> for
>>>>> how
>>>>>>>> happy the player is with that server."
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> "The very worst servers attract a large number of connections,
>>>>> mostly
>>>>>>>> because they're lying in ways that make them look like a very
>>>>> attractive
>>>>>>>> server at all times."
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> "Our first step in improving this part of the player experience
>>>>> has
>>>>> been
>>>>>>> to
>>>>>>>> delist all the really bad servers. The master server will  
>>>>>>>> simply
>>>>> stop
>>>>>>> giving
>>>>>>>> these to you when you fire up the serverbrowser. After that,  
>>>>>>>> we're
>>>>> going
>>>>>>> to
>>>>>>>> keep improving our ability to measure this kind of problem."
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> This sounds very cool, and I look forward to see what Valve can
>>>>> come up
>>>>>>> with
>>>>>>>> in using these stats.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> -          Andrew
>>>>>>>>
>>>>>>>> _______________________________________________
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>>>>>>>
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>>>>>>>
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>>>>> please visit:
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>>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>> archives,
>>>>> please visit:
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>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>> archives,
>>>>> please visit:
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>>>>
>>>>
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>>>>
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>>> please visit:
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>>>
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>
>
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Kenny Loggins
ClanAO.com
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