Those players go elsewhere, your players will still go to your server.
I highly doubt you'd be on the de-listed end of the spectrum.

I hope server score/rank is never made visible in any way.
We do NOT need another e-peen measurement tool.

> Date: Fri, 13 Mar 2009 04:40:03 +0100
> From: [email protected]
> To: [email protected]
> Subject: Re: [hlds] TF2 Blog Post: Server Scoring
> 
> This is utterly shit (sorry for the language).
> 
> - Mods: I'm running a few heavily modded TF2 server with many custom 
> MM:S plugins. Although its all listed in server-name AND tags, I see 
> people join, realize the mods, rant in chat and leave. This is going to 
> hurt me and my community
> 
> - Custom maps: This will put an end to custom maps completely. Not only 
> the majority of players avoid custom maps, many people connect, wait for 
> the download bar 1-2 seconds and disconnect again. Also, when a custom 
> map is played, many players disconnect at mapchange. If they connected 
> on the previous map, I get minus score for that. How nice...
> 
> - Exploiting: Some of my servers are empty at night. So a player now can 
> join it, disconnect and leave again just to hurt me?
> 
> We KNEW for a long time valve is getting up the fight against mods again 
> after they reverted the sv_tags delist shit.
> It seems this is what they thought out this time to fight custom servers.
> 
> I'm paying ******* money from my own pocket each month to provide 
> servers for THEIR game. I help them to earn money while I spend my money.
> LET MY FU***** server alone goddamn.
> 
> (And again, sorry for the language. I'm in wrath).
> 
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