You don't get a penalty for removing players, the penalty is for each connection.
A score filter would honor 32 player servers again, because they earn more points. It would be better to have a normalized score depending on the max player count. So a 24 player server which is full all the day has the same score like a 32 player server which is full all the day. >I think the overall idea of this is good, but there are problems that > absolutely must be fixed. > > 1. Players connecting and reconnecting to the same server over and over to > 'attack' a server. > > 2. The server changing maps, technically all players disconnect from the > server, so when the map changes on a 32 player server, you get 32 > disconnects, and then 32 connections. 32 x 15 = -480 points for simply > changing the map. > > If any of the players have been on for fewer than 15 minutes, you'll get > even more of a penalty. > > 3. Players getting kicked - I should not be punished for removing players > from my server. If a player is cheating or griefing, I'd like to be able > to > kick him without taking a penalty. > > 4. Server scores should be visible to the server administrator, delists > must > not be permanent if there is a delist mechanic in, negative server scores > must heal over time, mainly so you don't get a situation with a server > being > permanently delisted. A bad server should stay delisted, but if a bad > server > stops being bad it should not remain delisted. > > 5. Crash exploits? There's always a new crash exploit, now exploiters even > have more incentive to crash servers, because now servers will be > penalized > if you connect and don't remain on for at least 15 minutes. > > 6. Players getting removed from the server for reasons beyond their > control. > - connection lost > - steam down (yes it happens) > - kicked by administrator > - vote kicked by players > - and whatever other reason. > > The easiest way to prevent players from gaming the system against servers? > No negative scores. > > Good servers will have very high positive scores, bad servers will have > low > scores. The -15 connection penalty is not needed. You can figure out how > popular a server is solely by the amount of hours played on that server > per > player. > > Then simply allow players to sort the servers by score (and make sure this > 'score' value does not come from the server, but from the master server). > > Rather than delisting, allow players to filter the servers by score. I.e., > "Don't show servers with less than x score". > > - voogru. > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Bengt > Rosenberger > Sent: Thursday, March 12, 2009 11:55 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] TF2 Blog Post: Server Scoring > > They will, trust me, they do atm. Each day. > Many, many players join servers by ping, player count and map and give a > damn about the server name and tags. > If they join my server, which they already do, they realize the mods and > leave. And if I switch from a stock to a custom map, I'll lose points > too because those who joined late, will now leave. > > This WILL affect me. > > Blood Letter schrieb: >> Those players go elsewhere, your players will still go to your server. >> I highly doubt you'd be on the de-listed end of the spectrum. >> >> I hope server score/rank is never made visible in any way. >> We do NOT need another e-peen measurement tool. >> >> >>> Date: Fri, 13 Mar 2009 04:40:03 +0100 >>> From: [email protected] >>> To: [email protected] >>> Subject: Re: [hlds] TF2 Blog Post: Server Scoring >>> >>> This is utterly shit (sorry for the language). >>> >>> - Mods: I'm running a few heavily modded TF2 server with many custom >>> MM:S plugins. Although its all listed in server-name AND tags, I see >>> people join, realize the mods, rant in chat and leave. This is going to >>> hurt me and my community >>> >>> - Custom maps: This will put an end to custom maps completely. Not only >>> the majority of players avoid custom maps, many people connect, wait for >>> the download bar 1-2 seconds and disconnect again. Also, when a custom >>> map is played, many players disconnect at mapchange. If they connected >>> on the previous map, I get minus score for that. How nice... >>> >>> - Exploiting: Some of my servers are empty at night. So a player now can >>> join it, disconnect and leave again just to hurt me? >>> >>> We KNEW for a long time valve is getting up the fight against mods again >>> after they reverted the sv_tags delist shit. >>> It seems this is what they thought out this time to fight custom >>> servers. >>> >>> I'm paying ******* money from my own pocket each month to provide >>> servers for THEIR game. I help them to earn money while I spend my >>> money. >>> LET MY FU***** server alone goddamn. >>> >>> (And again, sorry for the language. I'm in wrath). >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, > please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> >> _________________________________________________________________ >> Windows LiveT Groups: Create an online spot for your favorite groups to > meet. >> http://windowslive.com/online/groups?ocid=TXT_TAGLM_WL_groups_032009 >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

