I think the overall idea of this is good, but there are problems that
absolutely must be fixed.

1. Players connecting and reconnecting to the same server over and over to
'attack' a server.

2. The server changing maps, technically all players disconnect from the
server, so when the map changes on a 32 player server, you get 32
disconnects, and then 32 connections. 32 x 15 = -480 points for simply
changing the map.

If any of the players have been on for fewer than 15 minutes, you'll get
even more of a penalty.

3. Players getting kicked - I should not be punished for removing players
from my server. If a player is cheating or griefing, I'd like to be able to
kick him without taking a penalty.

4. Server scores should be visible to the server administrator, delists must
not be permanent if there is a delist mechanic in, negative server scores
must heal over time, mainly so you don't get a situation with a server being
permanently delisted. A bad server should stay delisted, but if a bad server
stops being bad it should not remain delisted.

5. Crash exploits? There's always a new crash exploit, now exploiters even
have more incentive to crash servers, because now servers will be penalized
if you connect and don't remain on for at least 15 minutes.

6. Players getting removed from the server for reasons beyond their control.
- connection lost
- steam down (yes it happens)
- kicked by administrator
- vote kicked by players
- and whatever other reason.

The easiest way to prevent players from gaming the system against servers?
No negative scores.

Good servers will have very high positive scores, bad servers will have low
scores. The -15 connection penalty is not needed. You can figure out how
popular a server is solely by the amount of hours played on that server per
player.

Then simply allow players to sort the servers by score (and make sure this
'score' value does not come from the server, but from the master server). 

Rather than delisting, allow players to filter the servers by score. I.e.,
"Don't show servers with less than x score".

- voogru.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Bengt Rosenberger
Sent: Thursday, March 12, 2009 11:55 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Blog Post: Server Scoring

They will, trust me, they do atm. Each day.
Many, many players join servers by ping, player count and map and give a 
damn about the server name and tags.
If they join my server, which they already do, they realize the mods and 
leave. And if I switch from a stock to a custom map, I'll lose points 
too because those who joined late, will now leave.

This WILL affect me.

Blood Letter schrieb:
> Those players go elsewhere, your players will still go to your server.
> I highly doubt you'd be on the de-listed end of the spectrum.
>
> I hope server score/rank is never made visible in any way.
> We do NOT need another e-peen measurement tool.
>
>   
>> Date: Fri, 13 Mar 2009 04:40:03 +0100
>> From: [email protected]
>> To: [email protected]
>> Subject: Re: [hlds] TF2 Blog Post: Server Scoring
>>
>> This is utterly shit (sorry for the language).
>>
>> - Mods: I'm running a few heavily modded TF2 server with many custom 
>> MM:S plugins. Although its all listed in server-name AND tags, I see 
>> people join, realize the mods, rant in chat and leave. This is going to 
>> hurt me and my community
>>
>> - Custom maps: This will put an end to custom maps completely. Not only 
>> the majority of players avoid custom maps, many people connect, wait for 
>> the download bar 1-2 seconds and disconnect again. Also, when a custom 
>> map is played, many players disconnect at mapchange. If they connected 
>> on the previous map, I get minus score for that. How nice...
>>
>> - Exploiting: Some of my servers are empty at night. So a player now can 
>> join it, disconnect and leave again just to hurt me?
>>
>> We KNEW for a long time valve is getting up the fight against mods again 
>> after they reverted the sv_tags delist shit.
>> It seems this is what they thought out this time to fight custom servers.
>>
>> I'm paying ******* money from my own pocket each month to provide 
>> servers for THEIR game. I help them to earn money while I spend my money.
>> LET MY FU***** server alone goddamn.
>>
>> (And again, sorry for the language. I'm in wrath).
>>
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>
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